VX ACE: SKILL THAT IGNORES ENEMY EVASION?
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(Yes, I've been playing around with Ace lately)
Is there a way to make an offensive skill ignore the target's evasion rate under the default battle system? (meaning that the skill can ensure 100% hit rate)
Thanks.
Is there a way to make an offensive skill ignore the target's evasion rate under the default battle system? (meaning that the skill can ensure 100% hit rate)
Thanks.
Maybe it could be possible by fiddling with the battle management scripts, like adding a check for the said skill?
Anyone knowledgeable enough to help me here?
Anyone knowledgeable enough to help me here?
Guaranteed Hit ignores Cover, evasion, reflection, etc. I am pretty sure. So, yeah, that's the way to go.
Also, YF or I will surely make a "hit rate limit break" scriptlet soon. =3
Also, YF or I will surely make a "hit rate limit break" scriptlet soon. =3
author=Rhyme
If you are using the translation, try setting Hit Type: Guaranteed Hit (after having 100% Hit rate)
Wow I am ridiculously tempted to switch to Ace by this image alone.
Craze
Also, YF or I will surely make a "hit rate limit break" scriptlet soon. =3
And released.
http://crazescriptasylum.wordpress.com/2012/01/11/third-script-accuracy-overflow/
Thanks for all the help, guys. I think I'll go with the script even though the other option is quite simple (I can't believe I didn't figure it out on my own :P)
I'm slowly getting into understanding scripts now.
I'm slowly getting into understanding scripts now.
My script is better for attacks that ignore evasion, because Guaranteed Hit has other penetration effects. Use GH for healing and buffs, though!
Craze, your script doesn't ignore reflect or nulls, right?
Is it possible to adapt it to VX alone?
I really need that script for my game u.u
I'd be deeply grateful to you... please :O
Is it possible to adapt it to VX alone?
I really need that script for my game u.u
I'd be deeply grateful to you... please :O
author=Max McGeeauthor=RhymeWow I am ridiculously tempted to switch to Ace by this image alone.
If you are using the translation, try setting Hit Type: Guaranteed Hit (after having 100% Hit rate)
One of the nicest things about Ace are the many, many extra options given by default to creations in the database. There's just so many cool things to experiment with.
Oh, just a reminder for those who don't know/forgot - Luck in Ace determines whether a status effect will stick more/be guarded against or not.
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