SBETHUNE81'S PROFILE

sbethune81
I don't have a growth mindset...yet.
2369
Hello! I'm the 6th-8th grade math and science teacher at a small K-8 school in the Sierras. I recently moved to Oakhurst, California, about 30 minutes outside of Yosemite, with my wife and 16 month old son. Before that, I worked as a 5th grade teacher in San Jose. I love designing and playing video games and cooperative board games. My favorite parts of RPG making are writing and eventing. When I'm not doing that, I like to run, bike, and play volleyball. There is never enough volleyball.
Canvas
A Zeldaish RPG filled with puzzles and secrets. (unencrypted w/ full walkthrough included)

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I'm looking to trade a Black Ops 3 digital download code for PS4 for a code for one of a few older, cheaper games.

Please message me if you have a code for one of the following games and are willing to trade...
Arkham Knight, Divinity Enhanced Edition, Fallout 4, Farcry 4, Dragon Age 3, Witcher 3, Bloodborne.

"waaaah! we want befuddle!" *makes event* ~nothing but crickets~

@pianotm - You can set the terrain tag of the lava tile. You could then check to see if the player is on that terrain tag at the end of the jump event. Send them back if they are. It's less efficient, but you could also have a parallel process event that checks the player's terrain tag and sends them back if they are on the lava tile. Either way will take 3 variables and no switches.

How much does gamepage CSS factor into your decision to read the details or download the game?

I was thinking it might have a significant impact. Seeing as how I am CSS illiterate, I am happy to hear, at least for you three, that it doesn't make a huge difference.
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