UBON'S PROFILE
ubon
66
sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
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author=Sion
This is nice and all, but if you'd read the responses instead of waving them away as a mostly-negative clump of nothing you'd see some very real questions that you might want to address. I'm sorry that I'm not being as nice as I could be, but being evasive and fixating on the tone rather than the content aren't going to make these problems go away.
It also gives me pause that you say this is being completed "for the community" while simultaneously trying to take our money.
RM Scene: You either retire a hero or you lurk long enough to see yourself become the villain
Minecraft RPG game
I don't think it's his game. it's just that minecraft fans have no sense of quality and as long as something pushes all the right buttons in their self-referential little psyches it'll be considered a masterpiece.
let me tell you about stairs
hhhey guys checkj it "outt' i made something but
~~~get this~~~
its... bad on purpose.
((andd i made the jpg really lwo quallity too slafto!!!)

~~~get this~~~
its... bad on purpose.
((andd i made the jpg really lwo quallity too slafto!!!)

What are you thinking about right now?
Minecraft RPG game
because having "minecraft" in the title is a good way to get easy popularity with minecraft's slavishly devoted fanbase.
let me tell you about stairs
The Screenshot Topic Returns
shut up.
here's a screenshot.

shamelessly co-opting DE's tiles while I work on a thing. my own graphics'll come in once I've got this working the way I want -- right now, it's just a matter of getting a help window to show up at the bottom so I can be more descriptive and add pictures of the things in question.
the things in question are just things I came up with for filler and probably will not be around in the actual game to solve puzzles.
the palette is something I'll probably be carrying over into the finished product. it's the nicest four-colour Game Boy scheme I've seen, and it's been a huge amount of fun to work with so far. Akropolis has been one of my big inspirations since small times, so it's only appropriate.

old as shit, but not a bad example of what I'm trying to do here
here's a screenshot.

shamelessly co-opting DE's tiles while I work on a thing. my own graphics'll come in once I've got this working the way I want -- right now, it's just a matter of getting a help window to show up at the bottom so I can be more descriptive and add pictures of the things in question.
the things in question are just things I came up with for filler and probably will not be around in the actual game to solve puzzles.
the palette is something I'll probably be carrying over into the finished product. it's the nicest four-colour Game Boy scheme I've seen, and it's been a huge amount of fun to work with so far. Akropolis has been one of my big inspirations since small times, so it's only appropriate.


old as shit, but not a bad example of what I'm trying to do here













