UBON'S PROFILE
ubon
66
sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
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What are you thinking about right now?
this isn't a bipartisan thing, it's a damn-well-don't-give-a-rifle-to-a-child-like-it's-a-nerf-gun thing. people are obviously not going to cover these bases on their own all the time, so we need laws in place to ensure that the people who don't sort their shit will have a harder time getting their shaking, pasty mitts on things they don't know how to use without killing a family member.
this is why we can't have nice things.
this is why we can't have nice things.
What are you thinking about right now?
it's weird that there are people in the US who start screaming about their freedoms if you suggest that we at least regulate guns and gun owners the same way we regulate cars and drivers. if you're going to be giving someone something lethal, you need to make damn sure they know how to use it responsibly first -- and don't let them think it's a toy!
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Sources of motivation
FFXII_Early_HUD_Concept.png
haha, yeah, sorry to dump on a WIP like this. visual design is one of those things I nerd out about really easily.
good luck!
good luck!
FFXII_Early_HUD_Concept.png
that's all very crowded together and difficult to parse at a glance -- instant recognition is important to consider when designing this kind of UI. the text along the top also seems to vary in size almost randomly with no real significance behind it (looking mainly at ATBST).
I suggest you take another look at the UI you're trying to emulate and see how it approaches issues of clarity -- the numbers, for instance, are very wide and blocky compared to the text and therefore take the viewer's attention first and foremost (because they're what they'll be watching most of the time). The gauges also make use of a white-on-dark-blue contrast rather than the very similar shades you're using here.
I suggest you take another look at the UI you're trying to emulate and see how it approaches issues of clarity -- the numbers, for instance, are very wide and blocky compared to the text and therefore take the viewer's attention first and foremost (because they're what they'll be watching most of the time). The gauges also make use of a white-on-dark-blue contrast rather than the very similar shades you're using here.
Where can I possibly find some SNES-styled music that isn't from another game?
music is not a thing people are magically apt at. put your heart into it and you will surprise yourself!













