TUMBLINGAPART_DEV'S PROFILE

Lead developer for Tumbling Apart. Feel free to contact me if you have any questions, feedback, or input. Love hearing from the community!

developer@goodnamehere.com

Search

Filter

Full Intro

author=Lihinel
Yeah.

Also from Star Fox 64, Neon Genesis Evangelion, Pokémon, Guild Wars (& implicitly Anchorman: The Legend of Ron Burgundy), Star Trek, Terra e, Stellvia of the Universe, Babylon 5, Asterix, That Mitchell and Webb Look (and allusions to some American Comedians), The Batman TV series of 1966, some Cartoons, Dance Dance Revolution/Guitar Hero, the bible, etc.


Well if you ever need help with anything (feedback, playtest, etc) let me know. Be glad to help.

1998

The concept is totally unique! Do you have a playable demo? Either way, very excited. The quality of your writing is evident in the description.

Full Intro

Very cool opening! Did you by chance take any inspiration from Star Wars?

Tumbling Apart

author=NTC3
Sounds really great! Can you tell me long does it take to play through the demo?


Thanks! And sure! I would estimate it to be between 15 and 20 minutes. If you get the chance to try it out, I would welcome hearing your review, or a greenlight vote if you enjoyed it. Have fun!

Greenlight Link

Why do you make RM games?

Like many others, the simplicity of it appealed to me. Got involved with making mods for games, and over time I started thinking about developing an actual game. Then I Played To The Moon and was blown away. Wow, one of the best games I ever played, and the engine looked like something relatively simple. I checked it out.

RPGmaker is an amazing introductory tool for would be devs. Especially self-taught ones.

This community is amazing

Hi all, brand new to the rpgmaker.net and I just want to say that you guys are awesome. I just put my game up on the website, and I had a few questions, and they were answered immediately.

Everyone I've come into contact with has been so friendly and helpful. I normally post on /rpgmaker, but think I'll be stopping by here a lot more often:). I can't tell you how many times I've scrounged rpgmaker forums just like this and found exactly what I needed, and it's all been made possible by a supportive and outstanding community. I want to be around to help pay forward what has been graciously given to me. Looking forward to working with you all!

Effective ways to promote an RPG Maker game?

author=SgtMettool
Echoing what has already been said in this thread, it's not the engine that you're promoting, but the game that you make in it. it's perfectly okay to promote it as an "RPG Maker game" in a community like ours because we all understand the engine, but once you make the jump to Steam it's the product that you need to emphasize.

Once I made the jump to Greenlight, I only mentioned RPG Maker if people specifically asked. It's pretty obvious that it's the engine I'm using in Soma Spirits. Even with all custom assets, anyone who's played two or three RM games can tell I'm using the default battle system and other aspects. As a result, I'm not shy about admitting the game was made in RM, because it's better to be honest than let the "lol rpg maker" stigma bring me down.

That stigma is something that is not going away, as much as we want it to. But it's important to be aware that those folks are a vocal minority. And as long as you never concede to it, you can do anything you put your mind to.


Nice advice! It does seem like a vocal minority who complain- I've even noticed a friend who just put his game on greenlight, and a guy jumped all over him in the comments about how awful it was being RPG Maker.... and he isn't even using that engine! :p

Effective ways to promote an RPG Maker game?

Thanks! Just signed up to give feedback to anyone who wants it!

[DEV TOOL] Comprehensive List of Reviewers/Feedbackers/LPers/LTers/Play Testers/etc

I could definitely do feedback. Add me to the list and feel free to PM me!

Effective ways to promote an RPG Maker game?

author=InfectionFiles
Besides what's been mentioned and what you're already doing, you could always give feedback/play other people's games around here and ask for them to check out your game in return. That's always a nice trade off I've seen.
Kinda keeps the circle moving ;D



Thanks for the advice!

I'd love to play other people's games and provide feedback. It sounds a little silly, but where should I start? Been so busy with development I haven't had much time to check things out. The majority of my feedback is provided on reddit- I'm not too familiar with the layout here. Is it as simple as going to the "games" page and diving in?