UBON'S PROFILE
ubon
66
sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
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I beat Ocarina of Time! BEST BOSS FIGHT EVER!!!
What are you thinking about right now?
What are you thinking about right now?
Games I find interesting
[Poll] Would you sell your game on RMN?
Okay, I'm going to turn my capital letters on for now because I have a serious question for everyone who's been talking about how this needs some quality control in place. Well, two questions, really:
First, why is it necessary? All the reasoning I've heard so far has been something along the lines of "it would upset me" or "some things don't deserve money" and, while I'm sure both of these are true in certain circumstances, they're not valid reasoning for this sort of thing. So why is it important that bad games don't get sold here, really? Bad games get hosted here all the time. If they're as bad as you say, then let people know with reviews and stuff like that and people will keep wisely away.
Second, and this one is important, how are you going to enforce it, and on what standards? You're all fine waving your hands and going "oh those bad games" right now when you don't have to name names, but can you put that to actual use if you need to? Can you know a bad game when you see it, and describe why in a way that can be applied in most situations in a nearly objective sense? What are your criteria? This isn't critique, where you can tailor things to what's in front of you -- this is an approval process, so you need to be specific and all-encompassing at the same time. Are any of you prepared to do that? Because, frankly, I don't think most of you can tell a bad game it's bad unless it's such an obvious joke that it's got bells on.
(Keep in mind that we already have slight quality control measures in place for submitted game pages, for the sake of making sure the page is fairly clear and gives a good amount of information. I believe that this is currently all that's necessary -- anything beyond that is so subjective and vague as to be practically unenforceable on a large scale.)
Thanks for your time.
First, why is it necessary? All the reasoning I've heard so far has been something along the lines of "it would upset me" or "some things don't deserve money" and, while I'm sure both of these are true in certain circumstances, they're not valid reasoning for this sort of thing. So why is it important that bad games don't get sold here, really? Bad games get hosted here all the time. If they're as bad as you say, then let people know with reviews and stuff like that and people will keep wisely away.
Second, and this one is important, how are you going to enforce it, and on what standards? You're all fine waving your hands and going "oh those bad games" right now when you don't have to name names, but can you put that to actual use if you need to? Can you know a bad game when you see it, and describe why in a way that can be applied in most situations in a nearly objective sense? What are your criteria? This isn't critique, where you can tailor things to what's in front of you -- this is an approval process, so you need to be specific and all-encompassing at the same time. Are any of you prepared to do that? Because, frankly, I don't think most of you can tell a bad game it's bad unless it's such an obvious joke that it's got bells on.
(Keep in mind that we already have slight quality control measures in place for submitted game pages, for the sake of making sure the page is fairly clear and gives a good amount of information. I believe that this is currently all that's necessary -- anything beyond that is so subjective and vague as to be practically unenforceable on a large scale.)
Thanks for your time.
[Poll] Would you sell your game on RMN?
I never said the rpg maker's obsession with what's "safe" was a good thing.
hahahahaha listen to yourself
you can be one of the millions or one out of millions. I chose the second,
hahahahaha listen to yourself
[Poll] Would you sell your game on RMN?
dwarf fortress is a bizarre fringe case that filled a niche no one even knew existed before then. it is entirely incomparable to anything produced here, and in fact taking any aspect of its development or history as indicative of game development in general is pointless and tenuous at best.
it's a statistical outlier that happened mostly by accident. you can't compare it to the process most games go through, because very little of what happened with dwarf fortress actually makes sense.
to be honest with you I think that's exactly what the rpg maker community is like.
it's a statistical outlier that happened mostly by accident. you can't compare it to the process most games go through, because very little of what happened with dwarf fortress actually makes sense.
he want to create something that is good for majority, he won't risk, he will repeat what was successful, i think its opposite of what RMN is.
to be honest with you I think that's exactly what the rpg maker community is like.
[Poll] Would you sell your game on RMN?
world of goo was also a fairly high-profile release. I don't think those results are at all comparable with what an rpg maker game from a first-time developer would get. a pay-what-you-want sale is also distinct in minor ways from a freely downloadable game with a donation button off to the side.
that said, the patterns they found wrt what people paid are interesting!
that said, the patterns they found wrt what people paid are interesting!
[Poll] Would you sell your game on RMN?
donation stuff is pretty heavily reliant on that game being an immense cult hit
like, dwarf fortress has a huge and super weird fanbase and that's the only reason it works for it
a donation option is something I'd been planning for my first couple of games just because I don't want to charge for them but I'd like to see where people price my work all the same, but
that's more out of curiosity than anything else. I'm not under the impression that it'll mean huge profits, and I wouldn't be looking to it as a serious funding method if for instance I had sunk any more money into this or didn't already have a job
like, dwarf fortress has a huge and super weird fanbase and that's the only reason it works for it
a donation option is something I'd been planning for my first couple of games just because I don't want to charge for them but I'd like to see where people price my work all the same, but
that's more out of curiosity than anything else. I'm not under the impression that it'll mean huge profits, and I wouldn't be looking to it as a serious funding method if for instance I had sunk any more money into this or didn't already have a job
[Poll] Would you sell your game on RMN?
p.s. I'm not trying to defend poorly made games in any way
like, come on, it's me. me!
but just as I don't trust the bulk of the rpg maker community to make a good game when given the opportunity
I don't trust the majority to know a good game from a bad one
and while this is fine as long as everyone's learning I'm in favour of whatever course of action keeps this nearsighted, self-centered, credulous, paradoxical community of ours as far away from any actual influence or power as possible
don't trust rpg maker kids with money
like, come on, it's me. me!
but just as I don't trust the bulk of the rpg maker community to make a good game when given the opportunity
I don't trust the majority to know a good game from a bad one
and while this is fine as long as everyone's learning I'm in favour of whatever course of action keeps this nearsighted, self-centered, credulous, paradoxical community of ours as far away from any actual influence or power as possible
don't trust rpg maker kids with money













