Description

Welcome to the fifth installment of the beloved community puzzle game: Befuddle Quest 5: Zack to the Future Using a specific product, RPG Maker 2003, we will each make a single map puzzle using RTP OR your own supplied graphics (that mesh with RTP) and I will link them together in a quest. Why RM2k3? Because it's accessible to the majority of people and because it's pretty easy to link maps together using it. Plus, I'm running the show and that's what I use (because I'm old). Also, that's what we used last 4 times and it worked out okay.

For those of you new to the BQ scene, check out this game: Befuddle Quest, or this game: Befuddle Quest 2: Charmed & Dangerous! or this game: Befuddle Quest 3: Love is a Four-Legged Word


TIMELINE ::..
Starts: August 3rd, 2010
Submission Deadline: August 23rd, 2010 @ Midnight
Release Date: Early September, 2010


STORY ::..
Imagine this: So, Zack and Broomhilda are visiting the local fair, right? And there is a demonstration of a new teleportation device, okay? Zack tries it out at the insistence of Broomhilda, and it works great! So Broomhilda tries...and something goes awry and Broomhilda is zapped away! Now Zack must travel after Broomhilda THROUGH TIME to save her!

Original, no?

RULES ::..
You must use RM2k3
You can submit as many puzzles as you like
Each submission must use only 1 map
No battles or common events or items or pretty much most of the Database
No instant Game Overs (restart the puzzle instead)
No Teleport events - use Recall to Memorized Position
If you aren't using the standard RTP, INCLUDE YOUR RESOURCES
The hero is Zack, the first default hero in RM2k3
No Teleport events - use Recall to Memorized Position

SUBMISSION ::..
Before the deadline, zip or rar up your project, upload it somewhere (say, your locker!) and send me a link to the file (either in a PM or here in this event). Make as many puzzles as you like. Multiple submissions are allowed (and encouraged!).

Please include with your submission:
The RM2k3 project
The coordinates of the ENTRANCE and EXIT points on the map
Puzzle name
A brief description of the puzzle
A detailed walkthrough (in a PM, or a text file in the submission folder)
Puzzle difficulty
Any special notes or issues you think I need to know to link the map into the game


I'm not opposed to using extra music, sounds, pictures, chipsets or charsets, as long as it fits with RTP (and they're included with the submission). If you have special tileset rules, let me know.


NOTES ::..
As before, this game will be about the puzzles, but feel free to take the story in bold new directions! I can make almost anything work within the confines of the story.

Also, feel free to use any variables or switches you like - I will reset them to 0/OFF between each puzzle.

Details

  • 08/03/2010 12:00 AM
  • 08/25/2010 12:00 AM

Registration

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Posts

LEECH
who am i and how did i get in here
2599
Im no where near done...

Man its been years since ive used 2k/3...
Way different than XP and VX...
Wow, I'm SO out of ideas.
I'll make it in time, though.
How do we go about battle animations? Can we used default Database animations, at least?
Yeah, of course! And if you have any custom animation requirements, add new ones BELOW the default list and let me know the animation number.
"No RTP music!" would be one more good hell of a rule. O.O Because those midis are damn annoying and have extremely poor quality.
LEECH
who am i and how did i get in here
2599
comment=39410
"No RTP music!" would be one more good hell of a rule. O.O Because those midis are damn annoying and have extremely poor quality.



I dont agree becuase it would make the filesize way to big.
he's not saying not to use midis, just not the RTP ones.
Last time I checked, midi files are rarely big enough to be a problem
comment=39410
"No RTP music!" would be one more good hell of a rule. O.O Because those midis are damn annoying and have extremely poor quality.


Amen x 100
I am not limiting the music arbitrarily for anyone. If someone wants to use RTP, that's fine. If someone wants to use an MP3, that's fine too.
I was out of ideas, so...



Kidding.
To keep things simple, I will go with Calunio's suggestion and have Zack collect fuel of some sort for the time machine (crystals, garbage, plutonium or something - I will have to watch Back to the Future again)
I would also like to suggest that we abbreviate it "BBQ" instead of "BQ".
Maybe I will make a "Best of the Befuddle Quests" compilation game in the future.
comment=39702
To keep things simple, I will go with Calunio's suggestion and have Zack collect fuel of some sort for the time machine (crystals, garbage, plutonium or something - I will have to watch Back to the Future again)


In the beginning of the first movie, the time machine is powered by plutonium. But they can't find any and use lightning instead. Later on, it is converted to be powered by garbage.
Would a puzzle where you have to get out of a room by jumping over dangerous moving objects be acceptable?
I would think so, but don't make the difficulty unreasonable.

With puzzle games, hard difficulty is only ok in terms of hard thought, not reflexes/physical ability.
What I noticed in BQ4 is that not all stages were literally "puzzles" (like the Economy Sim). So what I'm making is not literally a puzzle. Not completely, anyway.
Uh, Economy Sim is definitely a puzzle, and it was in the past BQ games as well.
I think an Economy Sim is a Sim, not a puzzle.

Scarlet Facade in BQ4 wasn't a puzzle either.

Befuddle Guns was a shooting game, not a puzzle.

Etc.