PROGRAMMING AND MATHEMATICS

Title Source Info
Slip into Ruby - Under the Hood part 9: Map Map Map
Map.
05/14/2015 03:42 PM
Slip into Ruby - Under the Hood part 8: End of Battle
In which battlers are done now.
04/28/2015 02:00 PM
Slip into Ruby: Under the Hood part 7: Game_Actor
In which this class is way too long to look at anything else this week.
04/26/2015 12:35 PM
How to write an atb system script
Mainly targets those wanting to write an atb system script or understand how the existing ones work, or those just interested in the atb concept
04/25/2015 04:37 AM
Some ways to store RGSS3 code strings in notetags
Share the 2 such ways I know so far
04/25/2015 04:20 AM
Slip into Ruby: Under the Hood part 6: Battlers!
Battlers battlers battlers
04/16/2015 03:20 PM
Slip into Ruby: Under the Hood part 5: Game object cont.
In which we get into the exciting stuff.
04/15/2015 01:45 PM
Slip into Ruby - Under the Hood part 4: Game Objects cont.
In which I need to think of less verbose article titles.
04/09/2015 12:56 AM
Slip into Ruby - Under the Hood part 2: The Modules cont.
A look at the last two RGSS3 modules and then we get to the good stuff.
03/24/2015 10:42 PM
Slip into Ruby - Under the Hood part 1: The Modules
We cover new things! Exciting!
03/17/2015 07:55 PM
Slip into Ruby part 4: Making a Scene continued.
In this edition of Slip into Ruby, we finish our bestiary and talk about the future.
03/10/2015 07:08 PM
Some ways to come up with less performant algorithms
Incites other scripters to share some causes behind some less performant algorithms(Mainly about time and memory usage)
03/08/2015 02:33 AM
Slip into Ruby part 3: Making a Scene continued.
Also known as "Holy crap! Trihan actually finished the next bit?"
02/11/2015 11:27 PM
Slip into Ruby part 2 - Making a Scene
Part 2 of a series explaining Ruby and RGSS in a way you can understand.
06/28/2013 11:05 AM
Slip into Ruby part 1 - Object-oriented wha?
Part 1 of a series explaining Ruby and RGSS in a way you can understand.
07/18/2012 11:40 PM
Instant Transition. [VX]
Made by Bizarre Monkey, it's my first script.
06/29/2011 11:44 AM
Advance Platforming Aspects for RPG Maker 2003! Upgraded and with demo!
A new addition to the Platforming Tutorial series!
12/09/2010 04:12 PM
The Discrepancy Pathfinder
A theoretical (no code given) journal about the process I took in developing the pathfinder module for Discrepancy
11/30/2010 02:20 AM
The Optimal RM2k/3 Number Guide
Learn how to make RM2k/3 work for you
11/02/2010 05:54 PM
Invented Languages, with Help from the Computer
Making your own "translator" to turn English text into a fantasy language
10/31/2010 06:36 PM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!