TUMBLINGAPART_DEV'S PROFILE

Lead developer for Tumbling Apart. Feel free to contact me if you have any questions, feedback, or input. Love hearing from the community!

developer@goodnamehere.com

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Effective ways to promote an RPG Maker game?

Hey everyone! My name is BC Shahan and I'm about halfway through the development cycle of my game, Tumbling Apart. I plan on doing a commercial release and have started a green light campaign (what with Valve putting the program in its death throes and all).

The problem is- I'm not really sure how to effectively promote it. I am confident in the quality of the game, but it's a tough sell on ANYONE when it's made in the RPGMaker engine. Sure, there are exceptions (To the Moon, Always Sometimes Monsters, etc) but most people don't want to hear that great games can be made with the engine. So my question is, what has worked for you all?

I just signed up to rpgmaker.net and have submitted a page for Tumbling Apart. It's been pending for a couple days. I can't tell you how many times I've scrounged these forums for help and advice in the past- the community here is truly spectacular. Short of waiting for the game page to be approved, is there any recommendations in the meantime? A few gaming websites have done early previews of the demo, and the consensus has been very positive. Orange Bison compared it to Gone Home and Everybody's Gone to Rapture, but it's really tough getting anyone to look at an unestablished game made in this engine.

Here is the link to the greenlight page, as well as an imgur album I did early in the development process before I had even switched to 16:9:
http://steamcommunity.com/sharedfiles/filedetails/?id=867843152
http://imgur.com/gallery/g0I1g

Any advice?
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