WHAT ARE YOU THINKING ABOUT RIGHT NOW?
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Sorry Never, but the background I've seen on most XP games just appears blocky and plain.
I've taken to simply passing over XP games in favor of VX and ACE :(
Don't mean to knock anyones art but that's how I feel.....but then who cares how I feel :(
I've taken to simply passing over XP games in favor of VX and ACE :(
Don't mean to knock anyones art but that's how I feel.....but then who cares how I feel :(
Well, as always, it's probably a matter of taste. I feel the exact opposite way and find it more difficult to immerse myself into games where all characters have heads as big as the rest of their bodies, or just consist of extremely large pixel blocks. But I've gotten used to it and now greatly enjoy many VX Ace and 2k/3 games despite my slight issues with the graphics.
Still, there are some really awesome XP games out there that you shouldn't miss out on - even if you dislike the art style. At least, if you agree with me that the visuals should serve the content, not the other way around.
Still, there are some really awesome XP games out there that you shouldn't miss out on - even if you dislike the art style. At least, if you agree with me that the visuals should serve the content, not the other way around.
Well I might agree with you but did you think to give us any names of those great XP games....nnnnnooooooOOOOOOOO of course you didn't, Silent as always :)
I would try a few but need their names....WAIT !! are you going to name the games you made just to get a few more downloads on your record?? :) Hope you know I'm just kidding.
But what are a few of the better XP games in your estimation ?
I would try a few but need their names....WAIT !! are you going to name the games you made just to get a few more downloads on your record?? :) Hope you know I'm just kidding.
But what are a few of the better XP games in your estimation ?
The Zoe Quinn CONTROVERSY is really stupid, because (1) It shouldn't be a shock that games journalism, like any form of journalism, contains bias, and (2) People shouldn't be reading Kotaku articles in the first place. Also, surely her sex life is, like, her own business (and the people she cheated on, of course, if she did cheat on anyone)?
Many "gamers" these days complain about the most inane things I wonder if they ever have time to actually play games.
Yup! Surprising absolutely no one, internet jackasses have found a way to treat someone like shit first and retroactively justify it once they have anything that qualifies as excuse, no matter how petty it is. It's really frustrating, and you even have to be careful in supporting people so that you don't make it worse for 'em.
I hate being pessimistic, but so often I find myself loving nerdy stuff and loathing nerds...
Aw, Linkis, why are you so mean to me? (I'm kidding, too, of course.)
I'd probably not be shameless enough to present my own games like that. But as you can see, I don't actually have any games on RMN yet, so that wouldn't have been an option either way. ;)
The reason I didn't name any games was because I didn't want to shove my opinion on the matter into your face - but well, if you ask me directly...
How about you start with these two:
- Master of the Wind (The second game ever featured on RMN, won the Game of the Year Misao twice.)
- The Reconstruction (A bit difficult at the beginning, but great once you get the hang of it. Make sure you recruit all characters!)
Have fun and see you again in, like 70 hours or so? ;) Yeah, they are both pretty long games.
I'd probably not be shameless enough to present my own games like that. But as you can see, I don't actually have any games on RMN yet, so that wouldn't have been an option either way. ;)
The reason I didn't name any games was because I didn't want to shove my opinion on the matter into your face - but well, if you ask me directly...
How about you start with these two:
- Master of the Wind (The second game ever featured on RMN, won the Game of the Year Misao twice.)
- The Reconstruction (A bit difficult at the beginning, but great once you get the hang of it. Make sure you recruit all characters!)
Have fun and see you again in, like 70 hours or so? ;) Yeah, they are both pretty long games.
Corfaisus

"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
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I never really found Master of the Wind to be all that captivating. I was honestly considering writing a review with a wind-based pun (the likes of which popped up recently) like "this blows..." with a 'it's okay but not really' score, but I couldn't pull myself to make it through the vampire's castle after the whole paladin crypt dungeon. I could probably beat the game if I cheated so that I wouldn't have to worry about keeping up with my stats, like I did here.
EDIT: Oh wow, I didn't even realize you were the one with the pun review. Awkward...
EDIT: Oh wow, I didn't even realize you were the one with the pun review. Awkward...
Heh, again, a matter of taste, I guess. Though to be fair, things really start to get interesting in Arc 2 and 3. Arc 1 is more of an introductory part with less story and more dungeon action. If you never got further than that, you ain't seen nothing yet, so to speak. I'd recommend you give it more of a chance - but then again, nobody can force you to like something.
Oh, well, I just happen to be guilty of liking puns. Though it wasn't really supposed to be a pun, more of a reference to a famous song.
Oh, well, I just happen to be guilty of liking puns. Though it wasn't really supposed to be a pun, more of a reference to a famous song.
Corfaisus

"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
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author=NeverSilent
Though to be fair, things really start to get interesting in Arc 2 and 3. Arc 1 is more of an introductory part with less story and more dungeon action. If you never got further than that, you ain't seen nothing yet, so to speak.
I hate it when people do this. Why not put something interesting at the very beginning to make me care instead of falling back on "it gets better, don't worry"? There have been so many games that have tried this and ultimately failed to deliver anything more than "it's a game, play it". If you know you have the ability and time to revise something to make it better, why not do it? Because let's face it, I've only got so many hours a day to devote to playing a game, and if I'm not gripped early, why bother putting more time into it?
Yeah. Same. Put it down as well. Too often I have wasted my time on games supposedly getting better to always do that.
As for vx models .. nope, don't like them. And really, realism is not always needed. Don't you dare tell me that's what this format is trying to do.
It's one of the reasons I prefer 2000 or 2k3 over ace in terms of looks. It just doesn't fit together.
As for vx models .. nope, don't like them. And really, realism is not always needed. Don't you dare tell me that's what this format is trying to do.
It's one of the reasons I prefer 2000 or 2k3 over ace in terms of looks. It just doesn't fit together.
author=Corfaisus
Why not put something interesting at the very beginning to make me care instead of falling back on "it gets better, don't worry"?
I actually agree. The funny thing is that the creators of the game decided not to introduce the more complex plot points right at the beginning because they felt many players would be put off by that. Apparantly, a lot of people want to jump into action right away and then slowly get to know and start caring about the characters and story, instead of the other way round.
I, personally, am more of a "story guy" and will more likely play a game if I find the basic concept behind it fascinating rather than if it promises me awesome gameplay mechanics or stunning artwork but has nothing behind that.
That said, I did find the character concepts and story subjects of Master of the Wind extremely gripping right away, so maybe it's all just about preferences. I can honestly say I think the game is fantastic, but that is only one opinion out of thousands, of course.
(Although I do think judging a 30+ hour long game just by the first 2 hours of gameplay seems slightly unfair. The game isn't even that difficult, and you level up pretty quickly, in my opinion. Oh well.)
XP sprites look like gingerbread men.
VX/Ace sprites look like 1-Up Icons.
I can't really take either of them too seriously...
Of any 2D RPG I've played, I like Chrono Trigger's sprites the best. They're realistically proportioned, but not to the point that they have no face anymore like Contra sprites. They also have actual walking cycles instead of that silly LEGO goosestep maneuver most RPG sprites do.
VX/Ace sprites look like 1-Up Icons.
I can't really take either of them too seriously...
Of any 2D RPG I've played, I like Chrono Trigger's sprites the best. They're realistically proportioned, but not to the point that they have no face anymore like Contra sprites. They also have actual walking cycles instead of that silly LEGO goosestep maneuver most RPG sprites do.
^
Agreed
I personally think we need to get those sprites changed, it's embarrassing those sprites even exist!....(but that would mean he would need professional experience drawing sprites).
We need something like this:

The only problem is would still be the overworld look...which means everything from XP and onwards will need to be scrapped...so in reality we need a new RMN engine to break away from the old look.
Agreed
I personally think we need to get those sprites changed, it's embarrassing those sprites even exist!....(but that would mean he would need professional experience drawing sprites).
We need something like this:

The only problem is would still be the overworld look...which means everything from XP and onwards will need to be scrapped...so in reality we need a new RMN engine to break away from the old look.
author=Kaliesto
I personally think we need to get those sprites changed, it's embarrassing those sprites even exist!
I'm afraid I don't quite follow your logic. Sure, no matter what RPG Maker you use, there will always be people who hate the look of the graphics, and perhaps for good reasons. But why exactly do you think it's "embarassing" those sprites exist?
Just for a moment, imagine a world where the RPG Maker sprite models had been entirely different, and what we now know as RTP and such were custom graphics that only appeared in one game they were specifically made for. What do you think would happen? Exactly, many people would say the default graphics sucked and those custom sprites were something new and great. I'm sure you have seen some of the more, let's say, unconventional art styles some games use, and no matter how odd they look, they are almost always praised while RTP is mocked.
I'm pretty sure the same thing would happen if the image you posted became the standard in RPG Maker. People would get bored of it quickly, no matter how awesome and flexible the ressources were. It's a side-effect of our fixation on visuals, I'm afraid.
A heart seeks forgiveness and redemption. What happens to said heart when there is none to be found? Would it not spiral into despair? Would that despair not lead to self-destruction? Yet, dignity and honor remain. This is why you stand against us. Not because we are "in your way", but because you are seeking a way to die with what honor and decency you have left.
...is what I was thinking a few moments ago. I may not enjoy the circumstances where this came from, but, I know it's usable.
LockeZ

I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
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author=Linkis
Well I might agree with you but did you think to give us any names of those great XP games....nnnnnooooooOOOOOOOO of course you didn't, Silent as always :)
I would try a few but need their names....WAIT !! are you going to name the games you made just to get a few more downloads on your record?? :) Hope you know I'm just kidding.
But what are a few of the better XP games in your estimation ?
Mine's not finished, but I think just looking at the screenshots would at least prove you wrong about the graphics!
Also! It's a simple fact that VX/Ace tiles are blockier than XP tiles. It's an engine limitation. Blah blah transparent autotiles blah blah third layer blah blah technical stuff.
I'm not saying RPG Maker XP is a good program or is easier to use. I don't normally recommend it to designers. But you don't have to fight against the engine as hard to make a game look pretty in it, so the games often end up with nicer graphics.
OK Locke, you've been subbed :)
But please, don't cancel or go on hiatus.
When I mentioned plain blockyness, I was talking about the XP games I've played that are out in an open field. Mostly plain green with few adornments. :) Just walking 3-4 screens, side to side with ALMOST nothing to find.
But please, don't cancel or go on hiatus.
When I mentioned plain blockyness, I was talking about the XP games I've played that are out in an open field. Mostly plain green with few adornments. :) Just walking 3-4 screens, side to side with ALMOST nothing to find.
LockeZ

I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
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author=LinkisI'll do my best!
But please, don't cancel or go on hiatus.
author=Linkis
When I mentioned plain blockyness, I was talking about the XP games I've played that are out in an open field. Mostly plain green with few adornments. :) Just walking 3-4 screens, side to side with ALMOST nothing to find.
Oh man, I know what you're talking about... You must have seen some really bad mapping there - which can make games in every engine look ugly. As you can see from LockeZ's game and others, it is not necessarily the case in all XP games, though.
Also:
author=LockeZ
I'm not saying RPG Maker XP is a good program or is easier to use. I don't normally recommend it to designers.
Exactly this. While I do use XP myself, I am fully aware that it lacks in a lot of areas. It has a few advantages, but if someone asked me what engine is superior in general, the answer would be: VX Ace, no contest.
author=Linkis
When I mentioned plain blockyness, I was talking about the XP games I've played that are out in an open field. Mostly plain green with few adornments. :) Just walking 3-4 screens, side to side with ALMOST nothing to find.
Linkis, that problem can be found on ALL engines you know.
And admittedly, I once did that as a supposed troll for the player. I added transfer events on all edges of an area, and made the map loop on all directions. So technically, you're just walking on 1 screen. Over. And over. And over...
But that was just a troll game, and I never published it. So the only player I ended up torturing was myself...
But please, nobody do this in an actual game.
Unless of course, if you want the player to suffer *evil laugh*
author=Corfaisus
I hate it when people do this. Why not put something interesting at the very beginning to make me care instead of falling back on "it gets better, don't worry"? There have been so many games that have tried this and ultimately failed to deliver anything more than "it's a game, play it". If you know you have the ability and time to revise something to make it better, why not do it? Because let's face it, I've only got so many hours a day to devote to playing a game, and if I'm not gripped early, why bother putting more time into it?
I agree as well and I made the game! If you don't like the initial part of the game then you're probably not going to like it later. I think what NS means is that we introduce the overarching story around arc 2-3 that carries throughout the game. But if we just skipped that first arc would you be as invested? Probably not because you wouldn't really care much about the characters. The first arc gives you time to see what motivates Shroud and Stoic and how they interact with each other and the people around them. It introduces the world and some of the lore. It also introduces most of the core combat mechanics and design philosophy of the game. So if you're not buying into any of this why continue?
It's something we've struggled with for sure. I feel like if you don't have a good hook early on then you're probably going to lose a lot of people. A lot of great shows and books do this though. I'm watching Ghost in the Shell: Stand Alone Complex and a lot of the early episodes are just focused on character and world building. The overarching plot doesn't kick in till a few episodes later and then it's mixed in with one-offs. If you don't like the one-offs I'm not sure I'd recommend watching the show because then you're probably not that interested in the world and characters.
Some shows are just instantly gripping though like Attack on Titan (Been watching a lot of anime lately) or Death Note. I guess it depends on the pacing you want to use. I actually like a slow burner because it can be pretty satisfying. But if I'm not buying into a show or game early on then I don't continue it. We're in an age where there are just too many options to waste our time on something we don't feel drawn to continue.