SLASH'S PROFILE
I make video games that'll make you cry.
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Prayer of the Faithless is Released
Ahh yay! Congratulations on the release, Red :D You've been working hard on this for a long time, you should be really proud!! I've been excited to check out the full release ever since we were podcast buddies.
I hope you get to take a nice long nap after all this ~
I hope you get to take a nice long nap after all this ~
Game's Done, BTW. Who Wants to Test?
It's official - we're in the 2019 INDIE MEGABOOTH!
Woah, congratulations! It's gotta be a lot of fun to show off to so many people (and hopefully not too tiring!) Good luck!
It's been 5 years...
I'm glad that you've found a good pace for yourself, Nessy, and I hope you're not burning out too much. 2-4 hours of sleep sounds very scary, honestly. I'm glad you're saving money and you can hire some people to help, but I hope you can get some rest soon.
Cheers on keeping on, though - every project of mine that's taken over a year (just working in my off-time) I've ended up abandoning as the slow momentum is just too difficult. Seeing you with the willpower to keep going is really inspiring, y'know?
Good luck, Nessy! I'll support ya any way I can :D
Cheers on keeping on, though - every project of mine that's taken over a year (just working in my off-time) I've ended up abandoning as the slow momentum is just too difficult. Seeing you with the willpower to keep going is really inspiring, y'know?
Good luck, Nessy! I'll support ya any way I can :D
Wanna Try the Demo of the IGMC Version!?
Status Update 1: Completionist Run
Yup yup! Believe me, if I could afford to work on games for free forever, I would love to :)
BOSSGAME
BOSSGAME
Status Update 1: Completionist Run
Thank you so much for your support, everyone!
Thank you! I don't plan on making it too expensive, and I will have a demo or free version of some kind!
I know what you mean. I've been here for probably 8 years now, and I've been making games for at least 8 years. It's been a lot of fun and I plan on continuing for the rest of my life. Right now, I work full-time, which means the only gamedev time I have is weekends and a couple hours in the morning. If I make some money off my games, it means I can pay off my student loans and save up some cash so I can possibly take a break and do contract work for a while, which means I can spend more time making games, which I would love! And it means more games for everyone else :)
Indie games are never going to be a path to riches (outside of rare & unpredictable outliers) but it'd be nice if they could help us out a bit. I think RM games can be powerful and stick out enough to be worth a few bucks, and I hope BOSSGAME is one of those games :D
Thanks! I may have some open testing before the game is released, and I'll keep you in mind for future tests! Right now I'm keeping it kind of close to the chest, haha :D
It's tiring, right? Haha. I'm enjoying myself but I'm so looking forward to the next project, too. I have so many ideas lined up... agh! Thank you for the kind words :)
author=TungerManU
Yeah, best of luck if you decide to go commercial! I initially didn't know how to feel about this since money is very tight for me, but I decided that of all the commercial games, if you decide to go that route, Bossgame is the one game I'd buy.
Thank you! I don't plan on making it too expensive, and I will have a demo or free version of some kind!
author=NeverSilent
Everyone seems to be getting more and more interested in creating commercial games lately. I've only been on RMN for a little over 2 years, and I'm already starting to feel like a relic from the past with my scepticism towards commercial RM games. Sigh...
I know what you mean. I've been here for probably 8 years now, and I've been making games for at least 8 years. It's been a lot of fun and I plan on continuing for the rest of my life. Right now, I work full-time, which means the only gamedev time I have is weekends and a couple hours in the morning. If I make some money off my games, it means I can pay off my student loans and save up some cash so I can possibly take a break and do contract work for a while, which means I can spend more time making games, which I would love! And it means more games for everyone else :)
Indie games are never going to be a path to riches (outside of rare & unpredictable outliers) but it'd be nice if they could help us out a bit. I think RM games can be powerful and stick out enough to be worth a few bucks, and I hope BOSSGAME is one of those games :D
But regardless, I want to continue supporting you and your games in any way I can. And I'd still really like to be a tester for BOSSGAME, if you'll allow me.
Thanks! I may have some open testing before the game is released, and I'll keep you in mind for future tests! Right now I'm keeping it kind of close to the chest, haha :D
author=Red_Nova
Yeah, I know what it's like to work on a game for over a year now. Soul Sunder was made in a year and a half, and PotF is reaching that length. It can really burn you out, but the finished product is totally worth it!
Good luck with the game, man! Can't wait to see it in action!
It's tiring, right? Haha. I'm enjoying myself but I'm so looking forward to the next project, too. I have so many ideas lined up... agh! Thank you for the kind words :)
Devlog 3: Our Crew
Ahhh, thank you!! I'm really glad you guys like the character blogs, I've had a loooot of fun with them :D And I'm glad people like Derek, too! He's a bit of a jerk, but a loveable one? Maybe?
Yup, this one's mostly about characters themselves, and less about mechanics. I figured I'd switch it up a little, and I don't want to give away too much! I'll probably do another mechanics post next, though.
The characters are all young 20-somethings, fresh-faced and ready to face the real-world..! Or something :P
author=NeverSilent
Hm, this didn't reveal that much about the characters' abilities and playstyles that wasn't already known. But it's nice to have another general overview, and the writing is really well done, too. Seeing this bunch of sillies interact in the game proper is going to be great fun, I bet.
By the way, how old are the protagonists? At first I thought they were still children or barely adults. But if some of them have had jobs for some time already, they'd have to be at least a little older, correct?
Yup, this one's mostly about characters themselves, and less about mechanics. I figured I'd switch it up a little, and I don't want to give away too much! I'll probably do another mechanics post next, though.
The characters are all young 20-somethings, fresh-faced and ready to face the real-world..! Or something :P
Devlog 2: Skills are Boss
author=NeverSilent
All the other important things have already been covered, so I just have one more question: How does exchanging skills work? Can they only be allocated before a boss fight, or can you also swap them out mid-battle? Because the latter might potentially be overpowered - but if it's the former, the success on your first try at a boss might just come down to whether you equipped the right skills for this particular fight, and thus to luck. Or is it intended to work so that every boss can potentially be beaten by any possible combination of skills?
You can switch skills and other customization out of combat. The bosses are designed to be defeated in a multitude of ways, not just one!
In addition to that, this game follows the Super Meat Boy design philosophy - you're going to get your butt handed to you a lot, and that's part of the fun! While it's possible to defeat a boss on your first try, it's unlikely - part of the fights is puzzling your way through the boss's strategies and figuring out a way to counter them, through different tactics and different skills.
Because losing is a big part of the game, I've set up BOSSGAME to have as little friction as possible between you losing and you trying again. You can immediately re-fight a boss as soon as you lose, you can easily switch your party's setup, and you don't have to watch cutscenes repeatedly. These changes have gotten some good feedback so far and I keep tweaking things to make it as smooth and fun as possible :)
Devlog 2: Skills are Boss
author=unity
I like all of those things :DDDD
Hehehe, excellent :D
author=Ratty524
ANNNNNA <3
Anyway, I'm amazed how Mirror Boy doesn't seem to have a reflection skill... or does he?
Ahh yea, he has a bunch! A lot of his skills have to do with mirrors or light, and some with the idea of fear. I'm still tweaking a bunch so I didn't mention these, but he can learn Tiny Mirror, Mirrorcast, and Mirror Burst, as well as Light Bubble and Fear // Hope!














