Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

Decky
I'm a dog pirate
19645
author=DarklordKeinor
If there is another Super RMN Bros. event, I do plan to join in on it.


Great! Want to write a review for this one? :D
If there is another Super RMN Bros. event, I do plan to join in on it.
author=GreatRedSpirit
Small mishap on my part, forgot to add the images so the profile could be approved! It should show up shortly.


But you certainly remembered to add an image to change your avatar.
author=Deckiller
I could use some feedback sooner rather than later for Creation Alpha and Wood in World One, though I already have plenty of ideas.

Almost there. In alphabetical order, you're next after DE.
Decky
I'm a dog pirate
19645
I could use some feedback sooner rather than later for Creation Alpha and Wood in World One, though I already have plenty of ideas.
Small mishap on my part, forgot to add the images so the profile could be approved! It should show up shortly.
Yes you're right Ben was posting here before it was cool.
author=Desmo360
I've got three pages of notes just on AncientNoob's and Ben Random's levels. Bring on the game profile!


The more feedback the better. I think...
I've got three pages of notes just on AncientNoob's and Ben Random's levels. Bring on the game profile!
author=GreatRedSpirit
Just needed a kick in the butt (thanks Brickroad!)

*edit*
And Ben Random too, he was still posting here before it was cool


Well aw shucks.
(Better post more now, I hear it's cool.)
The community working together again.

I'm gonna go write SquareEnix a harsh letter to give them a kick in the butt too.
Just needed a kick in the butt (thanks Brickroad!)

*edit*
And Ben Random too, he was still posting here before it was cool
halibabica
RMN's Official Reviewmonger
16948
I love how we're all totally spurred into action now.
http://rpgmaker.net/users/GreatRedSpirit/locker/RMNBros2Levels.rar
RMN Bros 2 Levels. I convinced Kentona to let me use his level again. Arcan, Shinan, and Brockroad's submissions are cut. These are the latest version of all the levels, sorted by creator, that I have. Cleaned them up a bit too.
Shoot, I kept losing the shells and ended up killing him via bobombs and it sucked. Arena wise it isn't horrible, having the high ground and wart stuck way back there helps a lot.

(All I did was make Mushrooms spawn faster for the fight, maybe I'll revert that)
halibabica
RMN's Official Reviewmonger
16948
Actually, Wart was no trouble for me in Crush Fortress. I kicked a shell over to his little pit, and he was trashed in no time flat. Maybe the fight needs a better setup regardless...
I got Dell2005's level. Right now I'm doublechecking and reorganizing the submitted levels. I cut Arcan's and Shinan's entries for being incomplete and they weren't interested in finishing them when I last PMed them. Brickroad's too for obvious reasons. I know AncientNoob too so I'm going to fix the huge problem in Crush Fortress (not being able to see the crusher) and the fight against Wart, who is brutal in SMBX, a bit easier.

Racheal: Unfortunately not. Hidden blogs are still visible on the front/blog page, users who aren't authorized to see them just get a AntiClimbingPaint picture when they try to see what it is.
Marrend
Guardian of the Description Thread
21781
I'm totally fine with having my level tossed. Just saying.
If you set the game profile to private or future release-dated or whatnot, will the blogs still flood the page? For set-up purposes.