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Description

We've had a few game dev events in a row now with several more on the way later in the year, so let's take a little break with something a bit more chill!

The aim is to make a short, playable experience with up to 5 maps, taking place in any type of interior area (Cafes, aquariums, schools, museums, etc). Submissions must be more of an interactive exploration sim than a game.

If you need an example for this type of game, check out Apartment Simulator on the site, it won't take any longer than 5 minutes of your time.

RULES
- Max 5 maps. Max map size 50x50 each. No minimum size.
- No gameplay (cutscenes, battles, endings, puzzles, etc) but small interactions are okay.
- Your maps must all be indoor areas.
- You do not need game pages for this event.
- No minimum playtime required.
- Your entry must be made entirely within the event's timeframe.
- Any engine, any resources. If your engine isn’t tile based, or you’re making a 3D entry, take the 50x50 map size limit as an approximate guideline. I’ll be lenient as long as what you make is within reason.
- This is a solo event, and teams are not allowed.

REWARDS
  • Somewhere Nice - 40MS
    Submit an entry to the event.



  • Guest Rooms - 20MS
    Play and provide feedback on other entries during or after the event.


Details

  • 07/23/2023 12:00 PM
  • 07/31/2023 12:00 PM

Achievements

Registration

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Posts

I didn't realize that wine had that issue with windows fonts. I went with the default font that rmxp uses (Arial) to avoid forcing the player to install a font for something small.

The bookshelf was added last minute so I forgot to add the star priority there.
author=Irog
aquatorrent - HouseMap_W3bGl4T
When I run your game, it reports the following error: RGSS-RTP Standard not found
it's actually because you need to install the rpg maker xp rtp. i didn't know how to export it to the project without asking people to install it themselves, so i just put it as it is, my bad. i'm still not sure how to do it correctly, but i tried to export all files one by one manually. hope it works (if you still interested in trying it out, that is). i can't upload it in the event page since the event is over, so i uploaded it here: https://rpgmaker.net/media/content/users/60485/locker/HouseMap.zip
(i also added some qol fixes like making sure that dialogues only show up when you are facing the object and the "game name" on the title screen while i'm at it)
Marrend
Guardian of the Description Thread
21806
@Irog: Hrm. Looking at the deploy options in MZ, they include Windows, MacOS, or Android/Web-based. It might be possible an Android/Wed-based deploy might work on a Linux machine, but, might also require additional hoops for it to run, like it did for MV. If I recall correctly in regards to MV, said hoops weren't exactly user-friendly, but, I'm definitely more than a little fuzzy on the precise details of what those hoops entail, or if it those hoops are the same I'd have to go through for MZ.

*Edit: On-time achievements!? Inconceivable! The Royal Pyramid besieged!

Er, I mean, thanks Frogge!
Thanks a lot for your comments.

author=Starmage
I guess an untidy deck full of holes would be pretty cozy if you're a cute little rat.
Indeed a cozy place depends on what you are :-)

author=Frogge
Would've been nice to see this fleshed out a bit more, maybe with some interactions and more maps to explore.
author=Marrend
I'm not sure if how one is able to navigate this area is the only interaction, or not, though.
Actually, my custom engine lacks a proper event system (I'll work on it). The initial idea was that you could find other rats that would start following you around. And you would end up leading a big pack of rats !
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
author=Marrend
*Edit: On-time achievements!? Inconceivable! The Royal Pyramid besieged!

Er, I mean, thanks Frogge!


I love handing out achievements, it's a mindless task that I can just shut off my brain for. It's such an ADHD trap.
Thank you Frogge for the badges !

Starmage - Gigi__The_Egyptian_Castle
I'm using Linux and I tried to run your game in Wine but failed :-( If your engine can make a Linux build, I'll be happy to test it.


aquatorrent - HouseMap
I tested your new HouseMap.zip. You've made a nice cozy house. The rooms are neatly separated and have good proportions. It is easy to move around in the house. Unfortunately I don't see any text and don't hear any music but the sound effect of opening the menu plays just fine. I'm using Linux and run your game in Wine; so Windows fonts aren't available and can't be installed. Is there a way to add the font to your game files and make the game use it (maybe by adding a line "UseFont=..." in the file Game.ini ?)


CrazyBabi - CB_CozyPlace_2023
I'm using Linux and managed to stat your game using Wine but it doesn't go beyond the first loading screen :-( It still responds to F4, F5 and F11. If your engine can make a Linux build, I'll be happy to test it.
author=Irog
aquatorrent - HouseMap
I tested your new HouseMap.zip. You've made a nice cozy house. The rooms are neatly separated and have good proportions. It is easy to move around in the house. Unfortunately I don't see any text and don't hear any music but the sound effect of opening the menu plays just fine. I'm using Linux and run your game in Wine; so Windows fonts aren't available and can't be installed. Is there a way to add the font to your game files and make the game use it (maybe by adding a line "UseFont=..." in the file Game.ini ?)
thank you for the feedback! it means a lot to me. after doing some searching, it seems that your issue is common on wine. the default font for rpgmaker xp (the engine that i used) is arial, which is a windows exclusive font. i don't think i can share it from my understanding of the license, but i already made some changes to the game to accept an alternative font. i tried to find some fonts that look similar, but freesans is the closest that i could find in both look and size department. alternatively, you can also try installing the arial font based on this link.

as for the music, it seems that it's because of the midi synthetizer (usually fluidsynth with soundfont2 installed) in your machine is not working. i already tried to do an alternative by converting the music to .ogg, hope it will works this time.

ps: sorry for the issues, it's my first time making these kinds of things (both mapping and making sure it works in linux). i learned a lot from this, though. thanks a lot for pointing them out and do let me know if you have any other issues (if you are still willing to check it out).

update build: https://rpgmaker.net/media/content/users/60485/locker/HouseMap.exe
(yes, i finally managed to figure out how to export the rtp properly)
author=Irog
Thank you Frogge for the badges !

Starmage - Gigi__The_Egyptian_Castle
I'm using Linux and I tried to run your game in Wine but failed :-( If your engine can make a Linux build, I'll be happy to test it.



Hi Irog! I looked around if RMMZ supports Linux and can be deployed for Linux, sadly to no avail x( :(

author=Starmage
Hi Irog! I looked around if RMMZ supports Linux and can be deployed for Linux, sadly to no avail x( :(

i haven't try it, but i found this: https://www.reddit.com/r/linux_gaming/comments/r5gbyy/rpg_maker_mz_or_mv_or_alternative/hw5sq4x/
maybe it will work?
the chmod command is for linux though so your best bet is to just make the .sh file and ask irog to change it into executable command themselves (or somehow install a linux to do it)
Punkitt
notorious rpgmaker 2k3 shill
3341
I wanted to shoutout Frogge specifically for creating the Aquarium; as a serial RM2k3 enjoyer AND someone with an ocean special interest as a wee lass I absolutely adored the entire experience.
author=aquatorrent
i haven't try it, but i found this: https://www.reddit.com/r/linux_gaming/comments/r5gbyy/rpg_maker_mz_or_mv_or_alternative/hw5sq4x/
maybe it will work?
the chmod command is for linux though so your best bet is to just make the .sh file and ask irog to change it into executable command themselves (or somehow install a linux to do it)


Oh my! I shall see if I can do something about it! Thanks so much aquatorrent! ^_^
author=Starmage
Oh my! I shall see if I can do something about it! Thanks so much aquatorrent! ^_^
no problem!

---
anyway, i just got the time to check everyone's entry so i might as well comment on them:

marrend's derram station

i like exploring the station. there are so much variety there. the first time i played it, some areas feel repetitive since i felt like people were saying the same thing, but it turns out that they are randomized from a certain set of dialogues. i can't seem to figure out what the f9 do, though.


scourge's winters night

there are so much to explore even without the secret, i like it. the secret is so well done, though. i like how the interaction between each people in the back form a story altogether.


irog's rat deck

it's such a unique game. i can't help but checking out the collisions in all objects. however, i found the rat looks weird below the stool, mainly because the movement isn't tile-based and you can stuck the rat on the... what does the wood that makes the stool stand called again? i can't seem to remember the name. you might also want to block the stairs and the ladders, though. i found it weird that you can't use them to move between areas.


piano's cozy places

i don't know most of the people personally, but i still enjoyed reading the dialogues. i don't know what the ship is for, though. the music is also perfect.


ulevo's checkar building

i like the crt filter. the sidescroller view also gives a unique feel to the game. the "knocking door" sound for the locked doors kinda surprised me, though. as for the password, i got stuck a bit since google gave me a different answer (which is the release date for the japan version). overall, it's a nice map.


frogge's cozy aquarium

did you just... animate all those fishes? they look amazing. aside from that, i also like how the music and lighting change when you are in a different areas.


lavendersiren's a nice house

pokemon ruby is one of my favorites, so the music gave me a nostalgia. i liked the house design too. there are a lot of things to interact with and the size is just right to move around.


starmage's gigi the egyptian castle

nice location selection. when the event comes up, an egyptian theme never comes to mind. i like the interaction when gigi was eating the food. i find the walking speed to be too slow for the vast map, though. also, i'm not sure if it's intentional or not, but i can't access the area that was blocked by the stairs in the second screen.


soulrain's trainsim

i like the title screen :)
i didn't know that the scenery changes at first, so it kinda surprised me when the train goes in the tunnel. however, the announcement sign looked weird when the character is walking. the front row of the passenger seat also looks empty. other than that, i liked that you can see the train in the first-person perspective, and the interactions between what you do with the passengers are nice. i can't seem to figure out how to revert the ludicrous speed, though. i kept getting swooped to the left side with no way of going back.


justashydoge's a room

at first i thought the game was bugged, it turns out that it's already turned on. the models look cute, although i think some room, especially the kitchen, needs more decorations. but since i saw some boxes in the room, i'll just assume that the owner has just moved in and haven't finished setting up everything. i liked it.


crazybabi's "cozy"places

spooky! i can't seem to figure out what to do, though. i found the girl and interacted with her several times but nothing seems to be happening. somehow, i was expecting a jumpscare or some sort. i'm hooked.


tau's cozy

my jaw dropped when i see this. it looks amazing. the collision needs some work, though. i can see the man's sprite was slightly behind the bed when i tried to move in and out of it.
JustAShyDoge - A_Room_Ol0WDwi
I'm using Linux and I tried to run your game in Wine but failed. If your engine can make a Linux build, I'll be happy to test it.
Marrend
Guardian of the Description Thread
21806
I largely consider mapping to be among my weakest points. So, seeing so much praise for Derram Station's mapping is... a little surprising. To say the least.

If I had more/time inclination, I might have come up with more news stories, or things for NPCs to say, but, I'm happy enough with those aspects.
Thank you aquatorrent!

Your new build works with a bit of tweaking and looking at your previous build:
1) The game couldn't find the RTP so, in Game.ini, I changed "RTP1=Standard" into "RTP1="
2) The game couldn't find the sound effects so, I copied the Audio/SE from your previous build

Then I was able to explore your house with sounds, music and text! The interactions in the house clearly indicate that your hero lives by himself and is quite lazy !

I'll dig deeper in Wine configuration to make it play midi music. Most of my games have midi music and all play them just fine, so I should be able to configure Wine to play midi music from other games.

How did you tell RPG Maker XP to use the font you provided ? (This can help me setup other RMXP games and help RMXP game makers to provide a safe fallback)
welp i guess i messed it up again. i was told that compressing the game will also pack the rtp, but i guess it didn't. was there any error on other things apart from audio/se? (tileset, maybe?)

anyway, i decided to just export everything manually again and compressed it, hope it works this time. thanks again for the feedback! and yes, the hero is too lazy for his own good :)

updated build: https://rpgmaker.net/media/content/users/60485/locker/HouseMap.exe
(you don't have to test it if you don't want to, now i feel bad since you have been testing it so many times...)

---

well, if you need some references on the midi file issue, this is the reddit thread that i found while doing the searching. i think the issue is specific to rpg maker xp and wine: https://www.reddit.com/r/archlinux/comments/kmy7br/anyone_got_midi_working_with_wine/

---

as for the font, there is an auto install script that you can use, but i refrained using that since i'm afraid it won't work in linux. you still have to install the font manually, but i also believe that the font was available by default in some linux distro. if you meant to ask how i applied the font on the game, i just put these lines below begin in the Main script:
  Font.default_name = ["Arial","FreeSans"]
if !Font.exist? ("Arial")
# set custom setting for freesans font
Font.default_size = 24
end
that way, the game will fallback to freesans if arial is not available, and since freesans appears smaller than arial, i end up increasing the font size whenever freesans is used.
It works right out of the box !

author=aquatorrent
if you meant to ask how i applied the font on the game, i just put these lines below begin in the Main script:
  Font.default_name = ["Arial","FreeSans"]
if !Font.exist? ("Arial")
# set custom setting for freesans font
Font.default_size = 24
end
that way, the game will fallback to freesans if arial is not available, and since freesans appears smaller than arial, i end up increasing the font size whenever freesans is used.
How can I apply your trick to another RMXP game ?
author=Irog
It works right out of the box !

How can I apply your trick to another RMXP game ?
nice, glad it works this time! thanks for checking it so many times.

actually, you just need to copy those lines to the Main script.
to access the Main script, just press Tools > Script Editor from the menu (or F11), then find a script named Main, and copy that below the begin line. for reference, here is my whole Main script (the rest is just the default code when you open a new project):
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================

begin
Font.default_name =
if !Font.exist? ("Arial")
# set custom setting for freesans font
Font.default_size = 24
end
# Prepare for transition
Graphics.freeze
# Make scene object (title screen)
$scene = Scene_Title.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
# Fade out
Graphics.transition(20)
rescue Errno::ENOENT
# Supplement Errno::ENOENT exception
# If unable to open file, display message and end
filename = $!.message.sub("No such file or directory - ", "")
print("Unable to find file #{filename}.")
end

the script looks ugly since the tab was removed (code tag doesn't work well with hide tag and the script is quite long if i didn't use the hide tag so i removed it), but do let me know if it's still not clear enough!
JustAShyDoge
Still a dumb and shy doggo
9731
author=Irog
JustAShyDoge - A_Room_Ol0WDwi
I'm using Linux and I tried to run your game in Wine but failed. If your engine can make a Linux build, I'll be happy to test it.

Hi :3
Here's a linux build because the original file was windows only.
http://www.fileconvoy.com/dfl.php?id=g66096735c9d45b7410005070513de031cfa2ffc27b

Sorry for the late reply cause errrr...erm...Internal build issues and I never tried linux and stuff for unity.

While we're at it:
Irog's rat deck
I enjoyed being a rat and going almost everywhere and trying to steal the foods. I didn't even realize it was a custom engine, that's how good the map feels.

Frogge's Aquarium:
0/10 no gift shop >:( where's my shark plushie. No but seriously frogge put a lot of effort into the map. The only tiny bitsy "complain" I would give is that the red velvet ropes are too linear, some flexibility/shortcut on it wouldn't hurt.

Crazybabi's cozy place, well cozy for the erm...initiator:
Spoopi as expected from crazybabi.I enjoyed killing random small girl. The place explain and does it job well, it tells you're in a hospital/half urban abandoned building where nature has overtaken it and some blood has *cough* spill from the leftover works.


Marrend's Derram Station:
A good use of music and parallaxes, maps are good(?) as I could be missing a few background of the main actor. So maybe it could use a few adjustment?(Please take this as a grain of salt, I'm no pro mapper) For instance, the hotel/home of the actor's living quarter(meeting and dining area) is way too huge in comparison to their toilet and office(the whole room combined feels bigger than the bank.) While I also understand it may be hard to create a intergalactic space! central hub with mz rtp, I'd also recommend adding/adjusting some of the walls(L shape walls for instance) to create an area that gives more variety and a feel of a hallway for the center hub. Again, please take this advice with a grain of salt. Overall, it is still a decent map(no confusing nor getting lost issue). I appreciate the effort on the interactions too! :kittythumb:


Lav's house:
Cute, cozy, good use of audio and having the right amount of free spaces between objects. Some passibility issue but that's beaten to death so ignore it. :3 is my guest book for the map. A solid map.



I'll edit and include other's map soon because I'm dumb and forgot some of them. And also a few were unable to open but I also forgot -.-
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
author=Punkitt
I wanted to shoutout Frogge specifically for creating the Aquarium; as a serial RM2k3 enjoyer AND someone with an ocean special interest as a wee lass I absolutely adored the entire experience.


You and me both queen, ocean special interest gang for life. I’m glad you liked it so much!

Re: aquatorrent
I did animate almost all of the fish! Glad people took notice :)

Re: Pudding
I originally meant to make it so that holding shift would let you walk through the red ropes but time constraints and all. I had them that way so that they would always guide you to see everything but I fully agree it made the map too linear without the ability to bypass them. (And I think I used them a bit too excessively regardless).

Also i’m on holiday atm so I won’t be able to hand out feedback badges until I’m back. This is just a personal reminder to myself to hand one to Punky, Pudding and aquatorrent.