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Screenshot Survival 20XX

@Dookie
That map/tileset is beautiful (whichever you are showcasing). Are those insect nests?
I hope you have every layer of that backdrop scroll at slightly differing speeds. It creates amazing sense of immersion and vastness in the landscape with such a simple method.

Dealing with death as a plot point?

author=BowelMovement
LockeZ's soul trade thing made me think, what if the object to restore your dead buddies to life was an inanimate object

LIKE OH SHIT WALLY DIED BETTER MAKE HIM AN ANIMATED CHAIR

This reminds me of a PS2 game called Phantom Brave where the main character summoned other characters into objects found on the map. IIRC being summoned to a rock increased your HP, ATK and DEF but decreased MP, INT, AGI and movement, and other similar stuff like that.

RPG Maker MV announced for PC and MAC

Sounds nice, its a small but annoying thing to resize and manage upscaled 16x16 in Ace.

Is it possible to create the ever so famous Lv5 Death skill?

author=Marrend

if b.level % 5 == 0; b.add_state(1); end
Tested it, works.

author=Sated
I know this isn't a design thread, but do people actually think those skills are cool to give to enemies? All it does is force the player to reload and grind a bit to alter their levels... or done really badly, traps the player in what could possibly be an unwinnable state depending on where save-points are placed!
I think its quite poor design to give to enemies, but I liked in some Final Fantasies you had couple hard enemies that could be easy if you had a certain blue magic.

Is it possible to create the ever so famous Lv5 Death skill?

Put this in the damage formula box:
if b.level % 5 == 0;b.add_state(2);0;else;0;end;


What happens here (broken into multiple lines)
if b.level % 5 == 0  ## If target's level is a multiple of 5

b.add_state(1); ## Add state 1, which would be "Death"
0; ## Damage dealt (I think this is required for every outcome)
else; ## If level is NOT a multiple of 5
0; ## 0 damage
end; ## End of the conditional branch


the a % b -operator is a modulus. Simply put it subtracts b from a until you either go to zero or cant go lower. If a & b returns zero, a is divisible by b.

Examples:
10 % 5 = 0
13 % 5 = 3
42 % 10 = 2
49 % 10 = 9
9 % 10 = 9

Screenshot Survival 20XX

The character looks fine. What bugs me is the brightness of the "roof" tiles. They are way too bright compared to the dark depths between and around the walls. I think some editing and recoloring of those tiles is in order to make it look better.

Dealing with Poison

Final Fantasy X has the best poison system I've seen. Actors always take 25% of their Max HP per turn (poison can kill). Enemies each have a predetermined poison damage (most of the games bosses are susceptible to poison, but it isn't obscenely powerful because of this).

Screenshot Survival 20XX

Much better. You could still make it smaller of course, there is a lot of empty space on the right side. This is personal preference though, I like small cramped maps. Also another personal preference, make the outsides of the room black/gray/whatever parallax color, unless the outside looks exactly like seen from the inside.

What are you thinking about? (game development edition)

If anyone wants to small talk about RPG Maker on skype, post or PM me and I'll PM my ID. Most of my old RM buddies have long since quit and I need so satisfy my RM needs.

Screenshot Survival 20XX

Take your screenshots using the copypaste tool for every layer to draw equally without seeing the event layer grid. Top left in this picture:
https://gyazo.com/15574d7016ff47d520446d4439b22fc1

I'm also with ^, only noteworthy objects in your house are a bookcase and a fireplace(?), you don't need a 20x15 map.
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