[DYNRPG] MP/STAT POPUP IN BATTLE
This plugin displays MP in battle after MP has been healed
- PepsiOtaku
- 08/05/2013 03:01 AM
- 8398 views
========================================================================
MP/Stat Popups in Battle v5.0
For RPG Maker 2003 with DynRPG v0.13 or higher
By PepsiOtaku
========================================================================
This plugin displays MP in battle after MP has been healed or used, and also displays when stats are altered.
It supports both heros and monsters in any number of either.
Stats display in the following format (using the default color 0):
+34 DEF
-20 AGL
Installation
To install the plugin, make sure that you have patched your project with cherry's DynRPG patch which
can be found here: http://cherrytree.at/dynrpg
1. Copy the "battle_mp_display.dll" into the DynPlugins folder of your own project.
2. Add the following (between the asterisks) to your DynRPG.ini
3. Set the "ColorMpPlus" value to the color of your choice, for when MP is added. This must be a value
between 0 and 19.
4. Set the "ColorMpMinus" value to the color of your choice, for when MP is subtracted. This must be a value
between 0 and 19.
5. Set the "ShowMpPlus" value to false to not show when MP is added.
6. Set the "ShowMpMinus" value to false to not show when MP is subtracted.
7. Set the "MonMpPlus" value to false to not show when monster's MP is been added.
8. Set the "MonMpMinus" value to false to not show when monster's MP is been subtracted.
9. Set the "StatsPlus" value to false to not show when stats are added to monsters/party members.
10.Set the "StatsMinus" value to false to not show when stats are subtracted to monsters/party members.
11. Set the AbbrAtk/AbbrDef/AbbrInt/AbbrAgl to the vocabulary values of your game for each of those stats.
Instructions
Use an MP healing spell/item or to see the MP popup, or use a stat altering spell to see your stat popups.
MP/Stat Popups in Battle v5.0
For RPG Maker 2003 with DynRPG v0.13 or higher
By PepsiOtaku
========================================================================
This plugin displays MP in battle after MP has been healed or used, and also displays when stats are altered.
It supports both heros and monsters in any number of either.
Stats display in the following format (using the default color 0):
+34 DEF
-20 AGL
Installation
To install the plugin, make sure that you have patched your project with cherry's DynRPG patch which
can be found here: http://cherrytree.at/dynrpg
1. Copy the "battle_mp_display.dll" into the DynPlugins folder of your own project.
2. Add the following (between the asterisks) to your DynRPG.ini
**********************************************
[battle_mpstat_display]
ColorMpPlus=13
ColorMpMinus=11
ShowMpPlus=true
ShowMpMinus=true
MonMpPlus=true
MonMpMinus=true
StatsPlus=true
StatsMinus=true
AbbrAtk=ATK
AbbrDef=DEF
AbbrInt=INT
AbbrAgl=SPD
**********************************************
3. Set the "ColorMpPlus" value to the color of your choice, for when MP is added. This must be a value
between 0 and 19.
4. Set the "ColorMpMinus" value to the color of your choice, for when MP is subtracted. This must be a value
between 0 and 19.
5. Set the "ShowMpPlus" value to false to not show when MP is added.
6. Set the "ShowMpMinus" value to false to not show when MP is subtracted.
7. Set the "MonMpPlus" value to false to not show when monster's MP is been added.
8. Set the "MonMpMinus" value to false to not show when monster's MP is been subtracted.
9. Set the "StatsPlus" value to false to not show when stats are added to monsters/party members.
10.Set the "StatsMinus" value to false to not show when stats are subtracted to monsters/party members.
11. Set the AbbrAtk/AbbrDef/AbbrInt/AbbrAgl to the vocabulary values of your game for each of those stats.
Instructions
Use an MP healing spell/item or to see the MP popup, or use a stat altering spell to see your stat popups.
Details
- 187.2 KB
- 266
- 12/23/2023 04:32 PM
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Agh, stop with the epicness man! XD
*installed* Another useful plug-in. Thanks Pepsi, oh pepsi, how you are the answer to everything. :3
*installed* Another useful plug-in. Thanks Pepsi, oh pepsi, how you are the answer to everything. :3
Haha, thanks. Subscribe to this thread too if you're curious what I'll be doing next. I've been posting in it pretty regularly.
I'll probably be updating this plugin at some point in the near future to support stats ("+23 DEF", "-14 INT", etc).
I'll probably be updating this plugin at some point in the near future to support stats ("+23 DEF", "-14 INT", etc).
I like these plugins but I cant find my .ini files so I cant use themm...
EDIT:Ohhhh. The configuration file is an .ini file. Oh I see....
EDIT:Ohhhh. The configuration file is an .ini file. Oh I see....
I dont get it. I had pasted every thing I needed in the configuration file yet when I tested it nothing showed...
I too cannot get this plugin to do anything. There's no crash error, or any indication that there's a problem, but it simply doesn't do anything in game - in an old save or a brand new one.
I'm going to try it in a fresh project to see if something weird is going on.
I notice your screenshot uses alternative style battle system - where mine uses Gauge style. I'm not sure if this is related, though.
I just tested on alternative and the same problem happened.
Edit:
I have tested again in a brand new project with only the dynRPG patch and this plugin installed. I did a battle test and used an MP recovery item from within, and it had no visible effect.
I'm going to try it in a fresh project to see if something weird is going on.
I notice your screenshot uses alternative style battle system - where mine uses Gauge style. I'm not sure if this is related, though.
I just tested on alternative and the same problem happened.
Edit:
I have tested again in a brand new project with only the dynRPG patch and this plugin installed. I did a battle test and used an MP recovery item from within, and it had no visible effect.
Oh! I know what I screwed up. Put
in the .ini. I forgot I renamed the files. The ini will always require that to be the name of the filename. Sorry about the inconvenience jin/Ramza!
[battle_mpstat_display]
in the .ini. I forgot I renamed the files. The ini will always require that to be the name of the filename. Sorry about the inconvenience jin/Ramza!
No worries here! I opened the src file to see if I could figure out if there was a simple fix like that.
Let's just say I have a waaaay greater respect for people who make these plugins now. XD
Edit:
I did a quick test, and didn't see the MP display working - I realized that was because I wasn't missing any MP. The stat UP display worked on my second test, so that seems to have been the problem.
Let's just say I have a waaaay greater respect for people who make these plugins now. XD
Edit:
I did a quick test, and didn't see the MP display working - I realized that was because I wasn't missing any MP. The stat UP display worked on my second test, so that seems to have been the problem.
So, I am currently using this, but I have a question if you coul dmaybe update it a bit.
The problem I have, I have set everything to true, so that I see when enemies loose MP to something like a spell named "MP Burn" that just deals MP damage. Or that I see how much I steal with an absorption effect. However, the plugin shows the MP damage everytime a spell is cast. This results, for example, in a group healing, showing the HP at everyone except for the caster, who only shows the MP he lost. The same is true for absorption, I absorb MP from an enemy, but instead if seeing how much my characters gets I see the MP damage because of the spell cost.
So, could you maybe update this so it doesn't show MP damage on the user when he casts a spell? That should fix all of my problems. (Only other problem might be if multiple stats are increased, but eh, that doesn't have that much priority)
But aside from that, a great plugin!
The problem I have, I have set everything to true, so that I see when enemies loose MP to something like a spell named "MP Burn" that just deals MP damage. Or that I see how much I steal with an absorption effect. However, the plugin shows the MP damage everytime a spell is cast. This results, for example, in a group healing, showing the HP at everyone except for the caster, who only shows the MP he lost. The same is true for absorption, I absorb MP from an enemy, but instead if seeing how much my characters gets I see the MP damage because of the spell cost.
So, could you maybe update this so it doesn't show MP damage on the user when he casts a spell? That should fix all of my problems. (Only other problem might be if multiple stats are increased, but eh, that doesn't have that much priority)
But aside from that, a great plugin!
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