FIRE EMBLEM - SENJUTSU-TEKI FŌRAMU RPG
Posts
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
author=Marrend
Speaking of next turn, I'm going to be away all of tomorrow. I'm not sure how fast things will be processed for this game, but I'd be okay with waiting at P-9, waiting at N-9, or helping to go after the Bandit at N-4. Whatever the party thinks is best.
You two may pick Oharu's action this round, but we'll wait for Marrend to come back for turn 3.
I'd like Oharu to wait right were she is. If a bandit closes in and attack her she will counter and I will also attack.
I would like to do the same as Avee because I am gourd's proxy also I would like it to be my turn thanks
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Your time will come, ivory. Just... not this battle. Okay, I'll be making Oharu wait on P9.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Honey Boo Boo attacks Bandit on P7!
Damage:8 Hit:100% Crit:0%
8 Damage to Bandit! Bandit dies!
30 Exp to Honey Boo Boo! 60 to level up!
Equipment durability:
Attacker:

Enemy phase:
Bandit on K8 moves to O9, and attacks Oharu!
Damage:7 Hit:84% Crit:0%
7 Damage to Oharu!
Oharu counterattacks!
Damage:8 Hit:74% Crit:3%
8 damage to Bandit!
10 Exp to Oharu! 90 to level up!
Equipment durability:
Attacker:
Defender:
Bandit on J10 moves to N9!
Soldier moves to D7!
Blake waits!

It is now player phase.
-Goal: Seize the passage. (Have any unit make it to the white marker.)
-Moving a unit to a house (farm) will trigger a cutscene, usually with an item as reward.
-If you are standing next to a friendly character, you can trade with them. You can give as many items as you'd like to the other player and/or receive as many as you'd like, as long as neither character holds 6 or more items at once. If you initiate a trade, you cannot attack on the same turn.
Damage:8 Hit:100% Crit:0%
8 Damage to Bandit! Bandit dies!
30 Exp to Honey Boo Boo! 60 to level up!
Equipment durability:
Attacker:
Iron sword 43/46
Vulnerary 3/3
Vulnerary 3/3

Enemy phase:
Bandit on K8 moves to O9, and attacks Oharu!
Damage:7 Hit:84% Crit:0%
7 Damage to Oharu!
Oharu counterattacks!
Damage:8 Hit:74% Crit:3%
8 damage to Bandit!
10 Exp to Oharu! 90 to level up!
Equipment durability:
Attacker:
Iron axe 44/45
Defender:
Iron lance 44/45
Bandit on J10 moves to N9!
Soldier moves to D7!
Blake waits!

It is now player phase.
-Goal: Seize the passage. (Have any unit make it to the white marker.)
-Moving a unit to a house (farm) will trigger a cutscene, usually with an item as reward.
-If you are standing next to a friendly character, you can trade with them. You can give as many items as you'd like to the other player and/or receive as many as you'd like, as long as neither character holds 6 or more items at once. If you initiate a trade, you cannot attack on the same turn.
Ok let's discuss our next move until Marrend returns.
I could terminate the Bandit in O9 and then wait for the other Bandit to take his place and suffer the same fate. Oharu would probably need a Vulnerary application at that point.
Someone should go and check that farm too, so if you guys would rather go and beat the enemies I will volunteer.
I could terminate the Bandit in O9 and then wait for the other Bandit to take his place and suffer the same fate. Oharu would probably need a Vulnerary application at that point.
Someone should go and check that farm too, so if you guys would rather go and beat the enemies I will volunteer.
my character isn't in the game yet. he is simply too powerful to be introduced until chapter 29.
Well, I'm back, but I'd like an update on character status as well as our opponents, please. Also, I would like to know if it's possible to perform an attack-move action. I suspect the answer is "no", but I figure it can't hurt to ask.
What I'm thinking right now is that since I think Oharu is the only one hurt (This is the main reason I want to see character status), she would attack, then move out of the way. Honey Boo Boo would take her place, then then strike. If the Bandit is dead after that, fine. We would wait for for the next one to come over the bridge. If not, Avee polishes off the job.
Of course, if an attack-move is not possible, I think a viable alternative is for Oharu to get to the town, and see what happens there. My best guess is that the townsfolk would give out a Vulnerary. If this guess is correct, Oharu would use a dose on the journey back. In the meanwhile, Avee and Honey Boo Boo would take care of the bridge. I'm guessing that, by the time I get back to my allies, the Bandit at N-9 would have been dealt with, and soldier at D-7 would be on the bridge. In the case that something completely different happens in that town than what I suspect, Honey Boo Boo should be prepared to heal somebody.
*Edit: Crap. Combat results are part of an interim phase. Yeah, there's no way an attack-move is possible with that mechanic. Yeah, that alternative I presented is looking like the best move I'm seeing.
What I'm thinking right now is that since I think Oharu is the only one hurt (This is the main reason I want to see character status), she would attack, then move out of the way. Honey Boo Boo would take her place, then then strike. If the Bandit is dead after that, fine. We would wait for for the next one to come over the bridge. If not, Avee polishes off the job.
Of course, if an attack-move is not possible, I think a viable alternative is for Oharu to get to the town, and see what happens there. My best guess is that the townsfolk would give out a Vulnerary. If this guess is correct, Oharu would use a dose on the journey back. In the meanwhile, Avee and Honey Boo Boo would take care of the bridge. I'm guessing that, by the time I get back to my allies, the Bandit at N-9 would have been dealt with, and soldier at D-7 would be on the bridge. In the case that something completely different happens in that town than what I suspect, Honey Boo Boo should be prepared to heal somebody.
*Edit: Crap. Combat results are part of an interim phase. Yeah, there's no way an attack-move is possible with that mechanic. Yeah, that alternative I presented is looking like the best move I'm seeing.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
No, indeed, actions happen after moving. Only a character on horseback can finish their movement after their action, but not if the action is attacking.
About the damage happening in an interim phase, if for instance two people target the same bandit, and the first kills him I will put the phase on hold and allow the second person to do a different action.
Oharu has 15 HP, the bandit has 13 HP. All others have full HP. In future battle results I'll include the HP.
About the damage happening in an interim phase, if for instance two people target the same bandit, and the first kills him I will put the phase on hold and allow the second person to do a different action.
Oharu has 15 HP, the bandit has 13 HP. All others have full HP. In future battle results I'll include the HP.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I forgot to mention this, but you cannot use items on anyone but yourself. If Oharu wants to use Honey's vulnerary, either of them will have to trade with the other.
I can stay at O8 and defend the bridge with Honey Boo Boo while Oharu checks the town. Just make sure she comes back in time to tackle the boss since she's a lance wielder.
I attack the Bandit in O9
I attack the Bandit in O9
author=Jeroen_Sol
I forgot to mention this, but you cannot use items on anyone but yourself. If Oharu wants to use Honey's vulnerary, either of them will have to trade with the other.
What? Items don't have a range of one? That's lame. Well, if that's the ruling, we got to work around it.
Anyway, need more in-character posts:
author=Oharu
I loathe to leave the front lines like this, but if the village has medicine we can use, we may find that we will need it. Honey, if you don't mind, get into position and smite that bandit!
MOVE O-5, WAIT
author=Marrendauthor=Jeroen_SolWhat? Items don't have a range of one? That's lame. Well, if that's the ruling, we got to work around it.
I forgot to mention this, but you cannot use items on anyone but yourself. If Oharu wants to use Honey's vulnerary, either of them will have to trade with the other.
Pretty sure that in fire emblem games, you can immediately use an item after trading it. so if you're right next to someone with a vulneray, you're good to go. just to prevent people from healing others with herbs from 2000 miles away.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Avee attacks Bandit on O9!
Damage:13 Hit:79% Crit:2%
13 Damage to Bandit! Bandit dies!
30 Exp to Avee! 70 to level up!
Attacker: HP: 29
Gourd, you may post a new action.
Damage:13 Hit:79% Crit:2%
13 Damage to Bandit! Bandit dies!
30 Exp to Avee! 70 to level up!
Attacker: HP: 29
Iron axe 44/45
Gourd, you may post a new action.

















