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XEILMACH'S PROFILE

I love drawing since I was a toddler and decided to make RPGs to get practice and challenge. My main work is the "SEKAI" series which takes place in a "modern" modern setting since there's not enough of those around.

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Is Less More or More Less?

^ Yup, I agree. So when looking for gimmicks and extras, remember to ask yourself "Is this really needed in my story?" - "Does it enhance gameplay all around in other parts?" - "Will it be too cumbersome to learn/make and have?"

Poorly executed gimmicks are double-edge swords that may make your game less realistic or more tedious.

Is Less More or More Less?

I prefer a really good written story (even if it's short) with minimal gameplay that's excellent and won't get repetitive than an epic game with poor character development and story and lots of features.

So less is more for me.

Is Less More or More Less?

Gimmicks and extras are really good if it's pulled off in a way that it blends in with the story and affect other parts of gameplay in someway, and not just some kind of system on its own that's there for the sake of it being there and that it's introduced in a tutorial, and no one makes connection of it with any other things again.

Think FF7 and how the Materia system relates to the story importantly. Now that was good. Then there was FF8 and Guardian Forces. The Guardian Forces seemed kind of really forced into it with that bit of the story attached just so that it would have a summoning system - oh and a junctioning system.

And something like thievery. I don't expect every single game to let you pick locks and steal, unless you have characters or jobs involved with the story that can let you.

A moment of your time.

What you said is the thing that separates an average/poor game from an interesting one, which isn't necessarily super fun or good, but evokes excitement.

Not much people have the time and knowledge to do the latter and we get the more mediocre games, but those mediocre games help people make better games.

What we did horribly on our first games.

My first ever completed game from start to finish had me as the protagonist and trying to reach a restaurant in the end, but you had to travel through cult temples and beaches with hazardous volleyballs flying around. It actually featured 100% custom graphics. No story and no shading. You basically just go from left to right of the screen.

And 11 years later, "SEKAI" came out, which now that I look at it, it's not much of an improvement sadly.

og2010_scr2c.png

I think he meant the squarish tile at the base, not the shadow, but that, too.

Does anyone have hobbies these days?

Just moved and started my college semester, and so far, aside from studying, I've been spending my free time - an hour a day - on RPG Maker.

I'm sad. I'm trying to squeeze some running back in. And maybe FF13, but really, do I really want my time to be used for that?

Vacant Sky Vol. 1: Contention Review

The review was awesomely put and detailed and the comments part was the best give and take I've ever seen. People should look at this page as some sort of a model for future reviews.

"Final Fantasy" games - Creative outlet or derivative drivel?

Cosplay Crisis is probably one of the few that's perfectly justified I guess