Ends 04/13/2010 12:00 AM

Super RMN Bros. is a community event where everybody tries to make 2D Mario platformer levels and they all get put into one game: Super RMN Bros! The tool used for this is Super Mario Bros. X v1.2 Beta4, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is to let everybody try out this new tool and see what we can make in two weeks in a genre everybody has played! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show that RMNers can do more than just make RPGS!

Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • You can submit as many levels as you want as long as they fall within the rules.
  • Levels that don't meet a minimum level of quality will be rejected. Levels must be complete and all stars must be possible to acquire. Levels also need to be stable and not consistently crash the game. Excessively difficult levels that try to emulate the rage-inducing difficulty of Kaizo Mario or Super Mario Intrigue will also be rejected. This isn't meant to be about finding ways to infuriate the player and SMW rom hacks also have the benefit of save states, rewinds, and functional midpoints. Keep your level difficulty in check.
  • No custom music. Custom graphics are allowed.

What You Need to Participate

Super Mario Bros. X v1.2 Beta4, available at the bottom of the OP in the link. This is the latest version of SMBX with extra features that previous stable builds don't have. Make sure you download the correct version, the file size should be ~37.8MB. It has everything you need to get started from the player, the editor, and three sample worlds.

Submitting Your Levels

SMBX puts each level into its own *.lvl file. All you have to do is compress that, any custom graphics your level uses, and a text file with your level name, difficulty out of ten, and any important tidbits of information that you think would be handy to know (like a walkthrough for a puzzle level so I know what to do when making sure that the level can be finished) and submit it! Please keep each level in its own archive.

I'll be making a hub world where players can access any level in any order. The hub will be set up so similar-difficulty levels will be grouped together and levels with similar themes or gimmicks will be separated.

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. There's a lot it can do (and unfortunately some it can't, yet) but these videos do a much better job of showing it than I could explain:

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

HELP!

The editor can be tricky to use so I made a SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

Registration

You must be logged in to sign up for Super RMN Bros..

Posts

Dudesoft
always a dudesoft, never a soft dude.
6309
Finished my first level, changed the end boom-boom to just a hammer bro, and if you're smart the koopa on top the hill will help you there. The long drop area, I took away some squid guys, and took some fish out of the second lake area. bleh. Nerfed for early levelness.
Max McGee
with sorrow down past the fence
9159
I'm busy all weekend and I wanted to get at least one more in before the cutoff:



Name: Acrophobia
Type: Scrolling Sky Level/Bullet Hell Pain Crucible
Difficulty: Anally rapes your mother while pouring sugar in your gas tank. (See readme for further details.)
I have no time to do this, sorry I had to quit on everyone (but you didn't expect anything, so it didn't matter that much at all.)
Max McGee
with sorrow down past the fence
9159
Poor show, Black magechill. Scornnnnnn.

I realized a few errors in Acrophobia (nothing game breaking, mostly aesthetic things) that I meant to correct.

I'll probably upload a better version before the end of the event. (Don't let that discourage anyone from playing what's up there.)
Dudesoft
always a dudesoft, never a soft dude.
6309
Is everyone trying to over-difficult each other? Or did anyone try and make some fun levels?
Magi
Resident Terrapin
1028
I am aware my latest entry breaks some rules but... I feel it simply has to be played

enjoy

comment=26338
Is everyone trying to over-difficult each other? Or did anyone try and make some fun levels?
Please play Saguaro Samba!!
comment=26338
Is everyone trying to over-difficult each other? Or did anyone try and make some fun levels?


I tried making fun levels, apparently they're too easy.
I like easy. I'm kinda scared because I downloaded like... 10 levels so far, and I didn't finish one clean.
Solitayre
Circumstance penalty for being the bard.
18257
My levels are pretty easy for the most part, even my "hard" levels are easy compared to most of these.
Max McGee
with sorrow down past the fence
9159
Acrophobia is the only truly difficult level I have/will release.
Dudesoft
always a dudesoft, never a soft dude.
6309
I died a shit ton on your slide man. that's crazy fast and harder than a normal mario level. It was cool, but damn not easy! lol

edit: Sorry to you other guys, I was really busy these past few days and haven't played many since the beginning, and some of those were labelled "pssh easy" and were ungodly hard :( maybe it was because I was on keyboard at the time...
Max McGee
with sorrow down past the fence
9159
I died a shit ton on your slide man. that's crazy fast and harder than a normal mario level. It was cool, but damn not easy! lol

Ironically you can beat almost the entire thing just by holding down! At least the entire first segment! It's only hard if you over think it. Literally the first section, just hold the down button and you're golden.

Anyway yeah, a keyboard can make a big difference.
Ratty524
The 524 is for 524 Stone Crabs
12986
I've finally finished with my second level: Cavern Calamity

I think did better on this level than I did with my first, I also added a different kind of boss fight to it. Enjoy. :D

@Dudesoft: I tried making a fun level... Hopefully you think the same.
All of my levels are the physical manifestation of Fun.
Solitayre
Circumstance penalty for being the bard.
18257
I am noticing some themes in the levels. We have several Bob-omb themed levels, several Piranha themed levels, a few water-based levels, some underground-themed levels... Often one of these worlds contains a boss as well.

I say the levels are arranged according to these patterns.

Ratty: I really like your cavern level, but if you kill the Koopa boss before lowering the platforms enough (possible if you're creative) the switch can become inoperable. Id have killing the koopa dissolve all the platforms.
Ratty524
The 524 is for 524 Stone Crabs
12986
Yikes, that's something I didn't consider, because of the placement of the thwomp... But you can kill the thwomp with shells. Maybe the shells are overpowered in this program?
I think you could always keep Thwomps with shells; You just rarely/never got any shells on levels with Thwomps.

(based on SWM/SM3 hacks)
Crap, thought it was due tonight later. I've been away touring colleges and just got back. And that shit is more important that this. Oh well.
Name: Kenotee Floodplains
Difficulty: 6
Creator: kentona

Desc: Water levels rise and fall in rhythmic fashion in this grassland plain. Beware of Bullet Bills!
MediocreCentral.lvl
Difficulty: 3
Hidden, optional area at the beginning with hidden Tanuki suit.

Skyjinx.lvl
Difficulty: 7
Submitted two, might try one last quick easy level before the official deadline and I have to sort+group+makehubworld.