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Gameplay is the only thing that matters

Even gameplay can be bypassed entirely with a good story. And stories are completely optional :p

A Blurred Line often appears to have been mapped by Ray Charles after a heroin relapse, has difficulty that actually scales backwards (as in hard to start, gets consecutively easier as you play), terrible puzzles, itemization is often questionable. It's story carries it past all those flaws (which is saying something as the story is even flawed in that it's unfinished) - it makes reviews of it kind of humorous as everyone tends to make excuses for flaws that other games would get hammered for. The Way series is similar in this regard. There was effort to make a game there, but it's really sterile and takes a back seat to character growth (in a literary sense) and dialogue by a longshot.

Each area of game design is of equal importance I think. They don't really overlap all that much in what they bring to the table.

-Good graphics attract more players (attraction is based on perception afterall). It translates directly into downloads/sales (obvious example of failure here is KC(A)). It's really obvious in the commercial industry as they tend to spend a great deal of time on looks at the expense of just about everything else.

-The gameplay is what will hold the attention and usually translates into recommendations/reviews (Grave Spirit tends to attract people with graphics, but they're usually let down when playing it). I think gameplay is usually held in higher regard simply because the concept of interactivity is what makes it a video game and not a movie. However, I think as long as that interactivity isn't frustrating it's passable. Which is why just clicking a button to advance to the next part of the dialogue is often adequate interactivity.

-Sound is something most RM Games fail to really use to any advantage. Instead most shoot for not being annoying. It controls the mood of the game entirely. I usually use the Aeris death scene as an example. If you hear the song that plays it takes people back to how they were feeling the first time they saw it. If you go watch it on YouTube muted, you tend to focus on how the graphics are a lot worse than you remember.

Edit : If you get high marks in all areas it's when you wind up with triple A titles like the Marios, Zeldas, Metroids, Metal Gear Solids, etc.

So a talented artist is planning on immortalizing a scene from FFVII into a comic. Check it out!

Realistically, he'd most likely fly under their radar, just given the nature companies are more worried about torrents than they are amateur comic books.

However, if he's generating an income ($500 commission fee) with an IP he doesn't own license or is under contract to, he is painting a brighter target on himself than the average FFVII fan does. Money is blood in the water for lawyers after all.

It's worth noting most publishers won't accept unauthorized content either. Deviant Art doesn't provide their print services for fan art for example. In the "real publishing world," the Publisher is the one that actually buys the license. For two reasons: they can actually afford it, and they have to anyway because they're the ones that physically reproduce and distribute the IP.

If I were him I'd accept "donations" but make the fan-comic with the intention of putting it on that website freely. The site is basically sponsoring him/giving him exposure anyway, so kinda silly to turn around and charge them again for the actual product when it's finished. Less risk involved, gives the site more content/traffic, he gets exposure, and if anyone still wants a hard copy they can print it themselves. Besides, comic's are a lot more work than people tend to think they are. It may turn out it's not his cup of tea, and he won't have so much invested in it before he pulls his rip-chord.

Why Plagiarism Matters

Yeah, but you didn't say participating. You asked if anyone else was glad they stayed out of this topic - which you didn't.

The goal of a game

It varies for me depending on the game. Figuring out what happens next in the story is the most common goal though. I actually don't like turn-based RPG mechanics that much but will put up with them. If the combat is in real time, or there are well done puzzle elements - sometimes that will take front-seat over the story.

I don't think I've ever finished a tactical battle based RPG ever. It's not that I dislike them, but they just physically wear me out. I just wind up stop playing midway through because I dread spending an hour and a half on the next battle.

Why Plagiarism Matters

comment=39240
Except that makes no sense. Yay. Clearly; posting a few sarcastic remarks outside of the current subject is "being involved". The resolution to this conversation was reached pages ago; why is this even still here?


You posted multiple times in a discussion you claimed you are glad you stayed out of. People who actually stayed out of the discussion aren't receiving notification updates every time someone posts a new comment in it.

Zwanzig Elften

You need any help on this project? You tie yourself up with so many projects I feel the heavens may never get pierced. :0 I don't have a ton of time to spare to be reliable for anything major, but I might be able to tackle parts that are a pain in the ass and kill motivation for you.

Minor crit: Barrel and crate on the left appear to be overlapping each other incorrectly.

65th anerversry of the Hiroshima bombings

I apologize for my grandparents bringing the atomic assbeat in retaliation of Japan going full retard and sneak attacking Pearl Harbor.

Why Plagiarism Matters

Patent Absurdity is a little 30 min documentary about software patents I found semi-interesting. I don't think you could copyright gameplay but if there is truth to that video, you might be able to swindle a (US) patent on critical gameplay processes. :O

Why Plagiarism Matters

comment=38651
On country differences I'd also like to point out that there's no Public Domain in the EU.

That's true. But I think most countries have similar rules, even if the names might be different.

Fair Use law just simply means in limited quantities you can use copyrighted material without permission. It most often comes up regarding news publications. Journalists don't have to get permission to reprint quotes from an interview with a competing newspaper for example. BBC may not fall under Fair Use, but they must have some other protection as they do similar things. The reason it's debated is because how much of an article exactly can they reprint before they're violating copyright?

Public Domain means there isn't a copyright holder - either the creator registered it that way or it's copyright has expired. So anyone can take it and use it however they wish. Creative Commons is similar, but is usually stating if it's reused commercially royalty fees apply. Hmmm not sure what a foreign equivalent would be... Alice in Wonderland is Public Domain and Lewis Carroll was British. I'm not sure who his publisher was though.

Actually, speaking of Alice in Wonderland that's where copyright gets confusing to me. When corporations like Disney take Public Domain works and redo them building a new IP around them. Normally having too much "likeness" to an IP violates it with an exception for parody. How similar can I reproduce the animated version of Alice in Wonderland without stepping on Disney's' IP? Or, how different does it have to be exactly? Characters Places and Things are obviouisly going to be similar and even the character designs are going to be pretty close. The caterpillar smokes a hookah - not very many ways around it.

Why Plagiarism Matters

Fair use covers anything. I think you guys are mixing it up with things registered in the Public Domain.

"Good artists copy, great artists steal" - Picasso