TESTZERO'S PROFILE
testzero
1066
I'm a budding game designer who has been experimenting with RPG Maker for a while. I've finished one complete game, and I've been working hard on the sequel for the last few years. Hopefully the feedback I get on this site will be just the kick in the pants I need.
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[script] RPG Maker VX is not letting me change fonts mid-game
Okay, I have two fonts I use in my game. One is the standard english font used for general purposes, and the other is a cypher font used for ancient text and monster speech. I know how to go into the Main process and change the default font.
But what I want to be able to switch the font before displaying the text, then switch back to default afterward.
I've searched about half a dozen forums all around google, and I've found several threads that all document the same method of doing so, including but not limited to
http://www.rpgmakervx.net/index.php?showtopic=51928 and http://www.rpgmakervx.net/index.php?showtopic=51470
All of these say to use the Script event and add
Which I have done.

However, nothing happens when I test it in game.

I know my font names are correct, because I have tried changing the default text to the special text,

And it works. (although it doesn't fix the problem, because now nothing in the game is readable, including menus)

But when I try to run a script event in game, it acts like there's nothing there.
Someone help!
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================
begin
Font.default_name = "Ophidian"
Graphics.freeze
$scene = Scene_Title.new
$scene.main while $scene != nil
Graphics.transition(30)
rescue Errno::ENOENT
filename = $!.message.sub("No such file or directory - ", "")
print("Unable to find file #{filename}.")
end
But what I want to be able to switch the font before displaying the text, then switch back to default afterward.
I've searched about half a dozen forums all around google, and I've found several threads that all document the same method of doing so, including but not limited to
http://www.rpgmakervx.net/index.php?showtopic=51928 and http://www.rpgmakervx.net/index.php?showtopic=51470
All of these say to use the Script event and add
Font.default_name = "Font_name"
Which I have done.

However, nothing happens when I test it in game.

I know my font names are correct, because I have tried changing the default text to the special text,

And it works. (although it doesn't fix the problem, because now nothing in the game is readable, including menus)

But when I try to run a script event in game, it acts like there's nothing there.
Someone help!
image7.png
author=flowerthief
The word all blend together. Will you be changing that? I want to like this project.
You really think it's that hard to read? I guess I could futz with the spacing. Make it 2 pixels instead of 1.
NaGaDeMo
Really excited for my game! It's shaping up very well. Hoping to open up beta before the end of the month! ^^ http://rpgmaker.net/games/4144/
Monochrome
There is no blur in the actual game. The screenshots were taken from a video, and it didn't encode quite properly.
Monochrome
To all people playing this game during the NaGaDeMo Review Drive, Please let me know if you discover a game-breaking bug or a non-progression and I will work to fix it immediately. I had to rush this game out without proper testing in order to make the deadline, and a lot of content is still unfinished.













