THENEONHEART'S PROFILE
theneonheart
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I'm a writer by trade. My headquarters on the web is theneonheart.com . I have a few short stories published that you can find links to at the HQ. I am currently working on an rpg maker game called ExXception Draft that you can find out more about @ http://exxceptiondraft.tumblr.com/
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[RMXP] Ideas for Custom Shop Script
I found a script that I think tries to do some of the things I am talking about, but it is pretty sloppy and I don't think there is a demo up anywhere anymore. Can someone help adapt or fix up this script with instructions or a demo? I can't really make sense of how to use it.
Improved Shop by Gerkrt
Improved Shop by Gerkrt
[RMXP] Ideas for Custom Shop Script
Hi, I'm looking to customize the shops in my game and I haven't been able to find a script that can make the store look how I want, so I am trying to enlist some help to make a cool shop script.
I want to change a few things in the main shop windows that I think will be an improvement. (The main thing that made me want to create a custom shop is a bookstore in my game, so I will use a bookshop as the example for what the changes in the script would facilitate.) I want to have the following changes:
In the opening screen of the shop, when it just says: 'Buy' | 'Sell | 'Exit' | 'x Gold' with a blank heading and a blank window below, I want to have the script be able to call each shop an individual event, so you can make a list of all the shops in your game if you want to use this script to individualize them. Specifically, so you can make the heading have a greeting, like 'Welcome to the World's End Book Store' and then have an option to change the 'buy' 'sell' 'exit' to your own entries like 'explore' 'hawk' 'leave'
and then in the space below that you can have a longer desciption of the shop, 'Then World's End book shop specializes in occult and esoteric books and has books that you won't find anywhere else.'
and THEN, when you click on 'explore' (meaning 'buy') the only thing I want to change on that page is in the window in the lower right where it says 'number in possession' if instead (as I don't think that information is necessarily needed) you could put a picture of a designated size, like the book cover, or whatever the item happens to be in your store, and then short text entry below that that describes the item, additional to the item title and description at the top, because it seems like that room runs out too fast.
Anyway, this is the script I am really hoping someone can help me to make.
I want to change a few things in the main shop windows that I think will be an improvement. (The main thing that made me want to create a custom shop is a bookstore in my game, so I will use a bookshop as the example for what the changes in the script would facilitate.) I want to have the following changes:
In the opening screen of the shop, when it just says: 'Buy' | 'Sell | 'Exit' | 'x Gold' with a blank heading and a blank window below, I want to have the script be able to call each shop an individual event, so you can make a list of all the shops in your game if you want to use this script to individualize them. Specifically, so you can make the heading have a greeting, like 'Welcome to the World's End Book Store' and then have an option to change the 'buy' 'sell' 'exit' to your own entries like 'explore' 'hawk' 'leave'
and then in the space below that you can have a longer desciption of the shop, 'Then World's End book shop specializes in occult and esoteric books and has books that you won't find anywhere else.'
and THEN, when you click on 'explore' (meaning 'buy') the only thing I want to change on that page is in the window in the lower right where it says 'number in possession' if instead (as I don't think that information is necessarily needed) you could put a picture of a designated size, like the book cover, or whatever the item happens to be in your store, and then short text entry below that that describes the item, additional to the item title and description at the top, because it seems like that room runs out too fast.
Anyway, this is the script I am really hoping someone can help me to make.
[XP] How to code a 'Next Page' 'Previous Page' branching for reading images? Need to use loops or something...
I think the label thing makes sense. I've never really used them before but I'll input it like you showed and it seems like it should work. Thanks for doing this.
[xp] Looking for Mattress Tilesets that are just a mattress and pillow for floor, like raider bedding or in this case cultists
I'm looking for a mattress tileset and maybe some military type bunks that will work for a cult group. Not too dingy, but basically just a mattress and pillow directly on a floor and some army green cots. If anyone has anything like this or can make something, that'd be really cool. I am using RMXP and any basic tileset style in that size should work.
[XP] How to code a 'Next Page' 'Previous Page' branching for reading images? Need to use loops or something...
I'm trying to use 'show image' commands as an onscreen reading event, aka images with text, and I am not sure how to program it properly so that I can branch from the first page with just the choice (using the choice event) of 'next page' to the second page and then have the choices to go to next page and previous page, and so on for a few pages until 'end research' closes it out, because you need to have it loop back on itself somehow so it doesn't just exit out. I tried a couple shots in the dark with loops but couldn't figure out the way to get it to work. If you know how to do this can you help me out?
[XP] Got RM Flash to work, but don't know how to allot time for movie to play before next event
[XP] Got RM Flash to work, but don't know how to allot time for movie to play before next event
Hi, I'm using the script 'RM Flash' in my game to play flash movies, and I got the script to work, but I'm not sure how to get it to wait until the movie is finished playing until going to next event. I don't see anything in the script to set it to wait until movie is finished to execute next command, or if I set a switch afterwards, it just goes straight to the next event. I can't make it 'wait' for the 6 minute length of the movie can I? doesn't that only go to 999 frames? You get the movie to play by a script command. I haven't been working in xp for a while, if there is something I am forgetting to wait for a script to finish please let me know. I even tried 'wait for move to finish' and that didn't help. I also don't remember where I got this version of the script, but I remember finding a working version of a flash player was a hassle when I was looking for it a few months ago, but it's working for now. Just need this feature.
Weird/surreal/experimental game? I'll write your soundtrack!
Hey, I love the songs on the site you linked. I am looking for music for my game. I think your style of music would go great with it. I love lo-fi stuff with maybe a few samples here and there, and I was thinking of doing a kind of noir jazz feel for the soundtrack, not too far from your 'Eachurning' track. Reminds me of a Soul Coughing song, if you know them. The game is a cyberpunk/paranormal/detective story called 'ExXception Draft', I'm currently writing/programming/mapping/doing everything else myself.
The feel of the game is very literary and in depth plot/conspiracy told through mostly conversation and exploration, so these kind of pieces would work great. I think I still have a page on this site but I don't update it, but I keep a tumblr at http://exxceptiondraft.tumblr.com/ where I post updates and random stuff I might use in the game (I have more finished than it appears on the tumblr) and I also have some sort of gameplay sequences, not final or anything, on my youtube channel: http://www.youtube.com/user/superscottsmith/videos.
I've been working on it for a while and work on it a little every day, but it's a big project and I'm not sure when I'll release something. But I am thinking of splitting the story into chapters and releasing the first chapter somewhat soon, since the story is really epic, just to get it out there, I think it would support that well. Anyway, if you're interested, check out the site or send me a message, and let's see if we can put something together.
The feel of the game is very literary and in depth plot/conspiracy told through mostly conversation and exploration, so these kind of pieces would work great. I think I still have a page on this site but I don't update it, but I keep a tumblr at http://exxceptiondraft.tumblr.com/ where I post updates and random stuff I might use in the game (I have more finished than it appears on the tumblr) and I also have some sort of gameplay sequences, not final or anything, on my youtube channel: http://www.youtube.com/user/superscottsmith/videos.
I've been working on it for a while and work on it a little every day, but it's a big project and I'm not sure when I'll release something. But I am thinking of splitting the story into chapters and releasing the first chapter somewhat soon, since the story is really epic, just to get it out there, I think it would support that well. Anyway, if you're interested, check out the site or send me a message, and let's see if we can put something together.
Need a Bar Sign for Location in my Game - Have it mapped but need this detail

Hi,
I'm making a certain bar in my game, it's set in L.A. and it's called 'Camp Concentration' after a book by Thomas Disch. It's a science fiction story about a project where scientists try to force their subjects to become as intelligent as possible with drugs and experiments. But anyway, it fits into the story of my game, and I need a bar sign for this map. I tried to make one myself based on a pic I found online. Here's what I came up with.

But it totally clashed with the rest of the map. If there's anyway someone can help me make something like this with the smiling girl and maybe some neon colors, go crazy with your own design, it's supposed to come off as satirical and a bit sardonic. Also, I wouldn't mind if you made it more horizontal oriented than vertical so the font could be larger, but around this general size altogether, maximum like 150 pixels, though it might look better smaller... the above screenshot should be 640x480 which is the actual game resolution it needs to fit in. It would help me out a lot if someone is interested in doing this and has better photoshop skills than me, I'd appreciate it.

RMXP: Achievements Book Script... Need Help with Inputting Quests
Thanks. That clears that up, but one more thing I don't understand is the third form for the quest, where it says,
"This is just to stop the achievement for dissapearing"
I'm trying to fill it in and I tried both using a switch and leaving it blank... I'm not sure but either way the achievement doesn't show up on the menu screen after it's completed. I can get the pre-completed quest to show up- but once it's completed it disappears.
"This is just to stop the achievement for dissapearing"
I'm trying to fill it in and I tried both using a switch and leaving it blank... I'm not sure but either way the achievement doesn't show up on the menu screen after it's completed. I can get the pre-completed quest to show up- but once it's completed it disappears.













