Description
Summer, with fields of wheat and grain blowing in the gentle breeze. Warmth that sinks into the skin making days long and lazy, perfect for swimming and indulging in frozen treats.
Autumn, full of gusty breezes and warm afternoons. Turning paths to gold as leaves fall like a riotously coloured shower, leaving the trees bare of their foliage, stark against the sky.
Winter, with frozen evenings spent huddled around an open flame, telling tales of the past and future to loved ones, a decorated tree listening in from the corner, it's tiny lights twinkling between leaves of green.
Spring, bursting with new life as the long sleep ends and nature returns ten-fold to rejoice with explosions of colour as all kinds of new plants turn their faces up to catch the sweet drops of fresh rain.
The four seasons are wonderful times full of amazing moments and this event focuses on them. There will be a total of six of these events over the course of the next few years. Each of the first four events will have you focus on a different complete game based on a season you didn't do before, allowing you to collect all four of the seasonal badges. The fifth will be a game where you will use all four seasons in a game. The sixth will be a second-chance event where you can finish off games from the previous events in order to get the badges you missed out on during that time. Keep an eye out for these events if you want to nab every badge!
Your aim this time - to make a game that uses one of these seasons as the main inspiration. They can be represented in different ways - surviving the frozen wilds, a story set in autumn following the death of a character, a visual novel with spring colours as the palette... the use is up to you, as long as it's easy to tell which season has been referenced. And no, just having the name of a season in the title doesn't count!
Rules!
- You have one month in which to make the game.
- You may use any engine.
- You may use any resources you've used in the past, however, the game itself needs to be made within the month period. That is; if you made custom resources for a game in the past you may use those, however, you can't just take an old game and finish it off for the event.
- The games must have an accepted game page. The game page must be accepted before Sunday the 14th of February.
- Event begins on Saturday the 23rd of January and ends at Midnight, Wednesday the 24th of February.
- Create a game based on a season. You must only use one season!
- You may not use a season that you have used in a previous Seasons of RMN event!
Rewards
Each person who took part will receive a badge worth 10 MS.
Each person who completed a game will receive a badge worth 75 MS, themed around the season they drew inspiration from.
To reiterate - the season you choose doesn't have to be the season the game is set in but it needs to be a large component of the game, and easily recognisable as such.
Streams
Stream 1:
- Call of the Overseer
- Under the Hunter's Moon
- Decline (Part 1)
Autumn, full of gusty breezes and warm afternoons. Turning paths to gold as leaves fall like a riotously coloured shower, leaving the trees bare of their foliage, stark against the sky.
Winter, with frozen evenings spent huddled around an open flame, telling tales of the past and future to loved ones, a decorated tree listening in from the corner, it's tiny lights twinkling between leaves of green.
Spring, bursting with new life as the long sleep ends and nature returns ten-fold to rejoice with explosions of colour as all kinds of new plants turn their faces up to catch the sweet drops of fresh rain.
The four seasons are wonderful times full of amazing moments and this event focuses on them. There will be a total of six of these events over the course of the next few years. Each of the first four events will have you focus on a different complete game based on a season you didn't do before, allowing you to collect all four of the seasonal badges. The fifth will be a game where you will use all four seasons in a game. The sixth will be a second-chance event where you can finish off games from the previous events in order to get the badges you missed out on during that time. Keep an eye out for these events if you want to nab every badge!
Your aim this time - to make a game that uses one of these seasons as the main inspiration. They can be represented in different ways - surviving the frozen wilds, a story set in autumn following the death of a character, a visual novel with spring colours as the palette... the use is up to you, as long as it's easy to tell which season has been referenced. And no, just having the name of a season in the title doesn't count!
Rules!
- You have one month in which to make the game.
- You may use any engine.
- You may use any resources you've used in the past, however, the game itself needs to be made within the month period. That is; if you made custom resources for a game in the past you may use those, however, you can't just take an old game and finish it off for the event.
- The games must have an accepted game page. The game page must be accepted before Sunday the 14th of February.
- Event begins on Saturday the 23rd of January and ends at Midnight, Wednesday the 24th of February.
- Create a game based on a season. You must only use one season!
- You may not use a season that you have used in a previous Seasons of RMN event!
Rewards
Each person who took part will receive a badge worth 10 MS.
Each person who completed a game will receive a badge worth 75 MS, themed around the season they drew inspiration from.
To reiterate - the season you choose doesn't have to be the season the game is set in but it needs to be a large component of the game, and easily recognisable as such.
Streams
Stream 1:
- Call of the Overseer
- Under the Hunter's Moon
- Decline (Part 1)
Logo: Dorling Kindersley Limited.
Logo Text: Cooltext.com
Logo Text: Cooltext.com
Details
- 01/23/2021 12:00 AM
- 02/24/2021 12:00 AM
Registration
You must be logged in to sign up for Seasons of RMN IV.