Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

Yeah the Internet loves when people get angry, frustrated, or upset enough to go on a rant. Its a lot more fun to tear something down and point out its flaws. It makes for user interactivity.
author=ShortStar
Yeah the Internet loves when people get angry, frustrated, or upset enough to go on a rant. Its a lot more fun to tear something down and point out its flaws. It makes for user interactivity.


Exactly.
I downloaded Super Talking Time. I think I am going to contribute to the expansion pack that's coming out. Will anyone hate me if I do?
halibabica
RMN's Official Reviewmonger
16948
Not at all. Talking Time Bros was leagues better than the first RMN Bros.

Then again, hopefully RMN Bros. 2 will be as well.

Assuming it's ever finished.
author=halibabica
Not at all. Talking Time Bros was leagues better than the first RMN Bros.

Then again, hopefully RMN Bros. 2 will be as well.

Assuming it's ever finished.

Hopefully halibabica, hopefully.
Where is this game gonna go when the site shuts down!
I did play through all but about three levels with notes last week but I never got to organizing the notes into an official Accepted/Denied+Why messages. Now that RMN's dead sending out any PMs and trying to get some improved levels sounds pretty pointless. I'm not sure what I'll do about it, two thoughts are dropping it entirely or taking the RMN Bros 1 approach. I'll use the improved levels I got but the rest will get thrown in as in. Probably even the denied levels!
author=GreatRedSpirit
I did play through all but about three levels with notes last week but I never got to organizing the notes into an official Accepted/Denied+Why messages. Now that RMN's dead sending out any PMs and trying to get some improved levels sounds pretty pointless. I'm not sure what I'll do about it, two thoughts are dropping it entirely or taking the RMN Bros 1 approach. I'll use the improved levels I got but the rest will get thrown in as in. Probably even the denied levels!


Do you have any idea of another site for this. Possibly a blogspot?
Nope. I'm pretty much an Internet nomad or something, always moving never settling down. Not sure what the next pasture will be at the moment.
author=GreatRedSpirit
Nope. I'm pretty much an Internet nomad or something, always moving never settling down. Not sure what the next pasture will be at the moment.


Just find out before April 2nd.
Just make Shortstars version the official release.
That's another good option (possibly one I should've done back when I was really lagging behind)
You can make mine the official version, but that's not to say someone else can't make another version and get it approved to be downloaded. Remixes.
Hm. Suppose I 'ought to post the final final version of my level that I had edited with GRS' help here, then.

http://rpgmaker.net/users/Minus/locker/ancient_ruins.zip

A lot of things have improved since the level's beta phase.
I was just re-notified of several RMN Bros 2 posts. Sigh.
halibabica
RMN's Official Reviewmonger
16948
That's happened to me before, too. I dunno what's up with that!

But, hey, since RMN isn't being thrown into the abyss, how is our latest SMBX collab coming along?
Marrend
Guardian of the Description Thread
21781
I don't see why Shortstar's version isn't up as the "official" version . When GRS gets his act together, he can put up his version as an alternate download. I'm pretty sure it's possible to do something like this, but I'm not particularly knowledgeable with how a project with this many developers work, gamepage wise.
author=Marrend
I don't see why Shortstar's version isn't up as the "official" version . When GRS gets his act together, he can put up his version as an alternate download. I'm pretty sure it's possible to do something like this, but I'm not particularly knowledgeable with how a project with this many developers work, gamepage wise.


What is taking GRS so long.
Shortstar did it in a very short (no pun intended) period of time, and he fixed alot of the levels.
halibabica
RMN's Official Reviewmonger
16948
"fixed"

As I said before, I'm not happy that he decided to change things around in some of the levels. I wouldn't want his to be the official version, if only for that reason. No offense to ShortStar; that's just how I feel about it.