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Tales of the Drunken Paladin: Version 3 Review
The game is okay but it has a lot to work on. Mapping, dialogue, writing, combat, etc.
For example: I spent nearly 30 mins running from shop to shop in Gardiner and even running to that shop in the Swamps before I gave up. And what was I trying to buy? A frigging pickaxe!
The other thing is about the priest: who was somewhat offensive and crass. However, whether his character was meant to pick fun at such people, i wouldn't know. Nowhere in the game so far, does the writing or dialogue actually hint at his character. Neither do his actions tell you what kind of person he really is. Actually, the same thing applies to all the characters so far.
Combat is bland btw: it's quite easy but there's little to do.
For example: I spent nearly 30 mins running from shop to shop in Gardiner and even running to that shop in the Swamps before I gave up. And what was I trying to buy? A frigging pickaxe!
The other thing is about the priest: who was somewhat offensive and crass. However, whether his character was meant to pick fun at such people, i wouldn't know. Nowhere in the game so far, does the writing or dialogue actually hint at his character. Neither do his actions tell you what kind of person he really is. Actually, the same thing applies to all the characters so far.
Combat is bland btw: it's quite easy but there's little to do.
Arian Wild
author=Karsuman
The 'list of dead characters' (as it were) at endgame in this game's story is pretty lengthy and has a fairly equal distribution on the political gamut. It's also worth noting that extremism (on both ends of the spectrum) is differentiated from more moderate/rational forms of belief, and liberalism and conservatism are more or less mutable ideas that change and morph depending on time and place. In the end, the characters in AW that turn out the most alive and 'intact' are the non-extremists and non-idealists; the 'cynics' and moderates that are willing to question and reaffirm their own beliefs as much as they do the beliefs of others, and that, more generally, keep a healthier distance from political rhetoric and discourse.
And well, the understanding that being a politician is far more of an artform than it is about rational/reasonable/consistent political beliefs.
Should this game ever be finished, I don't think you need to worry too much about REPUBLICANS BADD, DEMOCRATS GOODD. If I really wanted to use something as a liberal sounding board, there are plenty of places on the internet where I can do that.
Oops, didn't see this reply before I posted but very interesting indeed. :)
It's good to be a bit idealistic but too much can backfire on everyone.
Erm, I'm not from the US btw, so I don't care about democrats or republicans.
Anyways, well, best of luck to both of you! :)
Arian Wild
K, that sounds good. :) You're right that being too extreme is no good. I mean: there are a lot of radical peace groups on both right and left, now classified as "terror groups".
Yeah, I'm not of the stand that being "conservative/liberal/moderate/whatever" means they're wrong. Besides the ideology, the consequences and impact of their actions and decisions are important too. And then there's the character of the person too. And even then, people who once espoused liberal views could turn into conservatives 'cos they're unable to change and stuck in some long-gone past or 'cos the world has moved on and perhaps even developed their own ideologies.
I see the slavery issue as one which mirrors human egoism, apathy, extreme conformity and many other dislikable traits. I know that people dislike to change but not so sure if I'd ever list it as under "being conservative". Still, it depends on how you guys define liberalism and the other stands, in terms of the different cultures present in the game.
Btw, I wonder how you all intend to present the issue of extreme reforms. *grins* From personal observations, such measures tend to be catastrophic if applied wrongly and without taking all the factors into consideration. Will the game take place 5 to 10 to 20 years after some of the reforms have been implemented, in order to show the long-term effects? I know that extremity breeds radicalism and uprooting people from their own values, culture, etc. can create generation gaps, massive economic problems, etc. in the long run.
So, what does Granada intend to do with poor Arian's body when he's not busy? Party out all day, in his spare time? Then will Arian turn slightly demonic or something, even after Granada has left? Wait, don't tell me! =) I'd rather wait for the game.
Sorry, this reply is turning out too lengthy. :)
Yeah, I'm not of the stand that being "conservative/liberal/moderate/whatever" means they're wrong. Besides the ideology, the consequences and impact of their actions and decisions are important too. And then there's the character of the person too. And even then, people who once espoused liberal views could turn into conservatives 'cos they're unable to change and stuck in some long-gone past or 'cos the world has moved on and perhaps even developed their own ideologies.
I see the slavery issue as one which mirrors human egoism, apathy, extreme conformity and many other dislikable traits. I know that people dislike to change but not so sure if I'd ever list it as under "being conservative". Still, it depends on how you guys define liberalism and the other stands, in terms of the different cultures present in the game.
Btw, I wonder how you all intend to present the issue of extreme reforms. *grins* From personal observations, such measures tend to be catastrophic if applied wrongly and without taking all the factors into consideration. Will the game take place 5 to 10 to 20 years after some of the reforms have been implemented, in order to show the long-term effects? I know that extremity breeds radicalism and uprooting people from their own values, culture, etc. can create generation gaps, massive economic problems, etc. in the long run.
So, what does Granada intend to do with poor Arian's body when he's not busy? Party out all day, in his spare time? Then will Arian turn slightly demonic or something, even after Granada has left? Wait, don't tell me! =) I'd rather wait for the game.
Sorry, this reply is turning out too lengthy. :)
Arian Wild
Backburner? Oh well. :) This game sounds interesting 'cos it employs the typical route of "saving the world/place" but the idea of having a demon seems to put a morally ambigious spin on the writing. Of course that depends on how you guys are approaching the concept of "demon": is it the traditional type of "all demons are evil" or "demons = yet another race that's villified for no good reason" or something else, etc.
Aha, you're right! Can't believe I missed it. ^^;; Then again, I wasn't very awake during my first playthrough. Oh wait, I recall now: yeah, you can also see what Artifacts add what abilities under Action. @#$#@$@
Btw, I like that it's quite easy to adapt to this system unlike some games where there are a heckload of stats + data and they don't really tell you anything.
Hmmm, hope the writing isn't about conservative is always wrong and liberal is always right. Most likely, it's something else, right?
Aha, you're right! Can't believe I missed it. ^^;; Then again, I wasn't very awake during my first playthrough. Oh wait, I recall now: yeah, you can also see what Artifacts add what abilities under Action. @#$#@$@
Btw, I like that it's quite easy to adapt to this system unlike some games where there are a heckload of stats + data and they don't really tell you anything.
Hmmm, hope the writing isn't about conservative is always wrong and liberal is always right. Most likely, it's something else, right?
Arian Wild
This is kinda cool. I haven't got to the story part yet, still stuck in the damn dungeon.
Btw, for the final game version, you guys might want to add in some sort of in-game manual or menu that'll add in all these explanations for all the stats/classes and also, introduce some of the classes/specialties slowly. Of course, I'm familiar with most stats but the amount of data = holy crap and uhm yeah, boggles my mind totally.
And outside of the combat screen, you might want to show the players which Artifacts add what spells/features.
Also, is it possible to allow people to redo any screw-ups they've made(like choosing the wrong class) by say... trading in XP or a significant amount of money or trading in an item of value? 'Cos I for one, like to experiment a lot and sometimes, I don't recall some of those RPG mechanics. Or I'm in a rush and make a poor decision. And sometime down the road, if I find out I screwed up majorly in some of the stats/class build, I wouldn't want to redo a huge section of the game but instead, I'd be willing to take a penalty.
And yes, can you all indicate on the combat screen who is up next, in order of turns? And also, indicate when "buffed tokens" are "overwritten" by other buffed tokens?
Finally, why do some of the newer games only have 4 save slots? Please give it more slots? =)
Sorry, I sound really demanding. ^^;;
Btw, for the final game version, you guys might want to add in some sort of in-game manual or menu that'll add in all these explanations for all the stats/classes and also, introduce some of the classes/specialties slowly. Of course, I'm familiar with most stats but the amount of data = holy crap and uhm yeah, boggles my mind totally.
And outside of the combat screen, you might want to show the players which Artifacts add what spells/features.
Also, is it possible to allow people to redo any screw-ups they've made(like choosing the wrong class) by say... trading in XP or a significant amount of money or trading in an item of value? 'Cos I for one, like to experiment a lot and sometimes, I don't recall some of those RPG mechanics. Or I'm in a rush and make a poor decision. And sometime down the road, if I find out I screwed up majorly in some of the stats/class build, I wouldn't want to redo a huge section of the game but instead, I'd be willing to take a penalty.
And yes, can you all indicate on the combat screen who is up next, in order of turns? And also, indicate when "buffed tokens" are "overwritten" by other buffed tokens?
Finally, why do some of the newer games only have 4 save slots? Please give it more slots? =)
Sorry, I sound really demanding. ^^;;
What happened to the link for the Fire Saga Quest?
Oh dear, that's what happened, huh? How long did it take to create this game?
Well, my problem with "epic" is that it often sets up the development to run into problems 'cos of the sheer size and it's only 1 to 2 people working on most of the game. Surely, the devs have no intention of spending 10 to 20 years on the next few sequels!
Or if not, "epic" ends up in a lot of duplicity and "wasted moments". As in: many of the areas or quests aren't really connected to one another or to the plot. Or if not, they add little to the game or gameplay and often, give you little payoff(poor xp, few awesome items, not fun). And instead of revealing critical plot info or cementing solid characterisation in a few scenes, the game has to send you on some long-winded journey to meet a ton of people whose characters are mostly similar. :( I'm excluding side characters you collect for the fun of it.
Yeah RPGs are infamous for grinding. I only like it when it's really fun and/or if it isn't forced on you. After all, I don't mind farming for XP/goodies once in a while. However, the battles have to be programmed such that fighting is still possible, even if the player hasn't farmed or power levelled. Maybe adjust levels of monsters and so on.
Btw, I liked that you only kept the maze puzzles for only certain areas and that the paths in your world were quite simple to follow. ^^;; I'm very directionally challenged and didn't run around in circles, in your game. Though oh gods, the mazes. Please, can you keep them into optional areas next time? I didn't mind that "cursed house" but that one where you slipped and fell off the bridge was ... well, very "confusing".
Heh, hope your next game works out for you then. I hope that you took everyone's advice into consideration then! :) And oh yeah, do take a look at the awesome battle demo for Arian Wild for heavy duty ultra customisation. It was created by both Karsuman and Craze.
Well, my problem with "epic" is that it often sets up the development to run into problems 'cos of the sheer size and it's only 1 to 2 people working on most of the game. Surely, the devs have no intention of spending 10 to 20 years on the next few sequels!
Or if not, "epic" ends up in a lot of duplicity and "wasted moments". As in: many of the areas or quests aren't really connected to one another or to the plot. Or if not, they add little to the game or gameplay and often, give you little payoff(poor xp, few awesome items, not fun). And instead of revealing critical plot info or cementing solid characterisation in a few scenes, the game has to send you on some long-winded journey to meet a ton of people whose characters are mostly similar. :( I'm excluding side characters you collect for the fun of it.
Yeah RPGs are infamous for grinding. I only like it when it's really fun and/or if it isn't forced on you. After all, I don't mind farming for XP/goodies once in a while. However, the battles have to be programmed such that fighting is still possible, even if the player hasn't farmed or power levelled. Maybe adjust levels of monsters and so on.
Btw, I liked that you only kept the maze puzzles for only certain areas and that the paths in your world were quite simple to follow. ^^;; I'm very directionally challenged and didn't run around in circles, in your game. Though oh gods, the mazes. Please, can you keep them into optional areas next time? I didn't mind that "cursed house" but that one where you slipped and fell off the bridge was ... well, very "confusing".
Heh, hope your next game works out for you then. I hope that you took everyone's advice into consideration then! :) And oh yeah, do take a look at the awesome battle demo for Arian Wild for heavy duty ultra customisation. It was created by both Karsuman and Craze.
What happened to the link for the Fire Saga Quest?
Well, there's the customisation issue and then, the size of the gameworld. Well, I don't mind "epic" but why don't you try starting with a smaller gameworld next time, so that you can concentrate more on customisation and plot writing? A long-ass development cycle is killer.
Look, just remember you're creating the game not just for yourself but also for others. Ooh you signed up for a class?! Best of luck! :)
Try also Gamasutra for articles and stuff.
If you want to take a good look at customisation, try comparing Last Scenario and Exit Fate. There're many other games that did heavy customisation, for sure. There's also Three the hard way where I really liked the idea of your stats levelling up with almost every battle.
As for Fire Sage:
Well, the plot doesn't have to be like Asian dramas where everyone ends up emotionally blackmailing or killing one another. ^^;; However, you could've used a bit of drama to create excitement and so on. I mean like "so and so discovers a letter to a certain someone", "so and so uncovers a hidden cellar which contains secrets that cast dubious light on their family's past(doesn't have to be murder but other things)", and not "let's just murder everyone in the name of justice or insanity".
There were a ton of battles and so much fighting, I kinda forgot what the plot was.
The game could've put in a lot more plot encounters and events to keep the audience connected, to the writing.
Also, the thing is that many of the characters had insufficient development and so on. Apart from a bit of basic things, the writing didn't really cement them as humans.
I wished more games included things(I think they're called "plot/writing devices") like literary symbolism and used 1 to 2 characters to represent an ongoing event/plot, but ah well.
And I liked the "no random encounters" thing and you can do tactical retreat most of the time to buff yourself up, instead of enduring some painful battle where it's obvious the outcome is death for the entire party. However, I wish the amount of battles was much more reduced and there was a lot more tactical challenges that're fun but not tedious.
It was also quite easy to escape most of the battles and to exit into the worldmap or to reach the save spots. I wished I could save anywhere as PCs are much buggier than consoles and even RPGmaker games can crash 'cos of factors the developer can't control.
Look, just remember you're creating the game not just for yourself but also for others. Ooh you signed up for a class?! Best of luck! :)
Try also Gamasutra for articles and stuff.
If you want to take a good look at customisation, try comparing Last Scenario and Exit Fate. There're many other games that did heavy customisation, for sure. There's also Three the hard way where I really liked the idea of your stats levelling up with almost every battle.
As for Fire Sage:
Well, the plot doesn't have to be like Asian dramas where everyone ends up emotionally blackmailing or killing one another. ^^;; However, you could've used a bit of drama to create excitement and so on. I mean like "so and so discovers a letter to a certain someone", "so and so uncovers a hidden cellar which contains secrets that cast dubious light on their family's past(doesn't have to be murder but other things)", and not "let's just murder everyone in the name of justice or insanity".
There were a ton of battles and so much fighting, I kinda forgot what the plot was.
The game could've put in a lot more plot encounters and events to keep the audience connected, to the writing.
Also, the thing is that many of the characters had insufficient development and so on. Apart from a bit of basic things, the writing didn't really cement them as humans.
I wished more games included things(I think they're called "plot/writing devices") like literary symbolism and used 1 to 2 characters to represent an ongoing event/plot, but ah well.
And I liked the "no random encounters" thing and you can do tactical retreat most of the time to buff yourself up, instead of enduring some painful battle where it's obvious the outcome is death for the entire party. However, I wish the amount of battles was much more reduced and there was a lot more tactical challenges that're fun but not tedious.
It was also quite easy to escape most of the battles and to exit into the worldmap or to reach the save spots. I wished I could save anywhere as PCs are much buggier than consoles and even RPGmaker games can crash 'cos of factors the developer can't control.
Tales of the Drunken Paladin: Version 3
Dumb question but how do I force a custom resolution on this game window? My screen resolution is something like 1680x 1050 and the game window looks really stretched. I'm running on someone elses' laptop and I don't think Intel drivers has an option for that.
Anyways, some of the maps could be roomier as I got stuck when other characters were walking around but didn't move away. As in: there are many trees, containers, etc. but the walk pattern causes the NPCs to stop moving. For example: the room with Ernie = he won't move away from me, after I've retrieved that special item from 1 of the jars. So, I'd to reload the game at least 2 to 3 times.
Anyways, some of the maps could be roomier as I got stuck when other characters were walking around but didn't move away. As in: there are many trees, containers, etc. but the walk pattern causes the NPCs to stop moving. For example: the room with Ernie = he won't move away from me, after I've retrieved that special item from 1 of the jars. So, I'd to reload the game at least 2 to 3 times.
What happened to the link for the Fire Saga Quest?
Kentona: guess we have different tolerances and aversions to different things. I, for one, gave up on TTHW after encountering some issues and got tired of replaying hours of gameplay. Was too tedious and boring and having to redo a truckload of puzzles, combat and so on? Forget it.
At least TTHW eliminated the endless battles.
I also gave up on Ara Fell 'cos of game-stopping bugs.
some_person:
Then I hope you learned to keep your cool, in the future. I'm sorry you feel hurt but criticism can be quite damaging. Yet, it's necessary.
Hmmm, I do have certain thoughts about your game.
At least TTHW eliminated the endless battles.
I also gave up on Ara Fell 'cos of game-stopping bugs.
some_person:
Then I hope you learned to keep your cool, in the future. I'm sorry you feel hurt but criticism can be quite damaging. Yet, it's necessary.
Hmmm, I do have certain thoughts about your game.
Three the Hard Way
Good game but I've been encountering a certain bug.
It's that part where "a certain town" got invaded by Duke Greene's troops and Vale and North are caught in between and have to fight their way out till the end.
Makes me wish I could save anywhere 'cos I'm a bit fed-up of redoing that part in what? 6th time so far. I got stuck in a certain spot and kept dying, since I can't move away from it. The game just gets stuck in a loop and crashes after that.
Any fix for this problem? Nevermind, I eliminated it by downloading the RTP.
Hmmm... I'll come back to this game another time. I made a couple of mistakes and screwed up everything. Too bad it takes a long time to earn any money 'cos I lost it all. It'll be my 4th to 5th time since I've played this game before but couldn't complete it due to certain reasons.
Story seems somewhat interesting but many of the events could've been moved up as i'm in the final act and still know very little except everyone's making use of one another. There're tons of factors: events, characters, certain locations, etc. but the common thread keeps shifting. And there're tons of characters but at the same time, there's very little to know about them, so far. Furthermore, North and Vance have very limited characterisation so far and most of the other characters? *sigh* The main characters could be more layered so the writing makes more impact. No comments about many of the side characters as I haven't really gone through the final act yet.
It's that part where "a certain town" got invaded by Duke Greene's troops and Vale and North are caught in between and have to fight their way out till the end.
Makes me wish I could save anywhere 'cos I'm a bit fed-up of redoing that part in what? 6th time so far. I got stuck in a certain spot and kept dying, since I can't move away from it. The game just gets stuck in a loop and crashes after that.
Any fix for this problem? Nevermind, I eliminated it by downloading the RTP.
Hmmm... I'll come back to this game another time. I made a couple of mistakes and screwed up everything. Too bad it takes a long time to earn any money 'cos I lost it all. It'll be my 4th to 5th time since I've played this game before but couldn't complete it due to certain reasons.
Story seems somewhat interesting but many of the events could've been moved up as i'm in the final act and still know very little except everyone's making use of one another. There're tons of factors: events, characters, certain locations, etc. but the common thread keeps shifting. And there're tons of characters but at the same time, there's very little to know about them, so far. Furthermore, North and Vance have very limited characterisation so far and most of the other characters? *sigh* The main characters could be more layered so the writing makes more impact. No comments about many of the side characters as I haven't really gone through the final act yet.













