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Homework Salesman
author=Ronove
He's the thing on the title screen! 8D
Aha!! Is he a something?? It's kind of cool we have a chance to play a something here :D
Homework Salesman
hmm... In the Manual there is a text mentioning "Bog 'n Crack" in the Battling section, who is that?
Shattered Hourglass
wow, I just played this game and I think it has an interesting storyline with a lot of surprises!
By the way, aren't the bosses too challenging in here?
By the way, aren't the bosses too challenging in here?
Homework Salesman
Oww, so we DO really have to bring lots of arrows? But yes it is, that skill is good, second only to dancing slash (I think)!
Okay, I'll try to find anything weird again in the game, can't wait for the chapter 2 to play! :D
Okay, I'll try to find anything weird again in the game, can't wait for the chapter 2 to play! :D
Homework Salesman
I played the latest version, haha. I forgot the last version when I tried to resurrect in a boss battle, it hit and healed the living instead. So I tried to heal living people with resurrect in the latest version (1.0j) and it worked. I haven't yet to try the skill on the dead, I'll report when I've confirmed it.
What I mean is, the durability of the weapon is reduced each hit. It's like this:
Let's say we encounter 3 hares. Eagan has full quiver of arrows (99). When Eagan uses triple-shot, it hits each hare once, and the arrows are reduced by 3 each time it hits the hare. The final amount of arrows on Eagan is 90.
In another example with the same enemies, let's say the arrows hit hare A once and hare C twice. If we assume that each hit kills, then hare C will be hit just once before it dies, and the second hit will miss. Then the final amount of arrows on that turn is 93, because one arrow misses.
So it's like, when I used double shot (which hits twice) it reduces the durability by 4, 2 each hit. And the same goes for triple shot, it reduces 3 per hit, 9 in total.
The same thing goes for all weapons that hits more than once. Is it a bug?
I'm sorry for the long post, haha!
What I mean is, the durability of the weapon is reduced each hit. It's like this:
Let's say we encounter 3 hares. Eagan has full quiver of arrows (99). When Eagan uses triple-shot, it hits each hare once, and the arrows are reduced by 3 each time it hits the hare. The final amount of arrows on Eagan is 90.
In another example with the same enemies, let's say the arrows hit hare A once and hare C twice. If we assume that each hit kills, then hare C will be hit just once before it dies, and the second hit will miss. Then the final amount of arrows on that turn is 93, because one arrow misses.
So it's like, when I used double shot (which hits twice) it reduces the durability by 4, 2 each hit. And the same goes for triple shot, it reduces 3 per hit, 9 in total.
The same thing goes for all weapons that hits more than once. Is it a bug?
I'm sorry for the long post, haha!
Homework Salesman
Oh, so that's how it works. Thank you Ronove, I think I can make some strategies on beating the captain.
By the way, does the skill "Ressurect" really ressurects downed ally? I tried using it on a living (yes, not dead) ally, then it recovered him fully. Is it supposed to do that?
And about the durability of weapons, is it really supposed to reduce every time it hits the enemy, not every time we use it? I find it weird using double-shot / triple-shot skill reduces 2-3 arrows each hit.
By the way, does the skill "Ressurect" really ressurects downed ally? I tried using it on a living (yes, not dead) ally, then it recovered him fully. Is it supposed to do that?
And about the durability of weapons, is it really supposed to reduce every time it hits the enemy, not every time we use it? I find it weird using double-shot / triple-shot skill reduces 2-3 arrows each hit.
Homework Salesman
Homework Salesman
Homework Salesman
The game is cool! I like the story and the systems.
I've found a bug when I activated the 2-star event with Zanthus, if I try to go inside the adventurer's guild after that quest has been received (I think that's the cause), it looks like the room's stuck with the event's BGM and won't let me interact with anyone. I can't even go outside or warp (because it's still in the city).
It's still a fun game though!
I've found a bug when I activated the 2-star event with Zanthus, if I try to go inside the adventurer's guild after that quest has been received (I think that's the cause), it looks like the room's stuck with the event's BGM and won't let me interact with anyone. I can't even go outside or warp (because it's still in the city).
It's still a fun game though!
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