TORICHI'S PROFILE
torichi
625
not just browsin' anymore!
hello, i am kva(pronounced "kwah")64 and i have a deep appreciation for rm2k/rm2k3 aesthetics. i also draw in flipnote studio 3d and do other things occasionally
hello, i am kva(pronounced "kwah")64 and i have a deep appreciation for rm2k/rm2k3 aesthetics. i also draw in flipnote studio 3d and do other things occasionally
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Inner Sanctum
Had a bit of a rough time with slippery controls and framerate drops (which is very likely to be a problem of me using Wine to play the game... using Linux for gaming can be such a pain sometimes, sigh), but I'm glad I persevered those to uncover the interesting villain reveal, the somewhat cheesy yet very enjoyable story and the beautiful maps with pretty light effects!! I also liked the "their fate is in your hands" mechanic a lot, though I may be kind of biased here since one of the earlier RPG Maker titles I like a lot has a similar thing c':
Either way, great job on the game, I'll do my best to get ending A (the only one I haven't unlocked yet) once I try playing it on my older Windows machine!
P.S. (spoilers and profanity sort of)
Either way, great job on the game, I'll do my best to get ending A (the only one I haven't unlocked yet) once I try playing it on my older Windows machine!
P.S. (spoilers and profanity sort of)
Had a straight face throughout most of the game but seeing the words "GRANDMA PU**Y" being said by the villain made me lose it entirely lmao c':
Best of All
Won't lie, I spent nearly half of my playtime drinking and playing the game of dice until the next day's date wasn't showing anymore. I even won 250 bucks once, haha! Still, I had fun playing through the story and even learning something new about how law works in the U.S. (assuming this is where the game takes place from the university names mentioned)!
Not sure if this may be helpful or not, but aside from the clipping issues mentioned above, I've also noticed the text that appears when entering the condo for the first time can reappear when leaving the final room without reaching the ending (but I'm guessing I wasn't actually supposed to do that c':).
Not sure if this may be helpful or not, but aside from the clipping issues mentioned above, I've also noticed the text that appears when entering the condo for the first time can reappear when leaving the final room without reaching the ending (but I'm guessing I wasn't actually supposed to do that c':).
Ninth Day Memorial
Thanks for letting me know (and for playing for that long, too)! Guess I did underestimate the time it would take to complete the game 100% after all c':
Also
Also
The Origins can be unlocked after getting all the endings, but only (not really) in the latest version, since older versions contain bugs that render some of the endings permanently locked when a certain condition is met, so that's that.
Ninth Day Memorial
author=gorha
I liked the game, though! An emotionally resonant story complemented by expressive art. Very nice.
Glad to hear you liked it!! Out of curiosity, for how long have you been able to play the game?
Ninth Day Memorial
author=InfectionFiles
Best of luck with your game and what I can see is that you're really talented, keep it up!
Thank you for the kind words!
author=InfectionFiles
The text is pretty smooshed after getting the harmony dll and setting compatibly to windows7, it's been awhile for playing rm games for me and I got a new comp recently. Have you come across this problem?
author=gorha
I had the same issue with the text. I was able to sort-of-fix it by replacing the RPG_RT.exe for Ninth Day Memorial with the one from A Blurred Line; it changed the font to something legible, but not the font in NDM's screenshots and not the one ABL uses either.
Huh, never came across anything of the sort since I used a decently aged Windows 7 laptop for making and testing the game, but I do know someone I could ask later to verify if they have the same issue as well.
Ninth Day Memorial
author=InfectionFiles
I'll start with that I love the artistic nature of this game but it's painful to look at it and read. It's seemingly becoming more normal the past few years even from people on this site that have made or worked on decent games.
Thank you for the comment! Not sure if you're referring to either the generous amount of text or the primitive pixel graphics with lots of dithering (or both even) but sorry to hear you're feeling uncomfortable playing this and games with similar elements, catering to everyone's preferences is hard, after all.
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