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Spriter needed

Yes, do give more details, please.

[Poll] What is the best kind of villain/antagonist?

You usually need a villain that feels human to some extent. Being ~totally bad@ss~ or completely despicable kind of separates them a bit from being relatable (which you want! Even in a villain! Unless you're going for a certain style of villain, but most of the time, those are failures.)

[RMVX ACE] Removing MDF

Could you elaborate on what exactly you want?
Do you mean you don't want it to function? Couldn't you just remove all function from skills, enemies, and characters?
Edit: I found this fourm. I think this is what you mean, am I right?

giant.png

Oh my god :o
I love that enemy art!

[SCRIPTING] [RMVX ACE] MOG's Picture Gallery Help

I'm using Mog's Picture Gallery Script and it's perfect except for one thing.
Is there a way to have the gallery from like the title? I already know how to program it to show up on the title screen (New Game, Continue, Gallery, Exit), but the way the pictures 'unlock' is individual to each save file, therefore the pictures will only show up if you load up the save file then exit to the title screen every time!

And I'd like it basically to where you unlock a picture in any file and it unlocks it in the gallery on the title screen. I'd rather have it this way since the game has differing endings and unlockable CGs for each and then there would be no way to complete the gallery if you had use it 'in-game'.

I looked through scripts that allow you to have global switches/variables, but the script doesn't use those. My scripting knowledge is very basic, so i don't know if I was on the right track there or not :/

Anyone got any ideas? Or am i just missing something already included in the script?

If not, I may just wait until my programming skills are more advanced and make my own or commission someone to make a personalized one for me, it's not big deal but I'd rather save the trouble if I can. . .

PS Sorry for having so many help threads, too! I am almost done with the basic 'engine' for my game and shouldn't need much more help after this! Sorry for being annoying :o

EDIT I have nooo idea why this topic posted twice! Please don't ban me or something :o

[SCRIPTING] [RMVX ACE] MOG's Picture Gallery Help

I'm using Mog's Picture Gallery Script and it's perfect except for one thing.
Is there a way to have the gallery from like the title? I already know how to program it to show up on the title screen (New Game, Continue, Gallery, Exit), but the way the pictures 'unlock' is individual to each save file, therefore the pictures will only show up if you load up the save file then exit to the title screen every time!

And I'd like it basically to where you unlock a picture in any file and it unlocks it in the gallery on the title screen. I'd rather have it this way since the game has differing endings and unlockable CGs for each and then there would be no way to complete the gallery if you had use it 'in-game'.

I looked through scripts that allow you to have global switches/variables, but the script doesn't use those. My scripting knowledge is very basic, so i don't know if I was on the right track there or not :/

Anyone got any ideas? Or am i just missing something already included in the script?

If not, I may just wait until my programming skills are more advanced and make my own or commission someone to make a personalized one for me, it's not big deal but I'd rather save the trouble if I can. . .

PS Sorry for having so many help threads, too! I am almost done with the basic 'engine' for my game and shouldn't need much more help after this! Sorry for being annoying :o

[RMVX ACE] Allow Menu Access During Event

author=karins_soulkeeper
I skimmed through the main script for a while, looking for the input trigger. Only to find out that it was in the sub script below it -.-:
Anyways...

Look for this line: SceneManager.call(Scene_Save)
in the sub-script and change Scene_Save to Scene_Menu
It *should* work out.
I got an error D:



I don't know if I did something wrong or what! It could be conflicting with my menu script, but I don't think it would create such an issue T-T

EDIT:
I fixed the error and it works! Thanks for the help! If anyone else wants to try this, I have no idea how I fixed it (I basically just fiddled around in the script randomly), sorry!

[RGSS] Can the Z-coordinate be negative?

There is this script by Hime Works that makes the sprite appear as if it is 'more back'

This technically is sort of using a 'Z' function, but I'm pretty sure it's just making the image smaller. Worth a look, though.

[RMVX ACE] Allow Menu Access During Event

My game is mostly a visual novel. It has battle elements and such, but most of it is dialogue. This can be a problem because you rarely have access to the menu. I am using a dialogue script that allows the pressing of the 'S' key to pull up the save menu, but I would like to allow complete menu access (I use scripts such as Yanfly's System Options that would be completely useless if I can't bring up the menu).

I know this could conflict with battles as I surely don't want menu access then. I was thinking that, since the script I use for conversation, has a common even call to work, I could allow menu access during events just when that common event is called. I don't know, just throwing that out there. I have no idea how to go about that.

If anyone of you could help me, it would be very appreciated! ^_^
Sorry if this was confusing.

[RMVX Ace] Would like someone to help with my game Mystic knights if possible

Well, for starters what exactly are you needing help with?
Writing/proof reading
Scripting (if so, what part? Battle, menus, ect.)
Mapping (Do you mean eventing or physically making the map?)


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