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FINAL FANTASY 6 REMAKE!

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So I had a bit of free time on the weekend and loaded up FF6A, gave it a palette and music restoration patch but I couldn't do it. I made it to Figaro before I couldn't continue. The GBA version has a lot of quiet white noise that drove me nuts with or without the music restoration, the sound effects still sounded off, and I really miss the X/Y buttons. Plus I don't like the title screen / main menu, call it nostalgia or whatever but I really like the original one more. All that just for two more espers and a poorly done post-game dungeon? Pass.

So I decided to start up FF3 instead. Not vanilla, I went on a bit of a hunt for various bug fix and QoL patches. I got a handful but applying them is a bit annoying due to SNES headers written by the old copiers and if a patch needed the header applied or not (assuming it even stated so) and some conflict with others too so I've applied some, progress the game, apply more and hope the game holds together. Nothing extensive, but you never know when the whole thing will fall apart because the rippler bug fix clashes with the crusader/reflect bug fix or something like that.

As for actually playing the game, it's fun/nostalgic!
I've forgotten a lot about actually playing the game and the little details that flesh it out. I'm only in South Figaro so far and I'm trying to keep my levels low, partly for espers and partly because I don't want to hit some ridiculous level through playing the game. I also want to actually use some of the crew besides settling with FF3 Dream Team of Sabin/Edgar/Mog/Umaro.

I secretly hope that Vanish/Doom still works and wasn't fixed in any of the bug patches so I don't have to seriously fight Doom Gaze because fuck finding him.
I sure can't wait for another shitty mobile re-release they've farmed out to the lowest bidder under the (correct) assumption that final fantasy fans will excuse literally anything with their sheer bullheaded nostalgia

e: and the OUYA port with severe framerate problems
I must be the only one who didn't mind the graphical style of FF Dimensions/FFV. Honestly, the monster sprites and battle backgrounds (and spell effects) are really nice looking, if you ask me.
Oblic
Once a member of RMN, always a member of RMN!
1937
Man, I've been missing out on some really interesting stuff on the mobile scene. Not that I'm terribly worried about it, but I didn't even know FF: Dimensions existed.

I really don't understand why people think FFVI was grindy at all. It's probably on the low end of grindyness in the FF series and commercial RPGs in general. I have grinded my way to having 7 or 8 characters on 99 with all the spells, and it felt like a breeze (economizers and exp eggs help a ton; I think you can get 2 exp eggs and economizers are dropped by the brachisaurs). I will say that a large part of my childhood gaming was about the grind. I just enjoyed maxing things out back then. Still, I have done this is several FF games, and VI was one of the easiest.

In terms of end game content, I agree that a lot of it in more recent games has been pretty shoddy, but if done right, it can add to the experience. A good example of fun endgame content is all the little sidequests that you can complete in the original Chrono Trigger (the sun stone, the trial to get the rainbow shard, etc.). They all play into the story in some way, some are related to others, and the rewards are almost always well worth it. End game bosses can be fun, if done right. I loved doing the FFVII weapons (still haven't beaten ruby, but I haven't touched VII in years...). Extra dungeons can add something too, but again, they have to be done right. The FFIV moon thing was boring as hell and made no sense (thanks for reminding me of that travesty LockeZ). The Dragon Den in FFVI I can barely remember, which isn't good in and of itself, but I think it could have been worse. I have to admit though, I did enjoy the final arena thing where you just battled through a gauntlet of enemies. Seems tedious, but I like those endless fight kind of things.

Sorry for rambling... had a lot to say. In short, I'm not holding my breath until they announce a TRUE remake, like that "fake out" FFVII trailer.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The best thing you can say about the Dragon's Den in the game boy advance version of FF6 is that at least the bosses and rewards were decent.

Here's a full map of it. A couple of the caves aren't so bad, but most of it looks like my first RPG Maker game.

http://www.fantasyanime.com/finalfantasy/ff6/images/ff6gba_map55-DragonsDen.png


But then again, there are two or three dungeons in the original game that are just as bad. The Zone Eater's Belly (where you get Gogo) and the basement of the mansion in South Figaro (where you escape with Locke and Celes) are the two shittiest-looking zones in the game, and this isn't worse than either of them.

FF6 had some amazing, extremely memorable areas, and then it had some trash that an intern threw together at the last minute.
Oblic
Once a member of RMN, always a member of RMN!
1937
Ummm... I don't think the map posted...
It's hotlink protected. I downloaded it to my locker. Click this.
author=Salieriius
I put it down because it was too grindy.


I'm confused on this. You literally never have to grind ever in FF6. You can handily beat the game on initial levels.
Ocean
Resident foodmonster
11991
Honestly it'd be nice to just bump up the magic learning rate. 1x and 2x rate are really slow, especially if you want to do that for multiple characters. But since they're making it FF Dimensions style I guess, it'll look ugly and mismatched and they'll throw in dumb references to memes
author=WCouillard
I must be the only one who didn't mind the graphical style of FF Dimensions/FFV. Honestly, the monster sprites and battle backgrounds (and spell effects) are really nice looking, if you ask me.

I just started playing Dimensions a few days ago on my new Galaxy Tab 3 tablet, and it's definitely nice looking. The game lacks any distinct personality or soul, but it's still easy on the eyes and looks decent for what it is. The game looks way better in motion than in screenshots, too.

I could see FF6 looking okay in this style, but only if they do it right.
author=Feldschlacht IV
author=Salieriius
I put it down because it was too grindy.
I'm confused on this. You literally never have to grind ever in FF6. You can handily beat the game on initial levels.

????

while I don't doubt there's some stupid, cheaty way to beat the game at starting levels, FF6 is the FF where a character's level is literally a big part of the game's internal damage calculations. playing the game normally, without the benefit of decades of discovering glitches and exploits, level is Very Important.
I also hope they do something MORE with this game than make it the same as FF5 and FFD. While dimensions DID look better in-game, it was still very flat and had no real style going for it. Seemed like generic RTP design #3; okay, but nothing beyond just OKAY and there to get the job of HAVING GRAPHICS done. Granted the monsters looked great, it was everything else that suffered.

Dimensions also seemed to be very bland story-wise as well. There was stuff happening, but none of the characters really had any personality or said anything interesting. They let you know what was happening and that's that. I found the gameplay to be fairly awesome though.
FFD had great gameplay hampered by bullshit touch screen controls.

My phone has a gamepad for no reason apparently.
Compared to some other Iphone game's (RPGs, of course) I've played, FFD had wonderful controls. The others simply had you touch a point on the screen with your character moving to said point. But usually they'd get stuck on something and wouldn't work their way around obstacles, which became very annoying VERY quickly. (Looking at you Lunar SSST, and VAY!)
author=mawk
author=Feldschlacht IV
author=Salieriius
I put it down because it was too grindy.
I'm confused on this. You literally never have to grind ever in FF6. You can handily beat the game on initial levels.
????

while I don't doubt there's some stupid, cheaty way to beat the game at starting levels, FF6 is the FF where a character's level is literally a big part of the game's internal damage calculations. playing the game normally, without the benefit of decades of discovering glitches and exploits, level is Very Important.


Technically yes, but literally, no. Level is important for damage calculations but you have Auto Crossbow, Terra's spells, Sabin's Blitzes, and the back row to carry you through the early game where that doesn't matter. By the time those don't suffice anymore, the player has access to what really matters in determining performance, equipment.

FFVI can be a challenging game but a five year old could beat it on minimal levels if they really tried.
a five year old with step by step instructions or intimate, esoteric knowledge of the game's inner workings and the ideal strategies to exploit them for maximum benefit, yes. or was 'initial' a slip of the tongue?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
five year olds don't understand percentages or multiplication, have significant trouble with subtraction, and may not be able to read, so I'm assuming that is a slight exaggeration

a ten year old could though; that was how old I was when the game was released and I was able to utterly roflstomp the game my second time through, just by equipping espers all the time and knowing what the back row was

and, like, two five year olds duct-taped together could probably beat the game by playing normally, if they could read a bit, and they had the entire year until they turned six to do so
what I'm actually curious about is what he meant by 'initial' because I figured that meant the level you start the game with??? if all it means is 'relatively low' then why is that even something interesting enough to bear mentioning
My attempt at hyperbole was lost in regards to five year olds. Alas.

Yes, it is literally possible to beat FFVI on game starting levels. But that is not really what I'm trying to say here.

What I am trying to say here, is that FFVI is laughably stupid easy if you're paying attention, and no, this is not with not with step by step instructions or intimate, esoteric knowledge of the game's inner workings and the ideal strategies to exploit them for maximum benefit. For a large chunk of the game, all you need to do is put everyone in the back row and utilize special commands for everyone. That's it.

To break it down, for example, once you notice that Sabin's Blitzes/Edgar's tools consistently outdo physical attacks, it should click in your head that "Hey, I have an option that bypasses the need to do physical attacks and I can do it indefinitely, which negates the attack penalty for putting people in the back row and allows me to negate a large chunk of physical damage! Let me go ahead and do that!"

This simple mindset works fantastically until about the middle of the game where equipment comes into play, and that's another game of common sense solutions to the game's difficulty. I am not particularly smart or particularly good at RPGs or anything, but FFVI is so easy because the game gives you so many tools to work with and all it asks is the player to pay attention to what the hell's going on.