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RMN ISLAND: YOU CAN STILL JOIN, MMKAY

Posts

Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
...you're not my Bimbo Gravekeeper, to whom I was speaking when I said find more minions. :P

Why does everyone assume Reginald is talking to them? He's far too busy for you peasants. Kingdoms don't build themselves, y'know.
author=Trihan
...you're not my Bimbo Gravekeeper, to whom I was speaking when I said find more minions. :P

Why does everyone assume Reginald is talking to them? He's far too busy for you peasants. Kingdoms don't build themselves, y'know.


(.....Oops. Sorry. >.< Fixed it.)
Nightowl
Remember when I actually used to make games? Me neither.
1577
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I attempt to turn the cargo plane's husk into a plane wreck themed fast food restaraunt, named Jet Burger. Entrees will include Crash'n'Burn Hot Wings, and the triple-decker Jumbo Jet Burger. We will have airline peanuts instead of french fries.

But, when I begin searching for materials to help build our wonderful idea, I realize the island is calling to me. I go out into the wilderness, and listen.

(I just now changed my avatar back to what it was a year ago. SUSPICIOUS)
Nightowl
Remember when I actually used to make games? Me neither.
1577
Jet Burger would be otherwise a good idea if the plane wreck was little more than a pile of scrap. Also, we lack deep fryers and other fast food appliances.

Also, ask LockeZ why he's running off. Follow him if he doesn't respond.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
"The island is calling to me, Nightowl. I know I'm here for a reason."
Nightowl
Remember when I actually used to make games? Me neither.
1577
Let the ex-sausage god run away and continue looking for more companions and a lone fast food restaurant
I believe that's everyone, and all of the actions.
Round 8!

I went overboard...

LockeZ
(2) (5)

You attempt to turn the plane wreck site into a fast food restaurant, but it's in such bad shape that you only manage to make a singular metal plate stick out of the ground on both sides. It gives it a military type look you feel, though it's not big enough for a fast food joint unless you wanted to cater to penniless rodents. You think about redoing it when suddenly you hear something... A voice? Was it the island calling to you? You black out. when you wake up, you think you vaguely remembered talking to Nightowl, but you're not sure. Regardless, you look around your new location and try to gain your bearings. You appear to have woken up in a very, VERY strange cave system - the gravelly rainbow floor is moving, though not threateningly. Sort of like you're on top of some weird multi-colored stones that happen to be floating on water, though there are so many, when your foot sinks into it you can't reach the water. The walls are pretty narrow getting wider at the top, though most of the light is coming from a glow underneath the floor. There are many large crystals jutting out of the wall which look beautifully unnatural. There doesn't appear to be any obvious entrance or exit. How'd you get in here? You try climbing the wall, but it's too sleek and the crystals are too far up for footholds. When you give up and fall from the mere foot you made up the wall, the floor suddenly starts swallowing you! Kicking into adrenaline mode, you literally kick. And scream. But no one can hear you down here. Suddenly you hear the island's desire manifest itself into words.
"Kill them. Kill them all... The many tribes of this island must be destroyed for nature to return to its perfection. And the others like you, LockeZ... They must die...all of them..."
A dark, clawed hand reaches for you. The hand of destruction. In your state, you hear another voice. One of an angel.
"The shadow that pursues the others like you, LockeZ... It has its sights set on two at a time, but they need your help! Without your help, they will suffer a long and perilous journey, and they are liable to die more easily. Destroy the shadows and save them!"
The hand of a beautiful woman reaches out for you. Both of the hands are struggling to grab your inner potential. You're sinking fast and you must reach out to ever be saved by one of these two. Who do you reach out to? Or perhaps...will you reach at all?

::Items::
Pact: Nightowl (+1 Recruiting when in same section or when location is unknown)
1x Cowboy Duds
1x Rainbow Rock (+1 Luck)


::Status::
-Within the Judgement Strait-
Drowning in stone!
A cowboy sausage god. Has an unshaven face and seemingly stern looking face.
Still probably tastes good.

Nightowl
(2) (3) (5) (6)

First thing's first: Looting! You search the wreckage one last time, but find nothing. Gee, that pink-haired girl sure did get your plane good... Suddenly, LockeZ folds a metal scrap for whatever reason then starts walking off for no apparent reason. You try to stop him, but when he turns around he has glowing red eyes and he hisses at you. Then he starts floating away purposely. The pact is still in effect however. You shrug it off and look around for an abandoned fast food palce, but never find one. You do however find a sparsely employed, secluded restaurant called the "War Spittoon" which is very close to The Divide. There are two muscle-bound soldiers who look extremely normal considering the island, though you notice they're gigantic when you approach. They're spitting on the entrance way, much to the dismay to the owner with a very...phallic nose. It doesn't look like he's very keen on confronting the bullies. Shrugging, you walk behind it and notice huge piles of sponges. You're reluctant to look through them for a Sponge Warrior, but Jennifer jumps right in.
"SPONGE!" she yells.
She starts eating them, so you look away for a second when you hear a
"JHIKOLLIPHA!!!"
Jennifer yelps and you look again to see two sponges wriggle out of Jennifer's grasp and then slink up her leg. One has a mini missile launcher attached to it. The other is equipped with an automatic can opener of death. Fueled by the success of getting two new friends, you try to make more by smashing two mudpuppies together. It doesn't quite workout so you throw all of them into the ground where they smush together nicely. You've made a mudhound! However, you have no more mudpuppies left. You turn back to the War Spittoon.

::Status::
-Behind the War Spittoon by The Divide, Regicidal State of Ass-Spooning-
Shown up by a gum-chewing girl forever more~<3
A spunky go-getter who can't operate pants!

::Items::
Pact: LockeZ (+1 Stealth when in same section or when location is unknown)
Companion: Jennifer Aniston (+2 Recruiting)
Companion: Mudhound; the Bane of Clean Floors (+1 Movement, +1 Combat)
Companion: ???? the Can-opener Sponge Warrior (+1 Gathering)
Companion: ???? the Missile Launcher Sponge Gladiator (+1 Combat)
Bidet Pipe (+1 Combat Roll)

Wildwes
(2) (4)

You find the carpet well enough, but the puppy eludes being found for a time. Then, you realize it's following the big-chested woman who had just left. "Come on, Wessy! We have to get him before that bimbo notices such a cute thing following her! You nod and hop on the shag carpet with Yodeel. She hugs you from behind, and you're off! You blast past the weirdo who's casually chatting with the inanimate objects and send him flying onto the ground. You manage to catch up with the woman, but are in awe of the sight before you. An army of large chested women are upon you and the one you were chasing are looking at you...they don't look too happy either. The one holding your puppy is emanating black smoke...could that be the shadow in disguise? Gee, it sure doesn't like you... The army rushes toward you with no mercy! Will you cut down their numbers or will you NOPE the heck out of there?

::Status::
-The Deep Dahlariah Forest of the Reginaldia Kingdom in Honeprop-
Being hunted by your shadow...
Unable to talk
Your companion, Link, is in danger of dying!

::Items::
-$50-
Generic Sword (+1 Combat)
Generic Bow x5 Arrows (+1 Combat when used)
Adventurer's Clothes (+1 Competition)
Companion: Rock Suit Norman (+1 Combat/Defending Rolls, -1 Movement Rolls)
Companion: Yodeel the PIMP ( +1 Persuasion, +1 Competition, -1 Recruiting)
Companion: Hump-Mat the Flying Shag Carpet (Allows for free movement between sections of the island, +1 Movement)
Companion: Link the Naive Puppy (+1 Luck) {DANGER!}

Solarlune
(1) (1)

You punch that door which only succeeds in reopening your bloody knuckles. You rap them up with some nearby cotton candy on the nearby walls. The witch must have heard that because you suddenly hear someone stomping down the stairs. Scrambling, you frantically look around for the key. You search on the wall in the chairs... No, no! You can't find it! You break the everything you can find in desperation. You then leave the living room and on your way back into the entrance, you find yourself face to face with the witch. And she has a knife... You grip your sword, but the bloody knuckles make it impossible. so, you throw a punch at her. It never lands. Swiftly, she stabs you in the abdomen and the shock knocks you. Upon waking up, you find yourself hung from some laffy taffy rope over a boiling hot pot of melted Sour Patch Kids! You're bound at your hands and seem to sway a lot when you move your legs. There's a metal grating with a door accessible from it below and slightly ahead of you. The witch isn't immediately visible, but there's another mirror on the grey wall opposite the grating. You suspect it's a reverse mirror...
And then you hear her voice.
"Answer my questions three, or else you'll be fried like food at McD's!"
Her questions are actually riddles.

"What can you catch but not throw?"

"Give me food, and I will live; give me water, and I will die. What am I?"

"The man who invented it doesn't want it. The man who bought it doesn't need it. The man who needs it doesn't know it. What is it?"

You feel that getting just one of them wrong would be a bad idea. Of course, you still have your stuff. Perhaps playing her game isn't your style. Though, there may be a reward in it if you can manage to win!

::Status::
-In the lovely plump witch's house in Meadow of Morons-
Bleeding Knuckles (Feel tough! -1 Combat, +1 Defending, + 1 Recruiting; Lasts 3 turns)

::Items::
Plumber's Clothes (+1 Competence)
Bone Sword (+1 Combat Roll, +1 Persuasion)
Chocolate Floor Chunk (+1 Defending, -1 Movement)
Cookies~<3 x6 (Good if you need energy)
Petrified Witch's Broom (This would allow you to travel from section to section of the island if it wasn't petrified...)

Dudes
(2)

You grab her hand and he stands up promptly after. Jeffrey groans loudly, but bears it. The girl smiles at you and you beam right back to her.
"Since you're going to help me, just take everything on the mat!" she says sounding dazed. You roll up the stuff and hang it on the sheath for Jeffrey. The creepy girl leads you out the tent and starts walking into the desert. Jeffrey is not liking getting even more sand in his eyes, but you tell him to suck it up. You walk in silence to your destination: a small shrine with a girl's name on it: Maria; The Dirtiest of Sanchezes. The flowers are a beautiful white variety that probably shouldn't grow in the desert. It's overlooking a canyon. You notice that the shirne still has a view of the town. Then, you see it. A giant ethereal castle appears above the cliff and is floating close enough to the ground to be entranced. You wonder if this is where her father went and turn to ask. But...she's not there. Gone with the wind. "Was that Maria, Jeffrey?" You ask your friend. You get no response though. You look down and realize Jeffrey is gone! You still have your other items however. You look to the castle. Did that girl run in there with Jeffrey so that she could save her dad? Justified or not, that's so not chill! You also get the idea she may have gone back into town or into the expansive desert. Or did she jump off the cliff?

::Status:
-On the other side of Deep Deep Chasm in Cleveland. At Maria's shrine-
A never soft dude.
Overheating, but the staff's presence is helping.
Missing a friend!

::Items::
Companion: Jeffrey the Talking Sword {Missing!}
Attractive Aviator Suit (+1 Persuasion Roll)
Pretty Chill Staff (Allows you to use ice and cold water magic, Also good for ice statues coincidentally.)

Reginald
Bimbo (5) Sutler (2)

You have a small picnic and chat with your companions that are chilling. It doesn't last long because some little kids come running by making "vroom" "vroom" sounds. They step on your cake, too, the wretches. You curse at them, and tell the girl to stop dragging her blanket on the ground. You wonder how bimbo is doing so you send the radish house to check up on her. It comes back and reports that the bimbo peacefully negotiated with them and they'll be here next turn. Until then, you can choose to explore or look for resources. And who knows? Maybe chilling some more will have its bonus.

::Items::
3x Mutilated Monkeys (Sponges love 'em)
Companion: GRABBLEWARB the Yellow Hunter Sponge (+1 Combat Roll, +1 Cleaning Roll)
Companion: DrunkerRoot Leg Red Turnip House (+1 Movement, +1 Defense Roll, Can fly to other sections quickly.)
Companion: Sutler (-1 Combat Roll, +1 Healing. Randomly gives you stuff if he's doing nothing.)
Companion: Bimbo Gravekeeper (Can build, delegate, and manage graveyard) {Scouting}
Clean Regal Clothing (+2 Recruiting)
Radish Scepter w/ Sutler's Scepter Warmer (+1 Combat Roll to allies, +1 Competence to allies: Renders you unable to fight but keeps you safe as long as your allies are alive.)

::Status::
In his very own kingdom of Reginaldia
The King of Reginaldia Kingdom!
Kingdom Population: 5
Nightowl
Remember when I actually used to make games? Me neither.
1577
Wait, so did the sponges join me or not?

Also, I might've already said this but sponges generally are like Doodlebob from Spongebob Squarepants; they can understand english but can't say anything beyond gibberish and occasional pidgin english.
(LockeZ, you better freakin' choose to save people instead of kill 'em all. I so don't want to be killed by my SHADOW of all things, seriously, this isn't Zelda 2.)

Save the puppy, don't save the puppy, save the puppy, don't save the puppy, I can't decide!

Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuummm............ I'll try to swoop in and grab Link from that bimbo. Whether or not that works I'm gonna hightail it out of there after my rescue attempt.
Yeah, you did Nightowl. You can name them too, I'm not sure I'd give them names that are up to snuff with Grabblewarb.

@Wildwes The shadow thing is only going into effect if he decides to save you. No shadows if he decides to destroy everyone. (Also bear in mind you have the equipment you bought)
Ohh, riddles now? You're making this too easy for me.

"You can catch a cold, but you can't throw it. Water will put a fire out, but food will still let it burn. No-one wants or needs a coffin... unless they're dead."

"Now, I realise I'm in no position to be making threats here, but I figure it'll be fun if I ask you some riddles. You know, to pass the time and all. So how 'bout solving my puzzles four? If you do, I'll never bother you again. I'll leave by the door."

"It grows in winter, dies in summer, and grows roots upward."

"There are four brothers in this world that were all born together. The first runs and never wearies. The second eats and is never full. The third drinks and is always thirsty. The fourth sings a song that is never good."

"There were five men going to church and it started to rain. The four that ran got wet and the one that stood still stayed dry."

"When one does not know what it is, then it is something; but when one knows what it is, then it is nothing."

Ahh, riddles... :)
Nightowl
Remember when I actually used to make games? Me neither.
1577
In that case, the sponge with mini-missile launcher will be SERGEANT BRAMBLE GARBABARPS and the one with automatic can opener will be MARMITE WABBLEGARPS, THE BANE OF CANS.

Enter the War Spittoon and see what's cooking. Also, attempt to ascend as the Heir of Fizz, after a lifetime of devoting your life to fizzy and sugary substances like Coca-Cola and Dr. Pepper.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
"My destiny is my own, spirits. I'm a free man, a wanderer, a rugged loner in this wasteland we call the wilds. Demon: destroy the essence of salvation! Guardian: save the essence of destruction!"

I grab the wrists of both hands, and force the hands of destruction and salvation to grasp each-other. I continue holding onto their wrists in the hope that they will rise out of the stone, or maybe teleport away and bring me with them.

If they disappear, then I will dive downward, into the abyss.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Reginald gets to chinchillin'

Grabblewarb is instructed to set up defensive perimeters after feeding on a monkey.
Sutler is to search for loot.
Bimbo Gravekeeper is to list the things she's able to build.
Dudesoft
always a dudesoft, never a soft dude.
6309
I'm q little confused where the castle is as opposed to me; but it doesn't matter--
If the castle is accessible from where I am, enter it
if the castle is in the canyon or over the cliff; use the Pretty Chill Staff to create a slide of ice (as I slide along it) like I'm Marvel's Iceman or Pixar's Frozone!
As soon as I enter the castle, pull off my sunglasses and admire the craftsmanship.


Judging from the fact that Maria vanished and was unseen from the shrine onward, I can only assume witchcraft. Jeffrey had better not be unscathed! I need him if I'm ever to save... her.
After climbing the stairs or whatever into the lobby, I check for enemies, with the Pretty Chill Staff at the ready, as well as my raptor hands (if those haven't melted in the desert). Should my staff not work to defend me, I can always claw my opponents!
When/if the coast is clear, take a moment to check out what's rolled in the matt as to assess my inventory better! (If I'm stuck running/fighting/whatever, forget this action)
~Round 9~

Nightowl
(2)

You decide to stroll into the Spittoon like a badass. It'd be better with cowboy clothes, but there were none on hand. There are several musty old tables in this western styled bar. You also notice wheels hanging from the walls and an actual opening at the top of the building - as if you were in an actual spittoon. You're glad they didn't go hyper realistic, it would be disgusting wading through saliva. At the table in the corner you see Sandler bots. It looks like they finally spread into this section of the island too. You walk up to the counter and put on your best cowboy accent. A girl is the bartender and cook.
"Is there a way I could work here, girl?"
"Well, can you serve Coca-Cola?"
"Yes, ma'am."
You're employed. But not for long. Soon, you spill your fizzy drinks all over her! What a klutz. She gets the Sandler bots to throw you in the mud outside - it doesn't help it's raining out again.

::Status::
-In front of the War Spittoon by The Divide, Regicidal State of Ass-Spooning-
Shown up by a gum-chewing girl forever more~<3
A spunky go-getter who can't operate pants!
All muddy...

::Items::
Pact: LockeZ (+1 Stealth when in same section or when location is unknown)
Companion: Jennifer Aniston (+2 Recruiting)
Companion: Mudhound; the Bane of Clean Floors (+1 Movement, +1 Combat)
Companion: MARMITE WABBLEGARPS, THE BANE OF CANS and Can-opener Sponge Warrior (+1 Gathering)
Companion: SERGEANT BRAMBLE GARBABARPS the Missile Launcher Sponge Gladiator (+1 Combat)
Bidet Pipe (+1 Combat Roll)

LockeZ
(5)

Pushing the two hands together, you make the angel and demon realize they were true lovers all along. They lift you out of the strange rock and up up up over the hole above the cavern. You realize that you were near an old science lab in a place that look similar to the Divide. However you are pulled up into heaven where you realize the two have already had a kid they named him Little Nicky, and they want you to travel with him. You're a lone wolf though, so you punch him in the face and jump from the heavens, landing in the science building. Within you find the pink haired girl from earlier. She's holding an explosive! Does she mean to blow up the place? Not cool, you wanted to explore it here. Speaking of here, you've found yourself in a computer lab. One of them is working but the rest are too decrepit and old to work. You have a strange whistle around your neck. And, the pink hair girl has fled the room, but left the bomb here. All of the windows are boarded and the door locked by the girl. Some of the white tiles are coming up - some even look like they were pried up. You're not sure when the bomb is going off, but you don't want to be here when it does!

::Items::
Pact: Nightowl (+1 Recruiting when in same section or when location is unknown)
1x Cowboy Duds
1x Rainbow Rock (+1 Luck)
Mysterious Whistle (This could do...anything. Perhaps it's a lifeline if you die?)


::Status::
-Within the Abandoned Scientific Center in the Regicidal State of Ass-Spooning-
About to be splattered all over the walls!
A cowboy sausage god. Has an unshaven face and seemingly stern looking face.
Still probably tastes good.


Wildwes
(2)

Wanting nothing more than puppy love, you attempt a swoop and run! Swooping in you easily snatch Link who is grateful to be saved... but you drop him since you weren't actually expecting to get him. He lands on a giant palm leaf and looks at you with sad eyes.
"What are you doing, Wes?! If we don't save him, who knows what'll happen to the little guy?"
You're having second thoughts but the shag carpet is still noping the heck out of there! "Wes! Wes! Turn BACK!" You telepathically tell her you can't which she picks up on. "Come on, you stupid thing! STOP!" You're not sure you want to turn back, so you make the carpet continue forward. Yodeel is crying quite a bit, but you continue on to the Clock Tower. The Clock Tower is located in the town of Manus. The shag carpet is tired by the time you get there so you walk into town. At the entrance is a wall set up for defense. There are two guards at the exit.
"Halt! You can't come in here! There has been a terrorist attack on the Clock Tower!"
Reading your mind, Yodeel says:
"We could probably help you get the criminal!"
"It's too dangerous for civilians, please leave."
You decide you'll figure out who was attacking the Clock Tower yourself. First you'd have to sneak in though. There's a dumpster by the guard house you could climb on top of and get in, but you'll need a distraction!


::Status::
-Outside Manus in Honeprop-
Being hunted by your shadow...
Unable to talk
Your companion, Link, has left your party!

::Items::
-$50-
Generic Sword (+1 Combat)
Generic Bow x5 Arrows (+1 Combat when used)
Adventurer's Clothes (+1 Competition)
Companion: Rock Suit Norman (+1 Combat/Defending Rolls, -1 Movement Rolls)
Companion: Yodeel the PIMP ( +1 Persuasion, +1 Competition, -1 Recruiting)
Companion: Hump-Mat the Flying Shag Carpet (Allows for free movement between sections of the island, +1 Movement)

Solarlune
(4)
"I see you answered my riddles three, but this where it only starts with me!
The answers to your riddles four aren't even close to a legitimate chore!
Water, Earth, Fire, Wind here's where my fun begins
An icicle grows in winter dies in summer, your riddles are but a bummer,
Yes that one man was in a casket, oh dear I think I blew gasket
The answer to that last one...oh dear...I was having fun... but I think you won.
I will guess though- a riddle - no?

You can feel her smirking at you.

"Though, my lord did tell me a few of those. Why, he did have an excellent ring!"

The witch comes out of the door and glares at you, looking you up and down. Then she paces a little bit, looking quite worried. She stops in front of you and turns toward you. An expression of admiration crosses her faces and she snaps. At that, your rope breaks and you magically float to safety on the grating.

"You're amazing it is true, it makes me somewhat blue
I must go with you, to make my skills shine like new!"

She snaps again and the broom you obtained flies away from you, casually, she sits on it and floats slightly above the air. She wriggles her nose causing the door to open. With her pointing at the door, you don't even want to walk through it, but you do. You find yourself back outside her house, though this time with your new companion. The eyes are still here and the tree staircases remain as well. Ugh, that singing is the worst.

::Status::
-Skynyrd Swamp in Meadow of Morons-
Bleeding Knuckles (Feel tough! -1 Combat, +1 Defending, + 1 Recruiting; Lasts 3 turns)

::Items::
Companion: The Witch, no need to know her name! (Can cast magic, +1 Luck)
Plumber's Clothes (+1 Competence)
Bone Sword (+1 Combat Roll, +1 Persuasion)
Chocolate Floor Chunk (+1 Defending, -1 Movement)
Cookies~<3 x6 (Good if you need energy)
Witch's Broom (Allows you to travel sections of the island freely!)

Dudes
(5) (3)

The stairs are accessible from where you are since the stairs are extended to the ground, so you courageously saunter up the steps of the castle and push the large ethereal doors open. Despite appearing to not even being there due to their transparency, the door feel metallic and cold. The light the castle is harboring within blinds you as the entrance becomes accessible. It's so blinding you lose sense of where you are and feel yourself falling. But, when it finally stops blinding you, you find yourself sitting in the black and white checkered tile ground within the castle. Looking up, you notice that hanging from the almost cavernously big ceiling is a very crystal blue chandelier. In front of you is the colossal set of stairs complete with a dark blue carpet that ends on both ends of the steps. It's so cold in here that your claws, which were melting, have now solidified again into an Ever Blue Claw. Combined with the power you can feel this place lending you, you are now able to retract the raptor claw into your body and let it out again at anytime for use as a weapon. There are two large arch ways on the east and west walls of the room and the main door on the south wall. You feel that you won't be able to leave this place without Jeffrey. Finally, you stand up. Pretty Chill Staff in hand, and Ever Blue Claw...in...hand, you explore the room you're currently in and realize there are monsters here! Behind the staircase is some kind of machine that is seemingly producing them. There's a glass ball container attached to it - you surmise that the creatures must be created with sand. Regardless, you decide to take out some of them. They're a dark blue dinosaur head-esque animal with bright scars on top of them. They have no body save for 4 spindly legs allowing them to climb walls and move quickly. They're pretty short and round, so you freeze one of them into a solid ice ball and roll it into a formation of them. Strike! You demolish them pretty easily and the main room is clear of monsters for now - at least until that machine starts making more. You break the sand ball attached to the machine and it seems to do the trick. You feel proud of yourself until... "Teehee..." you hear a disconcerting laugh. It sounds like the girl from earlier. Is she taunting you? You decide to shake it off and head up stairs. At the top you can go either right or left, the left has three doors and another staircase at the end. The right has a collection of monsters, one door, and a monster generator at the end of the hall. You decide to take now to open up the blanket containing your new items. You were being clumsy, so you lost two items falling down the stairs. (All other items added to inventory.)

::Status:
-On the other side of Deep Deep Chasm in Cleveland. Maria's Ice Castle-
A never soft dude.
Very comfortable temperature wise
Missing a friend!

::Items::
Companion: Jeffrey the Talking Sword {Missing!}
Attractive Aviator Suit (+1 Persuasion Roll)
Gentleman's Top hat (+1 Recruiting)
Pretty Chill Staff (Allows you to use ice and cold water magic, Also good for ice statues coincidentally.)
Steroid Staff (Allows you to use the magic of flames and smoke through channeling your masculinity)
Ever Blue Claw (+1 Combat, +1 Climbing)
x1 Very Large Sandy Mat
x1 Sword Sharpener (One use, adds +1 Combat to swords)

Reginald
Grabblewarb (4) (3) Sutler (2)

Seemingly an army of people march into your kingdom. After you count them all (there are 50) you tell them all to just chill on the grass and bow to you or something. They'll be good for waging war and building things. They're also wonderful additions to the overall population of your kingdom.

Snatching a monkey from your inventory, your faithful sponge takes a much deserved lunch break. Afterwards he finds some thorned bushes. After destroying them, Grabblewarb sticks them to the fences on the outer reaches of your kingdom using the liquid he excretes. It'll work, however you're not to keen on having sponge juice on your fences. Bimbo is happy to explain what she can build.
"I can expand your turnip castle and upgrade your fences or make them even more far reaching. Also, I can build houses for your citizens by the castle or in the graveyard. A statue in your likeness is also a possibility. However, I need marble to make the statue. I'm fairly certain there is enough in the shoals off the coast of the Meadow of Morons." Sutler failed to find any treasure, unfortunately. He does, however, have a record of his adventure!

::Items::
Companion: GRABBLEWARB the Yellow Hunter Sponge (+1 Combat Roll, +1 Cleaning Roll)
Companion: DrunkerRoot Leg Red Turnip House (+1 Movement, +1 Defense Roll, Can fly to other sections quickly.)
Companion: Sutler (-1 Combat Roll, +1 Healing. Randomly gives you stuff if he's doing nothing.)
Companion: Bimbo Gravekeeper (Can build, delegate, and manage graveyard) {Scouting}
Clean Regal Clothing (+2 Recruiting)
Radish Scepter w/ Sutler's Scepter Warmer (+1 Combat Roll to allies, +1 Competence to allies: Renders you unable to fight but keeps you safe as long as your allies are alive.)
2x Mutilated Monkeys (Sponges love 'em)

::Status::
In his very own kingdom of Reginaldia
The King of Reginaldia Kingdom!
Kingdom Population: 55

Sutler Records:
::Robot Swag::
After you sent me to find some treasure, I set off in high spirits. I decided the residential area in front of the castle would be a good place to look for some. All of the villagers were nice, especially that inn keeper lady. She had a very pretty daughter. By pretty, I mean spark inducing pretty, you know? Sometimes I think whoever designed me to express lust was an idiot, then I remember that he had the foresight to make me incredibly handsome. And unable to bear children. Which is great since having mini-me's running around is probably counter to what you want, ya know? Admit it- I'm your least fav companion. I get it, I do. You just wish you could be robotfriend with the innkeeper's daughter. Oh, gee, this report kind of took on stream of thought mode. Anyway, we had a fun time "talking" (I'm so SWAG, YO) and then she agreed to help me find treasure. We left the inn and thought grave digging would be easy but one of the new bimbo residents shooed us away. Lust (that's the innkeeper's daughter's nickname for this report, isn't it cute?) said she would be glad to help me anytime. I thought she wanted to "talk" again, but nah. Her and her boobs totally wanted to go treasure hunting again. So, I'm gonna call that good for my first report, I think this one kind of sucked since I left out IMPORTANT details.


Nightowl
Remember when I actually used to make games? Me neither.
1577
Examine the guards from afar. What do they look like? Do they have any weapons or armor? How big are they?

You can't stand seeing your own robots being used by dirty scum. They were specifically manufactured for you and your B-17 bombing shenanigans! Being the Uncle Richdude who funded the Sandlerbots, attempt to remember the secret gesture that made all nearby Sandlerbots defect and attack every living being in sight. You remember one science guy telling you the secret gesture, but you shrugged it off as useless and pointless.

Did it involve chicken, popping and blind guys?

If possible, utilize Jennifer's +2 Recruiting to convince the guards to quit and join the party, notifying how they always just have to stand in the rain and deal with the owner's nagging about the spitting. Don't they wish they were part of something bigger and way more important?

Is it just you or is the Mudhound becoming bigger and more ferocious in the rain? The sponges seem to be gradually becoming bigger too. Or are those just hallucinations caused by stupid ideas?
I can pick up all the ladies. Eheheh, I jest.

Well, first I'll ask her where we are, as well as what kind of magic she can perform. Then we'll investigate the multiple settlements in the trees. If there's nothing interesting, we may as well go somewhere else.