UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

Search

Filter

Sending Final Test Build out to Testers! :D

I'd like to apologize to a few testers for being slow to respond over the past couple of days. I've been feeling under the weather. Fortunately, I seem to be feeling better today, so I'll get back to those responses ASAP :D

Oh, oops, I forgot to answer this >.<;;;

author=Malandy
How random are the battles supposed to be? It seems like saving usually saves the RNG state, keeping the next encounter the same, but sometimes, it rarely doesn't.


Most of the time, the encounter order is locked in place, even sometimes when visible enemies are on the field, but there are a few times when it's not XD; I know it's kinda weird but I just went with it depending on how I felt at the time making the specific dungeon.

Sending Final Test Build out to Testers! :D

author=Malandy
Started listening to the BGM... Haven't heard Get To Kill anywhere. It's real good!

Is it Final Bonus Boss music? Or did I miss hearing it while I turned off the sound somewhere?

No, it's just called Battle music... hmm.


It's supposed to play in every other battle in the Bonus Hell Dungeon.

Sending Final Test Build out to Testers! :D

Sounds good to me! Thanks, Marrend! :DDD

Sending Final Test Build out to Testers! :D

author=todpole
Is there a risk of non-testers playing it?


I asked Sooz to try to download it when I put it up, to test this. It seemed to redirect her to the normal game's download since she's not listed as a tester.

If any other non-testers want to test this, go ahead, and see if you get the 60% normal version download or the tester version!

Sending Final Test Build out to Testers! :D

I've uploaded a new build for testers. Testers, please download this new version (v2) and move your saves over, if you don't mind!

https://rpgmaker.net/games/8394/downloads/8132/

The long and short of it is that I've already gotten a bunch of great feedback and bug reports from Racheal, Malandy, todpole and piano! One of the errors was pretty dumb on my part, thanks to todpole for giving me the head's up: In one scene in the ending, I had put the wrong NPC into the scene which players might find very confusing XD

This version also includes a lot of the fixes that people reported, and also removes that one game-breaking warp in the room that no one will probably ever find, and replaces it with an NPC telling you to check back later!

Thanks again, everyone! ^_^

Sending Final Test Build out to Testers! :D

Thanks, both of you! :D

As a head's up to everyone, content-wise, this last "half" turns out to have more than the first half. If you're confused about how close you are to the end of the game and don't mind location spoilers, I'll list the locations in the second half of the game here:

Sewer Level
Downtown
Toyland Part 1
City Hall
Toyland Part 2
City Hall (Boss)
Temple of Rebirth
Vinclum/Sleeper's Sanctum/Last Cavern
Observer's Shrine
Final Dungeon
Final Boss

Sending Final Test Build out to Testers! :D

Thanks so much, both of you! :DDDD <3

In other news, I have been worrying all day that I forgot something, and it turns out, I did! But it's something that no one will probably find. If you find two very very very hidden items in the final dungeon, and then beat the game, and then take the two items down to the bonus hell dungeon, and then find a hidden-ish hallway, you may be able to put those two items into slots in a wall and open up a small room.

Inside that room is a warp sigil that I forgot to take out that will... kinda... warp you to an earlier part of the game and potentially lock you out of getting back?

So, uh, don't do all that secret stuff. And if you do, SAVE before you put the two items into the walls of that secret hall. >.>;;;

I'm not even going to make an update to fix this yet because it's really really hard to find, and I don't want people to even get into the hell dungeon until they've tested the normal game, and I'll have a little easter egg in that room when its fixed, so just, uh.... don't for now.

Again, it's VERY HARD to do on purpose and you have to beat the game first before you can even do it, so I'm not going to worry about it, but I thought a head's up would be appropriate at least XDXD;;;;;

demo woo

Congratulations! :DDD Can't wait to play this, but I gotta buckle down and finish something of my own first ^_^

Almost ready for final testing

Thanks everyone! I am SO PUMPED!!! :DDD

author=pianotm
I AM SO EXCITED!

You know...you could k-keep me as a tester.

Oh, I'm sorry, Piano! Given the gap in time between testing, I didn't want to assume anyone who had tested before would automatically be available, so I asked for testers to volunteer a few blogs back. If you want to test, I'll put you on the list and send you the full test build when its ready :DDD

MZ vs Ace for Muffle Quest

While I'm very much in favor of not restarting projects in new engines, I think you should ultimately do what you think is best, regardless of what people say in the poll. If you really feel, for example, that making the game in MZ would boost your productivity, along with the other benefits, then it could be worth it.

I say this even tho I just tweeted a few moments ago about how I don't think people should be rushing to restart their game in a new engine XD; Even tho I'm personally against doing so, you're the developer and if you really think it will help, if you really want to make that decision and understand how much work you're going to have to redo, then go for it. Just make sure it's what you want. You're the one doing all the hard work here, after all.