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The game I'm working on can be summed up as this
"Learn magic to save trees"
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."

The world is freezing; stop it.
Let me try this:

Beautiful Escape: Dungeoneer
Make people like you, then torture them.

Marvel Brothel
Make money by whoring out super heroes.

Polymorphous Perversity
Make a lot of strange sex until something starts making sense.

Become a hero, and then realize it's no big deal.

Synchronize your dancers to please the devil.

Nightmares of Jumping Bunnies
Run away from bunnies.

Those are disturbingly accurate.
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
Games actually have 1 sentence short descriptions in the database, so if people have good ones for their own games they should probably put them there. It's what shows up next to the thumbnail of your title screen when someone searches and gets your game as a result.
Was Built From Pixels Up
I cheated on my project's short description and made it two sentences!! D:

Amnesiac, weight-lifter and boy of the wolves conspire to overthrow lunatic clown
Escape from a dungeon in different ways to learn how to Think Outside the Box.

Stranger than Fiction- translate alien scriptures to uncover a larger story.
For Mors Terrae: The end of all things is imminent.
For Innkeeper's Diaries: Keeping an Inn can be fun?
For IRM: Learning is fun.

For Pursuit (a project I've not posted here): Love is complicated and life is hard.
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