Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

Temporarily made submissions available again for Zetsubow. I'll close it again once his game is submitted. I also changed the date voting closes to the 11th/12th so everybody has more time to play and vote!
@Great Red Spirit: I updated my game download because I was missing a file that wouldn't let the game start. Can I resubmit please?
I guess my project didn't qualify even though I went the trouble to make almost same map like five times to make it work withing event limit while still keeping illusion that it is one big map. :)

Oh well, I finished project for nothing but still got to try a few new tricks.
author=Irili
@Great Red Spirit: I updated my game download because I was missing a file that wouldn't let the game start. Can I resubmit please?


Can you update the download on your game profile? I'm pretty sure submitted downloads are just a link to an existing game profile download so updating that download should update your entry download.


author=Clord
I guess my project didn't qualify even though I went the trouble to make almost same map like five times to make it work withing event limit while still keeping illusion that it is one big map. :)

Oh well, I finished project for nothing but still got to try a few new tricks.


If your game profile was denied you should check out this thread. It should hopefully clear up the approval process and reasons why your game profile may have been denied.
author=GreatRedSpirit
author=Irili
@Great Red Spirit: I updated my game download because I was missing a file that wouldn't let the game start. Can I resubmit please?
Can you update the download on your game profile? I'm pretty sure submitted downloads are just a link to an existing game profile download so updating that download should update your entry download.


author=Clord
I guess my project didn't qualify even though I went the trouble to make almost same map like five times to make it work withing event limit while still keeping illusion that it is one big map. :)

Oh well, I finished project for nothing but still got to try a few new tricks.

If your game profile was denied you should check out this thread. It should hopefully clear up the approval process and reasons why your game profile may have been denied.

Hehe, at least the prizes go to those who want them. So it is all good.
You probably can, but be a sport and don't, yeah? We're trusting you lot. ;p
I kind of think this is bad actually, I can't fully trust that everyone will do fairplay.

But only the person knows, only he feels guilty hehe, jk please don't vote yourselfs, its fake and gay :D
Well, considering it would be only one extra point, it's not really worth making a huge fuss over. RMN is rather trusting when it comes to things like events and what-not and we aren't about to change that because mistrust breeds discontent and anger.
We'll just have to make sure there are enough votes for games to go around and make a big difference.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Please don't spread RWJ stuff around here...

and being gay is awesome. Just like being straight is awesome.

not that I am gay (I draw too many guys for that) but I like gays.

I'm digging myself into a deep hole here.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=SorceressKyrsty
Please don't spread RWJ stuff around here...

and being gay is awesome. Just like being straight is awesome.

not that I am gay (I draw too many guys for that) but I like gays.

I'm digging myself into a deep hole here.


"digging" "holes"

just like those gays you like, amirite
Puddor
if squallbutts was a misao category i'd win every damn year
5702
a deep, deep hole

*mind spirals into the gutter*
Craze
why would i heal when i could equip a morningstar
15170
I wouldn't be worried about the voting. I won the popular vote last contest and I voted for Dead Moon Night!
author=LouisCyphre
author=SorceressKyrsty
Please don't spread RWJ stuff around here...

and being gay is awesome. Just like being straight is awesome.

not that I am gay (I draw too many guys for that) but I like gays.

I'm digging myself into a deep hole here.
"digging" "holes"

just like those gays you like, amirite


Now that's funny, RWJ FTW.
LouisCyphre
can't make a bad game if you don't finish any games
4523
hate to be that guy, but the feedback on DD averages to less than a sentence per post

as a whore for validation I can't handle this

*fetal*
Yes, it is updated on the game profile. Thank you! :)
I found time to play some of the games today, here are my thoughts so far. These are all mostly notes I write as I play,so screw format.

Subterreanean Starfield (Still playing)
-ffff this opening theme. Too good.
-Pretty system sounds, as expected of nessxrhyme.
-Picked casual difficulty. Sorry gais I'm a mere mortal ;w;
-Did I mention SUBTERRENEAN STARFIELD is a clever name? it sure is.
-Wow text box. One of those. HOW DO YOU DO THIS WITH LITE moments. too good ;w;
-Oh man. This music. again ;A; aaaa
-dat bloom effect. so much ambiance going on thanks to it.
-These maps are REALLY well made. In your face parallax mappers!
-town music so peaceful. so good.
-dungeon, here I go.
-ffff pretty text overlays.
-Good encounter rate. I like the fact the meter kinda helps me see it coming, instead of abruptly interrupting my exploration.
-Fun battles and cute battlers, no graphical clash whatsoever~
-I think I'm playing the future people's choice winner game rite here. Gonna be hard for other entries to top this now. STAY TUNED.
-Dungeon layout is elaborate, but sort of intuitive to navigate through.
-Definitely doesn't feel like a default RM game, great job so far~

The Grumpy Knight (Still playing)
-Sticks very well to a non serious theme. Dat slice of life.
-Some grammar issues with the letter, must be fixed to improve the experience~
-Many instances of the word Inane, but that's fine~
-Lovely boat CG. LOVELY.
-I didn't give a shit about the reason I must go hunt for monsters.feels good.
-Lawl those damage pop-ups look great in action.
-Wtf book die. so much HP.
-Oh man first fight is raping me.
-You guys love heavy hitters huh? ;w; barely survived the first fight with 3 hp lolol.
-Full heal after fights? Do want.
-I want victoria as a party member ;~;
-Maps are pretty. Good music choices too, and no complains about the dialogue so far.
-Why must all attacks chip 50%.
-REALLY. I died to that mermaid?. She hit me twice.

Dragons' Descendants (Still paying)

-The small world map sprite was a nice touch.
-Text cut-ins before battles are a nice touch.
-Maps are a bit too bare and empty, no real incentive for exploration.
-Encounter rate a bit high, discourages exploration
-loving Camelia's overall theme.
-Something about the dialogue doesn't appeal to me.
-Had to quit in the first dungeon after the encounter rate made me get sick of battles. Trying to explore around in a confusing layout, in order to advance the story, while getting 321321x random encounters thrown at me was no fun :(
-I like the elaborate mechanics behind skills so far. combat is pretty balanced as well! I'm a sucker for multi-hits.
-Camelia best char.
-Overall the game is a solid effort so far, and I'll play it until the end as with all other entries, though it doesn't stand out the way Subterranean,grumpy and reaper did to me, feels more "default" than the games I mentioned.
-And oh man. The battle song is too catchy.

Reaper (Completed)
-Osnap custom charsets and portraits, nice~
-Charsets are pretty well done
-Oh some Cg thrown in as well~
-Liking the soothing melody.
-Dat scream upon dying.
-The button layout confuses me.
-The S menu is really buggy.
-Even though I found the concept kinda poorly executed at first I like the amount of exploration I can do around the house. Most things I interacted with had a text window which hinted background story going on.
-At some point Stamina didn't seem to replenish properly, however I liked the concept of the system. There were parts where I would be like FFFF as she stopped in a dangerous corridor lolol.
-Should've mentioned one can slay enemies when you are behind them in the tutorial.
-Once I realized how enemy slaying worked, it was kinda fun to figure out the right chance
to sneak up on them and kill them.The system itself had some bugs, but it was a nice concept at least.
-So what's the difference between having the Scythe out and not having it out? There doesn't seem to be an inherent advantage to not having out, so I just kept it out the entire time.
-....suddenly I could grab the ladder?oh well. That's good.
-The minigame was cool and unexpected. But I died. might have been a nice idea to prompt the player to save right after getting the ladder, as I had to backtrack a lot to get to that point once more.
-...So I just had to run in a straight line?
-I kinda had already realized they were vulnerable to the scythe lol, That sequence after the minigame felt sort of random.
-Dialogue and events in cutscenes...still feeling a bit random.
-I liked the guiding light. Made me feel I wasn't gonna waste time looking for the remedy somewhere.
-Buggy systems and menus, but overall a nice first effort.
-Dialogue needs work and formatting.
-So the reaper can't kill her because "She has a few years left", but his minions can? kind of strange.
-Did I just kill the only likeable minion? Lol.
-...seriously, add the feature of saving before potential game-over events.
-Dream-ish corridor section: Oh sneaky. I'll forgive this game over as I finally see a point to having the scythe out and not having it out, though there should have been more sections like this earlier in the game, would have had more impact.
-cool final minigame, must say. pretty cool downright to the use of sound sequences.
-Haha I got screwed over by my stamina in one of the sections. That's a nice element. I actually had to pay attention to how much I was dashing. Maybe a meter would have been nice.
-THE END. really??
-No explanations whatsoever, no final lines.Feeling Kinda robbed here guys. lolol.
-Overall I'd say you guys did okay for having little experience in RM and worked with a limited version of the engine!
The concept of the game was interesting, but it could have had much better execution, right now it is stuck between wanting to be a serious and a light hearted game, the plot is sort of a mess, however the established gameplay is solid enough for this to be called an exploration game. In many instances, again, the biggest issue I found outside of glitchy systems(which you guys will easily fix~) was the pacing of the game, your characters need work and so does the dialogue. Keep it up, I think you guys have potential!
average playtime: 30 minutes.

Nacht:
-Oshi dat font.
-the intro has a nice,strong hook.
-Pretty cool custom graphics.
-Digging the zone system.
-Digging it a lot actually.
-Cool transition into battle
-Might be nice to include a counter for imminent combat
-Battle system is clean and simple. I like that.
-Ohh cool log hopping
-Oshi Leander battle cut in.
-FINALLY ARRIVED TO ZE TOWN (see what I did thar).
Craze
why would i heal when i could equip a morningstar
15170
i am not sure how you went from saying substar is great (which it is) to pissing on DD's dungeon layout/encounter rate/chests spread. like.... .............. we have so many more chests and way less confusing pathways. the encounter rate is set to 60 steps on average in that first dungeon. like. you are 110% entitled to your opinion but that kinda baffles me (as I sit here eating substar up)

that said it does use illegal script calls via conditional branches so I dunno what that means for the contest. can it still win popular vote? I know it's made by a judge so it can't win the judge vote, but still.
author=Craze
that said it does use illegal script calls via conditional branches so I dunno what that means for the contest. can it still win popular vote? I know it's made by a judge so it can't win the judge vote, but still.

I don't see how using the script call functions of variables (Like Strings and stuff we did) and the conditional branch script call is cheating when they're not disabled and we really didn't break an eval use? It just calls something and returns a value.