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RMN ISLAND: YOU CAN STILL JOIN, MMKAY

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Seiromem
I would have more makerscore If I did things.
6375
author=Gourd_Clae
You collect your spoils from the remains of the bots and you both run off into the night.


What are those spoils? I didn't see them listed anywhere.
or even "Carrying a pile of goodies" in my status or "Pile of Goodies" in my Inventory.
Dudesoft
always a dudesoft, never a soft dude.
6309
Hmm...
I will quietly agree to help, because the situation seems legit. I offer the Pretty Chill Staff to the mute Wes to grab hold of, and say, "Keep calm. This place is made of some sort of magic ice. I'm going to gently melt the ice around you, alright? Then I can pull you free. Look at me, look into my eyes. You're going to be OK."
Then I proceed to softly melt the floor with my fire staff.
So... you're going to melt the ice around me, huh? I don't know if that's the best idea ever but I don't see an alternative...

I'll TRY to keep calm and use the Pretty Chill Staff he gave me to keep myself cool while he frees me from the ice. I hope I don't get burned.
Sorry, seiromem. That was a mistake. I fixed it.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I take the lab coats off of two of the monkeys, and wear one of them. Might as well have a disguise handy.

Then I attempt to communicate with the monkeys, informing them that I have been appointed as their new lab supervisor. Their new assigment is to carefully bring me the nuclear core of the reactor, contained within a radiation-shielded case for transport. They'll probably just stare at me blankly, but, hey. It's worth a try!

After I'm done with the monkeys, I also decide to explore the other, unlocked room before I leave.
I appear in Point Neglection as a dark presence manifesting from evil thoughts and descend from a discolored rainbow in a blood red sky.

HIIII!
I emerge from the shore of Meadow O' Morons, Rick, a starfish who lost his reputation in a wrestling match underwater. I've come to join my first forum topic ever regain my "rep", and search for a "new name" for myself.
Guys, just want to say I am writing this, I just have very little time at the moment to do it. This is part of the reason this'll be my last post as the GM. Don't worry, I'm sure this'll get picked up by someone else like Cave_Dog or something.
Round 16
This is my final round as GM, sorry it took so long that's literally how strapped for time I've been.

Dic
(4) (6)

"Of course, he's your responsibility though!" you say to Zane in an almost motherly tone.
"AYE! Eye luv yew!" Zane jumps for joy and hugs the meerkat harder than anything he's ever hugged before.
The meerkat squeals in disdain for the weird turkey creature hugging it, and it begins gnawing its lower body off to escape.
"It Lilocks mee!" Zane swoons.

You feel bad for the meerkat. but Zane's happy. Content with at least that much, the three of you continue farther across the savanna in search of food and water. You had been to exhausted to search last night, but you almost immediately spot a lake after you arrive in another clearing. There are several apple trees growing around the spot. Ecstatic, you get a running start and jump into the water. That's when you discover that the water is actually oil! Zane throws out the meerkat to get you and it performs its duty masterfully. You thank Zane and his pet. The apples on the trees look odd. Another fail by your eyesight?


::Items::
Zane the Tree Gobbler (+1 Climbing, +1 Luck, -1 Combat)
Lil, Zane's Meerkat (+1 Recruiting)
Manly Adam Style Leaf (+1 Persuasion, -1 Recruiting)
Lightweight Crooked Tunic (+1 Defense, +1 Movement)
Golf Club (+1 Combat)
Perfectly White Shoes (+1 Movement)

::Status::
-Rad Savanna in Rad Flats-
All oiled up... (-1 Luck)
Sap-born!
Comprehending Zane is taking some effort...
Naturally technically inclined. (+1 Competence)

June
(5) (2)

You take the nearest monkey's coat and drape it over your shoulders. You're too cool for sleeves after all. In your naturally commanding voice, you say:
"Hello, underlings. I, your new lab supervisor, have a new mission for you all. Bring to me nuclear reactor core within a radiation-shielded case for transport. It is needed for testing."
They look at you with a dumb look at first.

"GET TO IT!!!" you bore into them with your eyes and bark the base command so that their simple minds may understand.

Suddenly they begin 'ooh'ing and 'ah'ing. They coruscate by a desk and pull something from it. It's the core in a case for transport! How convenient. They hand it to you willingly and you stare them down as you leave the room. You try to enter the room next to the lab, but it's not opening anymore. White strands of some ethereal material seep out of the room through the cracks in the door. It's not radiation...but it makes you feel cold and alone just to look at it. It's almost pleasurable feeling cold though. Is something wrong with you?


:Status::
-Radiation City; Nuclear Plant Grate Maze Entrance, Cleveland-
Chewin' bubble gum and kickin' butt.
Ye olde punk attitude (+1 Luck)
Natural aura (+2 Stealth)
Your tongue hurts.

::Items::
Companion: Slave (+1 Recruiting, +1 Luck, -1 Competition)
5x Minty Green Gum (Guarantees a good outcome if you chew this while doing something)
Juanito's Sunglasses (+1 Stealth)
Nose Ring (+2 Persuasion)
Dual Holster Guns (+2 Combat)
Bullet "Piercing" (-1 Recruiting, +1 Persuasion)
Hot Pink Punk Bike (Allows for movement from section to section)
Radiation Resistant Gloves (Resists radiation)
Sleeping Meal (A meal that seems to be drugged with a sleeping medicine!)
Broken Lock (You shot it just right - you can probably lock something with this if need be.)
Lab Coat (Fits nicely over your clothes, +1 Stealth)
Spare Lab Coat (The spare lab coat you grabbed, +1 Stealth when on.)
Nuclear Core (You'll need this to destroy the matrix RMN Island)

Mob
(2) (6) (4) (5)

You have no luck finding cleaning supplies or bearded consumers of heart attacks. It doesn't take much prompting for your party members to begin having food. Just as you requested, they're very sparing with their servings. Jennifer in particular eats the other taco with you and she downs it with quite a bit more gusto than yourself who finds it a little too spicy.

"It's too bad there's no fish in here..." Jennifer sadly states.

The Patty Bros. are successful in moving the Sandlerbodies into one pile, but they all end up in a pretty unattractive pile in your front yard. The Patty Bros. shrug at this and figure it was good enough a job for on an empty stomach. You didn't find any cleaning supplies, but you did already have a mop or two in your tools and weapons pile. You equip Jennifer and one of the Patty Bros. with mops. You pray that's enough...

Garbabarps doesn't find anything out of the normal - he reports that you won't have to worry about anything attacking you for awhile.

Wabblegarps finds a secret passage in the kitchen. It leads to some cellar area and it's very creepy. Wabblegarps reported back to you immediately about a low roar he heard from the area. Mudhound had sniffed the hatch out for Wabblegarps - good boy~! He's curiously sniffing it as it awaits to be explored.

Your party begins cleaning, but it's not exactly working. Jennifer's not experienced in cleaning anything not already in water and the Patty Bro has never touched a mop before in his life. Everything else in the building is constantly face palming.

::Status::
-Within the War Spittoon by The Divide, Regicidal State of Ass-Spooning-
Shown up by a gum-chewing girl forever more~<3
A spunky go-getter who can't operate pants!
Who even cares about the manager anymore?
The war has been won!
What is this mysterious hatch?
Toasty! (+1 Recruiting, Breath fire!)

::Items::
-$85-
Pact: LockeZ (+1 Stealth when in same section or when location is unknown)
Companion: Jennifer Aniston (+2 Recruiting)
Companion: Mudhound; the Bane of Clean Floors (+1 Movement, +1 Combat)
Companion: MARMITE WABBLEGARPS, THE BANE OF CANS and Can-opener Sponge Warrior (+1 Gathering)
Companion: SERGEANT BRAMBLE GARBABARPS the Missile Launcher Sponge Gladiator (+1 Combat)
Companions: Musclebound Patty Cake Twins (+1 Combat, -1 Movement)
Bidet Pipe (+1 Combat Roll)
Gravity Boots (Allow for very high jumping +1 Movement)
Mixed Buffalo Meat (Edible!)
Flame Gloves (Allows you to cast fire magic and summon tacos in battle! +1 Luck)
x5 Tools and Weapons (+1 Combat to all allies, +1 Cleaning)


Wes
(1)

You try desperately to stay calm, but it doesn't seem like it's working unfortunately. Yodeel tries holding your hand to calm you, but Dudes points the staff in your face and you begin wriggling and squirming. at the sight. It begins to light up and you try to yell "No! Stop!" but of course nothing comes out. Yodeel is the only one who understands your pain at the moment.

"Calm down!" she commands.

And then the floor creaks and falls out from under you as Dudes uses too much fire to free you from the ground. You fall to the next floor and hear the awful creaking yet again. You fall through the ground down into the canyon below. You lose consciousness.

When you wake up again, you find yourself floating in a river bottom-up. You roll over in the water and look above tot he top of the two cliffs. The castle is gone! You're not sure where Yodeel and Dudes are but you look into your hand. Within your solid grip is Jeffrey. He's yet to stir, but he'll want to talk to you when he wakes up... It's too bad you can't.

You swim out of the slow moving river and shake the water off of you. You take time to completely dry Jeffrey with a nearby papyrus leaf. You figure that Dudes would appreciate you taking care of Jeffrey for him. You take a look around the canyon and realize that the only ways you can go are to follow the river one way or the opposite. There are no other ways to go. What happened to the flying carpet is beyond you.

You feel some dark figure pass behind you, but no one's there when you look back.

::Status::
-Lower Death Canyon, Cleveland-
Being hunted by your shadow...
Unable to talk.
You hope to reach Yodeel again soon.
Your body is aching from the fall. (-1 Competence)

::Items::
-$10-
Companion: Jeffrey, the Speaking Hybrid Blade (+1 Combat, +1 Competence, +1
Climbing)
Companion: Rock Suit Norman (+1 Combat/Defending Rolls, -1 Movement Rolls)
Companion: Yodeel the PIMP ( +1 Persuasion, +1 Competition, -1 Recruiting) {Separated}
Companion: Hump-Mat the Flying Shag Carpet (Allows for free movement between sections of the island, +1 Movement) {Missing}
Pretty Chill Staff (Allows you to use ice and cold water magic, Also good for ice statues coincidentally.)
Barbed Sword (+1 Combat, +1 Competence)
Adventurer's Clothes (+1 Competition)

Don
(3)

You scurry back across the Inero Field to the waterfall. You stop short of the line dividing the grassland and beach. The man is bent over the edge of the water - his back twitches every so often and he's mumbling something to himself. He seems like a completely different person! What a wacko... Of course, you're not really one to judge so you approach him confidently and you move to tap him on the shoulder when suddenly the witch pushes him into the water! You jump away from the edge in recoil and look to the witch with confusion, then disgust when you realize the man's fate. The mermaid is dragging him down... She has no difficulty snapping his neck and pulling him down under. This place suddenly doesn't seem so pleasant anymore...
"Why'd you push him in?!" you question the witch's morals.
"Why don't you have another look at the field, you'll be surprised what that will yield."

Still a little shaken, you do as you're told. The field has ghostly buildings thickly populating the field - a beautiful woman walks past you from behind. You hadn't been looking, but the only place she could've come from was the water behind you. Yet, she wasn't there before. Regardless, she walks past you into the living dead town. The brooch shines dully in your hands.

::Status::
-Inero Soldier Shack in Kansas-
Your knuckles are feelin' good!
Not a drop of mud is left on you!
Naughty Don is naughty?

::Items::
Companion: The Witch, no need to know her name! (Can cast magic, +1 Luck)
Companion: Bob the Lava Suit (+1 Defending, -1 Movement)
Witch's Broom (Allows you to travel sections of the island freely!)
Plumber's Clothes (+1 Competence)
Bone Sword (+1 Combat Roll, +1 Persuasion)
Spiritual Chocolate Floor Chunk (+1 Defending)
Witch's Slingshot x20 Ammo (+1 combat when used)
Cookies~<3 x4 (Good if you need energy)
Bottle of Scream (I wonder what the best octave is...)
Petrified Broom (Perhaps there's a way to un-petrify this?)
Rainbow Rock (+1 Luck)
Invaluable Rose Brooch (Holding it gives you the feeling of happiness and immense sadness all at once. Is this imbued with magic?)

Dudes
(6)

After concluding you needed to act in some way, you pull out your flame staff and chill staff again. You hand the chill staff to him and instruct him to stay calm. You've got the situation under control until the dope stuck in the hole starts freaking out. Since you weren't expecting him to flip out, you accidentally discharage MUCH more fire than you need to free him. As a result, he falls through the floor with both Jeffrey and your Pretty Chill Staff! Wasting no time, you and the woman rush downs the stairs to Wes. But...you weren't fast enough. Halfway down the steps the castle "blinks" yet again. You all fall this time, but instead of falling into the canyon like Wes, you find yourself being caught by Yodeel who had grabbed the side of the cliff. She hoists you up and the two of you share a moment of understanding - you'll be working together to reunite with your friends.

A girl in dark clothing walks by the two of you. Her scarf is scarlet and it reminds you of something. Regardless, Yodeel begins to speak.

"I'd just fly us down there, but I have no idea what happened to my carpet. We're going to have to either crawl through the Deep Deep Cave or find another form of transportation. Jumping is too risky...we don't even know if Wes survived so let's not, okay? I...hope they're both okay."

::Status:
-On the other side of Deep Deep Chasm in Cleveland.-
A never soft dude.
Yodeel may or may not be coming on to you.
You've finally left the castle!

::Items::
Companion: Jeffrey, the Speaking Hybrid Blade (+1 Combat, +1 Competence, +1
Climbing, Allows you to use Maria's power still~) {Separated)
Companion: Yodeel the Adorable ( +1 Persuasion, +1 Competition, -1 Recruiting)
Attractive Aviator Suit (+1 Persuasion Roll)
Gentleman's Top hat (+1 Recruiting)
Steroid Staff (Allows you to use the magic of flames and smoke through channeling your masculinity)
Ever Blue Claw (+1 Combat, +1 Climbing)
x1 Very Large Sandy Mat
x1 Sword Sharpener (One use, adds +1 Combat to swords)

Malo

Ominous drumbeats and an oddly discomforting angelic chorus sing as you descend from an arbitrary nimbus. A dark red tints the sky upon your birth, you child of mischief. You possess not great power, but great possibility. The world is your oyster, but only if you're tormenting someone of course. You need to find a big town... Yeah... Destroy the insignificants of this island.

This realm doesn't deserve your existence, therefore it shan't exist.

::Items::
Discolored Rainbow (Free movement between sections)
Mischief powers (Very weak abilities incapable of what you desire. At least you might turn someone's Coke into Pepsi with this.)

::Status::
-Floating above the Point of Neglection volcano-
It feels so good to be bad~<3

Rick

You somehow coax yourself onto land. A small step for you. With your powerful arms, you launch yourself high up into the air. You soar high into the sky and spot many things above the clouds. A swamp covered in mud and an immense city are the landmarks here in this mainly flat meadow. There are of course other swamps and some stupid people, but you wouldn't want any of that. You come crashing down back onto the beach. To your surprise, you've landing in a sand pit! Its grasp doesn't seem too much but it's oddly...damp here. Perhaps it's just the water?

::Items::
none

::Status::
An amazing arm thing you've got there! (+1 Movement, +1 Combat, +1 Strength)
It feels so good to be a starfish (+1 Regeneration)
...Damn it.

Okay then... I guess I'll follow the river downstream, I'm bound to find a town by the river or something eventually...
I wish I had a better plan than that...
I search for a cave in the volcano that leads to its heart so that I may absorb the power of the mighty volcano.

Muahahaha!
Seiromem
I would have more makerscore If I did things.
6375
The apples are probably poisonous or something, so I harvest them as projectiles to be thrown and I make sure to tell my other two party members to NOT EAT THEM!

I inspect the tree trunks in hope they'd make a good material. If they are, I'll throw an apple at the very bottom of it to see if it corrodes away.

Was nice having you as game-master gourd!
Wonder who'll be the next one....
Dudesoft
always a dudesoft, never a soft dude.
6309
"Clearly, there's no time to waste! Your boyfriend--I take it?--is somewhere down below, as is the sword of my Destiny."
Hoisting myself to safety, I glance around while leaning on my only remaining staff.
"So, where's this Deep Deep Cavern? It's probably our best bet. Oh, by the way, my name is Dudes."
Talk about a bad way to die.

Well, I'll head back to the man's house and search for interesting things, as always. After that, I'll return to the mermaid and interrogate her.
So... WHat's going on here? Nothing? Okay then...
Yeah, I don't have time for this while I have school, swimming, etc.

Maybe I'll pick it back up during next Summer, or someone else can do it if they want.
Seiromem
I would have more makerscore If I did things.
6375
I'll pick it up, worth a shot right?
I'll start it now, finish it probs later.
Unless of course, someone objects, then fuck you fine.