DUNGEONS & DRAG-QUEENS: CAPED COSPLAY!

Posts

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Looks like he got cold feet about the ghosts thing, and ditched us. Oh well. We didn't need that guy's help anyway. To the mines?
To the mines!!! Ghosts and other shenanigans await us! Maybe I can find a cute ghost boyfriend. I do have a ghost fetish after all~
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I share the VooDoo Lite TM brand SPF 666 ghostblock among the party members on the way to the mines.
Dudesoft
always a dudesoft, never a soft dude.
6309
Game Post 12
Now that you're good and lubed up, you find yourself tromping towards the mines. Once there, you are witness to the most mundane mine entrance known throughout the universe. It enters into a mountain side, there are dirt carts lined up on the tracks near the entrance, four in total, and there is a small sized mining equipment shaft. Of course you're all familiar with this site, because you worked here a lot.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, I guess there's only one path in for now?

So, uh, we don't have much choice but to keep going until something happens or there's something to do.

I try to find a lantern of some sort as we go in.
Hast thou forgotten, LockeZ? We have a key to some storage thingy! So we should like check in there before we go in.
Wildwes is right. Let's get the supplies from the shed first.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I didst forgetted. I'll look for anything useful that's been left near the mine entrance while you guys do that then, I guess.
Dudesoft
always a dudesoft, never a soft dude.
6309
Game Post 13
As Neele Diamond wanders ahead to the cave entrance, Rhys and Wes pull out the trusty skeleton keyring! Inside the small shack, they find not a hell of a lot. There's three shovels, three hard hats with candle holders on top, five 1-inch candles, a box of matchsticks (x10), 2 empty lanterns, and 1 can of lantern oil.

Neele meanwhile discovers a pickaxe, a half-full lantern, and when dislodging the pickaxe, he discovers three glowing marbles. One is light blue, one is rainbow colored, and one is yellow.

The mine itself, as far as Neele can see from his vantage point, is the same as you've always known it. Dull, and predictable. For now...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Get back here and let's go inside!
Let's grab everything in the shack and get going!
Dudesoft
always a dudesoft, never a soft dude.
6309
Game Post 14
Everyone piles in, under a pile of equipment. The way is clear, on you go! The mines are much the same as you recall, there's the usual swastika layout, and nothing seems--suddenly, Neele discovers an altar. No one has seen it before. The alter is in the centre of a giant stone circle. In the middle is a narrow stand with a large crystal atop.
The room is at the end of the northmost swastika arm, and it is as wide around as the platform. It seems to have been recently unearthed by the miners.
You feel an eerie vibe in the air. There's a distant singing of children to be heard, but it's difficult to discern.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Keep going where? It's at the end!

Oh, I guess there are two other arms to visit. What's in those? Anything? Should we split up? One of us look down each arm?

I'm pretty sure this crystal altar is related to whatever paranormal activity is going on, though. I suggest we smash it with a hammer, but I'll wait to see if there's anything else of note in the mine. Or until none of you are nearby to complain that it's a bad idea, whichever comes first.
Ughhhh... I'm creeped out... who talked me into coming here again? ;_;

I GUESS we could do what Diamond thinks we should do and smash that crystal. Though if anything even VAGUELY spooky or dangerous happens I'm running away! And I'm sure as hell not splitting up! I don't wanna be alone in here. ;_;
Dudesoft
always a dudesoft, never a soft dude.
6309
Game Post 15
The gemstone appears to glisten mysteriously, as Rhys walks out of the room to continue along, and while Wes frets near the room's entrance, half turning to join Rhys, and half turning again to join Neele, Wes witnesses as Neele Diamond smashes the gem with a hammer. What Wes sees is an explosion of darkness. Shattered bits of gem seem to hang in the air, slowing to a complete stop. Before Wes knows it, the energy reverts and collapses in on itself. In the end, the Gem is gone.
So is Neele Diamond.

Meanwhile, a little ways away, Rhys hears creaky wooden floors down the left-most corridor...
Gaaah! Rhys! Wait for me! I'm following Rhys now and hoping I don't DIE. ;_; I'm scared.

Wait, creaking wooden floors? What's making that noise? Hold me Rhys, I'm scared. ;_;
Geez, people are disappearing left and right! I'll draw my sword as I go down the left corridor.

(I'll wait for Wes first, though)