XEILMACH'S PROFILE

I love drawing since I was a toddler and decided to make RPGs to get practice and challenge. My main work is the "SEKAI" series which takes place in a "modern" modern setting since there's not enough of those around.

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Name change request

Maybe you guys can ask for donations of about $3 for name changes. It works on most forums with lots of actives members.

Mystery Man Zero

Just got to play some more parts to it today. This is one excellent game, and I couldn't put it down. Normally I would get turn off by a bunch of back story details thrown out of nowhere, but I could follow it in this case. Characterization and pacing is awesome as well. A good cross between MIB and Persona.

Keep it up, you're my new inspiration.

Relic

Hey man, this seems and looks so pro and awesome. Subbed.

Class Change Instant Reading

Hello, I am tweaking on a Materia Script for RMXP. I have certain materia change an actor's class instead of just having the Materia named "Class" with appropriate job skills.

I want to allow updated change class change without having to exit the Scene_MateriaEquip to Scene_Map and then checking it again.

That is, the class change is reflected such as how HP/SP changes are reflected in the Scene instantly once you change/remove Materia. I don't know why HP,SP,str,agi,int,etc. are the only ones to reflect the change instantly, but the class change comes after exiting the Scene. They're actually all drawn together, too.

Basically, I need to somehow refresh the class immediately after changing it.

I appreciate if anyone can help out. Thank you.

EDIT:

Giving Feedback: Pass or Fail

Wow, Creation, you work fast. I've seen all of them so far, and all of them has been excellent.

You don't delve too deep into things, and just criticize on the basic surface, which is good. You have a lot of patience to go through them.

Giving Feedback: Pass or Fail

Hey Creation, this is a pretty interesting idea.

I like how open-minded you are and this is a really great way to get more involved in this community to help people.

And 15 minutes is good amount for judgement of whether a game is good or not.

FINALTITLESCREEN.png

Yup, looking pretty sweet

Bloodsphere

I haven't been able to play through your game for a bit due to school started. If I did, I would review it.

But you know, most reviews that people give, and thus are the ones I've seen lately, are only reviews stating flaws of a game. I mean, looking back at all the most recent reviews, it's been a lot of nitpicking only. You hardly find a whole praise with a few nitpicking. So maybe your game was THAT good. Well, I thought it was pretty good.
But then again, I rather have one of those reviews than none at all.

btw, congrats on almost getting 1000 dls

DungeonQuest

I was going to lose my VX virginity to Legionwood, but something about it kept me from trying it. So I gave it to this instead.

Rewards for good blog post.

Hopefully somehow that with a requirement:

People with nothing much to post about aren't likely to post, thus forcing people to work on their game more till the point they have enough to post about to post.

Also, most insignificant blog posts really have been just the "pity-seeking" ones that doesn't really offer much except complaints with their life and working ethics.

I certainly know that most people complain on Facebook and Twitter often is because it's convenient to type a few words. But with a requirement, people just forget about it and keep it to themselves.