TAKE DOWN: INFINITY SHIFT ~FORUM RPG~
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"Believe me, I want to get off this damn island as much as you. But for all we know, we might be staying here for a while, so I thought it would be wise to get some food before setting off."
Kyle picks up the remaining apples and turns to Cadeon again.
"Yeah, let's go after those two. I don't really trust them to not do something stupid. Let's make sure they stay safe."
ACTION: Go along with Cadeon looking for the other two, while staying on the lookout for anything of interest.
Kyle picks up the remaining apples and turns to Cadeon again.
"Yeah, let's go after those two. I don't really trust them to not do something stupid. Let's make sure they stay safe."
ACTION: Go along with Cadeon looking for the other two, while staying on the lookout for anything of interest.
The Party
As the four of warriors meet up around midway between the cow-a-pult, you discover the obvious choice is the Ruins. Once ambling along toward this destination, you spy three things.
First of all, the cow landed on/in a window too high to reach. Secondly, the windows at all levels are out of reach. And lastly, there are two stone statues outside the main entrance. One of the statues' head is on the ground.

Since the only entrance is the front door, you all pile in.
Ominous words seem to hover above you that read:
"DUNGEON ONE - EBB OF TIDES"
After a moment, the words fade away.
The chamber you are in is fairly well lit, albeit dusty. There are six columns holding up the ceiling. Across the room you see a shining crystal that is spinning on the spot above a spot of light.
In the north-west and north-east corners are four identical ornate vases.
The north-most wall looks a little worse for wear.
There are two exits, East and West.

As the four of warriors meet up around midway between the cow-a-pult, you discover the obvious choice is the Ruins. Once ambling along toward this destination, you spy three things.
First of all, the cow landed on/in a window too high to reach. Secondly, the windows at all levels are out of reach. And lastly, there are two stone statues outside the main entrance. One of the statues' head is on the ground.

Since the only entrance is the front door, you all pile in.
Ominous words seem to hover above you that read:
"DUNGEON ONE - EBB OF TIDES"
After a moment, the words fade away.
The chamber you are in is fairly well lit, albeit dusty. There are six columns holding up the ceiling. Across the room you see a shining crystal that is spinning on the spot above a spot of light.
In the north-west and north-east corners are four identical ornate vases.
The north-most wall looks a little worse for wear.
There are two exits, East and West.

When in an unknown place, it's always a good idea to get a sense of your surroundings. The crystal was the most notable thing, but seeing his partner insvestigateing it, Kyle decided to leave that to him.
The cow had landed somewehre inside the ruins, on another floor. Though it was probably only a bunch of guts splattered across a room now, in no condition to be eaten. And as the human mind tends to want what it can't have, Kyle was now craving a steak.
But enough distractions. The new location needed to be investigated. There were two ways out of the room. The wall behind the crystal looked to be in poor condition, but still in a decent enough state to not crumble with a simple push.
ACTION: Look into Room 3.
The cow had landed somewehre inside the ruins, on another floor. Though it was probably only a bunch of guts splattered across a room now, in no condition to be eaten. And as the human mind tends to want what it can't have, Kyle was now craving a steak.
But enough distractions. The new location needed to be investigated. There were two ways out of the room. The wall behind the crystal looked to be in poor condition, but still in a decent enough state to not crumble with a simple push.
ACTION: Look into Room 3.
Belitte has a strange mania of breaking vases to see what is inside them Action: Beliette throw all the vases in the corner against the wall in order to get rupees. She goes back to normal, and decides to follow Kyle.
Cadeon let out an audible harrumph as again he watched his companions wandering off on their own doing their own thing, without a care for they surroundings. Seeing as how the most prominent facet to the room was the crystal, he decides to back up the black-garbed man as he wanders towards the crystal, captivated by its brilliance. Following him warily - although not too closely - Cadeon keeps an eye out for traps or other incongruities, and readies himself to act at a moments notice. He clutches his glaive tightly.
ACTION: follow Augura at a distance as he approaches the crystal, keeping an eye out for anything suspicious.
ACTION: follow Augura at a distance as he approaches the crystal, keeping an eye out for anything suspicious.

BELIETTE
ACTION: Beliette throw all the vases in the corner against the wall in order to get rupees.
RESULT: +8 Rupees!


KYLE, BELIETTE
ACTION: Look into Room 3. Beliette follows him to peek too.
RESULT: You see this:


CADEON
ACTION: Keep an eye out for anything suspicious.
RESULT: You see nothing out of the ordinary. It is my all visible assessment, a really old temple of some kind.


AUGURA and CADEON
ACTION: Augura touches the crystal while Cadeon follows him at a distance.
RESULT: The crystal spins faster and faster, emitting a bright red glow! There is a sound of glass tinkling on the floor, and a hologram of an evil-looking clown appears before you.

An unseen person pipes in here, "Kefka, sir! The camera is rolling!"
"Is it?" The clown peers toward you both. "Well good! Ahem--! Welcome, Champions of Darkness! To the harrowing chambers in my personally designed dungeon, the Ebb of Tides! Find your way to the heart, and just maybe you'll find yourself on, say, an Airship? Hmm?"
Again the clown leers at you.
"Fail me, and the entire dungeon will collapse in on itself. You have one hour, my little toys! Uweee hee hee hee hee! Tick tock!"
At once, the hologram turns off. Behind you, the only exit slams shut. As you stand there, light in the chamber stamps firmly out, as windows everywhere are sealed tight with metal panels.
In the dark gloom, only the glowing red crystal is your light.

Would you like to Save your progress?
YES
NO
"What an eccentrically vile jester of darkness," Augura mutters, "I should have known no good would come of that."
Action: Peek into room 2.
Action: Peek into room 2.
"Finally! Some direction!," exclaims Cadeon. He then notices the strange state the back wall is in.
ACTION: Inspect the back wall.
OOC: YES, save game!
ACTION: Inspect the back wall.
OOC: YES, save game!
As Kyle approached the next room, he heard a strange voice, seemingly mocking the group. He listened, and at the end of the speech the doors and windows slammed shut. The voice's last words echoed in Kyle's head. One hour. And now there was even less light in the room.
Luckily, there was a square hole in the ceiling of the next room that allowed some light to fill the room. In the middle of the room were some cubic structures with wat seemed like bird heads decorating them. There didn't seem to be any obvious traps in the area, and with a countdown ticking, there wasn't really that much time to dust it carefully.
ACTION: Inspect the boxes in the center of the room.
Luckily, there was a square hole in the ceiling of the next room that allowed some light to fill the room. In the middle of the room were some cubic structures with wat seemed like bird heads decorating them. There didn't seem to be any obvious traps in the area, and with a countdown ticking, there wasn't really that much time to dust it carefully.
ACTION: Inspect the boxes in the center of the room.
author=CyberDaggerYou saw boxes because of the perspective, not necessarily what there actually is. Also, the windows all closed shut, you can no longer see into Room 2 or any room except by the dim light of the crystal.
there was a square hole in the ceiling of the next room that allowed some light to fill the room. In the middle of the room were some cubic structures with wat seemed like bird heads decorating them. There didn't seem to be any obvious traps in the area, and with a countdown ticking, there wasn't really that much time to dust it carefully.
author=FlyingJesterSame goes for you.
Action: Peek into room 2.
"well maybe this rooms have some connections with the other and the wall" Action Belliete starts to get the information she gets and the one from kyle gets as well, and go share it with the others."
(This is kind of dumb since well you are going to reveal what is happening, but I don't have anything better and sounds like something the character will do)
Edit: I can't see the other rooms but I can go to the others right?
(This is kind of dumb since well you are going to reveal what is happening, but I don't have anything better and sounds like something the character will do)
Edit: I can't see the other rooms but I can go to the others right?
author=MrChearlieYou can go in, yes.
I can't see the other rooms but I can go to the others right?
If anyone wants to amend their actions, go ahead. There's not much I can post at this point except, "nothing happens."
AMMENDED ACTION:Walk carefully into room 3, trying to reach the center of the room and the box-like objects, feeling his way until he can touch something.

BELIETTE
ACTION: Ammended Action: Push the boxes, Edit: as a blind woman
RESULT: Pushing blindly, you do not see what you are doing, and it feels like the box is impossible to move.

AUGURA
ACTION: Carefully enter room 3.
RESULT: It is too dark to see. You are in a dark room. Behind you the red light creeps slightly in. Enough to see the lurching figure approaching you.

CADEON
ACTION: Inspect the back wall LIKE A MOFO
RESULT: The backwall is falling apart. You could probably blow it up with some explosives or magic.

KYLE
ACTION: Walk carefully into room 3, trying to reach the center of the room and the box-like objects, feeling his way until he can touch something.
RESULT: You bump into Augura who is ahead of you, knocking him into whatever was approaching. After a brief confusing tumble, the both of you adjust ever-so-slightly to the red light gloom. As you all stand, you find that a skeletal figure bars your path into the main room.
Battle!

Skeleton
(HP does not come into play, this RP's battle outcome will be played out in semi-realistic terms, all things considered.)
(Beliette, Augura, and Kyle can act. It will take Cadeon 1 turn to reach them, but he is also unaware of the situation.)
As Kyle's eyes adjust to the darkness, he can see an animated skeleton in front of him. Undead creatures are really not his area of expertise. In fact, this was the first time hw was faced with one of the undead. Still, while his knowlege about the undead was nowhere near his knowlege of beasts, he did know a few facts about them.
One of those facts was that undead with more flesh remaining are of better quality. What was in front of him was a mere skeleton, moved only by the magic that was animating it, with no muscles to add power or precision to its movements. As far as undead were concerned, this one was pretty much of the lowest quality possible. Maybe it had been animated as a more useful zombie, but corpse animation magic does not stop the decomposition process. After enough time passed, all that would remain would be bones held together by magic.
Though the enemy being a skeleton did make things hard for Kyle. His bow was useless, as arrows wouldn't be able to pierce the bones and they could just fly off between two of them is it was a particularily unlucky shot. His sword, as a slashing weapon with balanced weight, wouldn't be able to do much damage to bones either. The perfect weapon for this situation would be something blunt and weighted at the striking end, capable of shattering bone. A mace.
Still, Kyle would have to make do with what he had avaliable. On closer analysis, the skeleton had armor, but with key parts of it missing, including the chest parts. It was apparently left-handed, armed with an old rusty sword and carrying no shield. This revealed a gaping hole in its defense, something Kyle could take advantage of. He drew his sword from its sheath, with a plan of attack formulated.
ACTION: Kyle dashes towards the skeleton's unprotected right side, outside of the reach of the skeleton's sword, and attempts to strike the skeleton's center of gravity, using the force from both his arm swing and his sprint, hoping that the force of the impact would knock the skeleton off balance, possibly even damaging it, like knocking a bone off its joint.
One of those facts was that undead with more flesh remaining are of better quality. What was in front of him was a mere skeleton, moved only by the magic that was animating it, with no muscles to add power or precision to its movements. As far as undead were concerned, this one was pretty much of the lowest quality possible. Maybe it had been animated as a more useful zombie, but corpse animation magic does not stop the decomposition process. After enough time passed, all that would remain would be bones held together by magic.
Though the enemy being a skeleton did make things hard for Kyle. His bow was useless, as arrows wouldn't be able to pierce the bones and they could just fly off between two of them is it was a particularily unlucky shot. His sword, as a slashing weapon with balanced weight, wouldn't be able to do much damage to bones either. The perfect weapon for this situation would be something blunt and weighted at the striking end, capable of shattering bone. A mace.
Still, Kyle would have to make do with what he had avaliable. On closer analysis, the skeleton had armor, but with key parts of it missing, including the chest parts. It was apparently left-handed, armed with an old rusty sword and carrying no shield. This revealed a gaping hole in its defense, something Kyle could take advantage of. He drew his sword from its sheath, with a plan of attack formulated.
ACTION: Kyle dashes towards the skeleton's unprotected right side, outside of the reach of the skeleton's sword, and attempts to strike the skeleton's center of gravity, using the force from both his arm swing and his sprint, hoping that the force of the impact would knock the skeleton off balance, possibly even damaging it, like knocking a bone off its joint.

















