OPINION ON FANGAMES

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Not completely sure if this is the right place to post this topic... If it's not someone correct me...

But out of interest, what do you guys think fangames need? Is it a good idea to create a fangame? Is there certain things you shouldn't make fangames of? Do fangames lack anything that stand alone games have, or do they have an advantage instead?

Just asking because I'm creating one right now.

~Shadow~
When you are young, they are good. But the idea becomes worse and worse the older you get, due to the way older lifestyles work. Making a game takes years, and that kind of time becomes more valuable later on. To spend that time on another person's property, you might be kicking yourself later.

In spite of this, a fan game is best made only when you're sure you're going to be a fan for years to come. If you can complete it in a reasonable time frame, it can be a fun way to honor what you like.
For me, a fangame has an advantage. I just don't have the time in the day to go through and look at every game on this site and try them out. So a game has to stick out to me in some way for me to want to try it.

What sticks out the most? A title that I've heard of and love/played! Then, I'll look at the graphics/features.etc and determine if it is similar to the series I love, and if it is, I'll be playing that one!
author=Orias_Obderhode
For me, a fangame has an advantage. I just don't have the time in the day to go through and look at every game on this site and try them out. So a game has to stick out to me in some way for me to want to try it.

What sticks out the most? A title that I've heard of and love/played! Then, I'll look at the graphics/features.etc and determine if it is similar to the series I love, and if it is, I'll be playing that one!

It's not like that in any way is a guarantee for quality, though. Often, I found, it's quite the opposite.
Fangames aren't inherently bad, if you actually put time and effort in.

People that didn't play or like the original probably won't be playing the fangame, which is also something to consider. On the other hand, you might get some players that searched for "Naruto" or whatever fangame you're making...
It's not like that in any way is a guarantee for quality, though. Often, I found, it's quite the opposite.
Fangames aren't inherently bad, if you actually put time and effort in.

People that didn't play or like the original probably won't be playing the fangame, which is also something to consider. On the other hand, you might get some players that searched for "Naruto" or whatever fangame you're making...


The game I'm making has a pretty big fanbase but it gets a lot of hate from time to time. There's also some pretty well known RPG Maker games for it too.
One thing that I can't get over is that I've never seen a decent map in any of the fangames, ever.
I always think that people should always make original games rather than fangames. If they can make good fangames they are just wasting their potential.

What I think is okay however is to take a game mechanic that's not seen that often from another game and use it in your own. Sometimes a game doesn't need a new innovative idea, but rather can just use an existing idea that wasn't used often or just died out the past years (for example I always look for games that play exactly like Shining Force and I also like very generic grid-based dungeon crawlers from time to time).

Fangames feel a bit wrong to me... people shouldn't integrate their story into someone else's lore. At least that's my personal opinion on it.
A good game that is also a fangame is fine, but if there are 'considerations' due to the fangame status, people are unlikely to put up with them unless they're super excited about the material.
I've always been a big supporter of fangames. While it's true that a lot of RPG Maker fangames have been pretty awful over the years, nine times out of ten it's because they are made by people who are just starting out and have unrealistically high goals and expectations such as being able to recreate something they loved growing up. Those people always fail miserably.

People with a bit of experience under the belt tend to manage much better, but it's not all about knowing how to map or make characters speak coherently. You have to understand the very fundamentals of the game/series you're basing a fangame on. You have to ask yourself many times over "would the game that I am basing this on do this? Or that? Would this thing work like that? Am I going overboard with this?"
Making a fangame is all about trying to stay true to the original, striking a nostalgic chord, and delivering a game that's fun. In a lot of ways, I feel that setting out to make a fangame is more cumbersome than making an original project because, right off the bat, the reduced audience you're trying to appeal to will automatically have expectations that you have to meet.

Do I think fangames are bad, unimaginative, or any of those other silly things people have said over the years? Not really. In a lot of instances (at least in mine) it's all about paying homage to what you fell in love with growing up. For instance, playing SNES Final Fantasy games was a truly magical experience back in the day, and no other games have replicated the raw emotion and excitement that I got from playing those games. I suppose, in a way, I'm trying to recapture those lost feelings for myself again by making fangames?

In the end though, making a fangame is no small task. It's just as daunting as an original game. It would be like two car manufacturers wanting to make some new sports cars. Manufacturer A decides to go in a bold new direction, totally new ideas and technology. The result is something that is exciting and fresh, something that blows the minds of everyone. Think the Bugatti Veyron. Now, Manufacturer B on the other hand? They'd look back in the past at a car they admired growing up and would decide to pay tribute to the great cars of the past by basing their car on the one that they adored. An example of this? The Eagle Speedster being a total Jaguar E-Type knock-off. It's a total love letter to the E-Type. They loved it and nothing new could capture their love for it, so they brought the E-Type back in the form of the Speedster. It also allowed for a new generation to experience the E-Type without paying an INSANE amount of money for a vintage E-Type today (think fangames costing nothing but the real deal being $60 a pop).

And that's how I feel about fangames in a (long) nut shell.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
You should stretch your creative muscles to the utmost regardless of whether your working on a fangame or a creation of your own design. That being said, the latter will benefit you most in developing your own style and furthering your craft.
I don't think it really matters if your making a fan game or an original game unless your expecting to make money off of it. If your making a game with no incentive of money, then you should just make what you want whether it be a fan game or an original game. I think fan games can be just as good as originals, just look at Zelda: OoT 2D, FF7 2D, Mario 63, etc. Of course there are also a lot of bad fan games, but thats usually because their made by amateurs. Usually the best looking fan games never get completed though.
author=SuperShadyShadow
The game I'm making has a pretty big fanbase but it gets a lot of hate from time to time. There's also some pretty well known RPG Maker games for it too.
One thing that I can't get over is that I've never seen a decent map in any of the fangames, ever.

Hmmm

Naruto
One Piece
Bleach
Attack on Titan

I cannot think of anymore atm
author=Kuronekox
author=SuperShadyShadow
The game I'm making has a pretty big fanbase but it gets a lot of hate from time to time. There's also some pretty well known RPG Maker games for it too.
One thing that I can't get over is that I've never seen a decent map in any of the fangames, ever.
Hmmm

Naruto
One Piece
Bleach
Attack on Titan

I cannot think of anymore atm


Hetalia
author=SuperShadyShadow
author=Kuronekox
author=SuperShadyShadow
The game I'm making has a pretty big fanbase but it gets a lot of hate from time to time. There's also some pretty well known RPG Maker games for it too.
One thing that I can't get over is that I've never seen a decent map in any of the fangames, ever.
Hmmm

Naruto
One Piece
Bleach
Attack on Titan

I cannot think of anymore atm
Hetalia


Pokemon
author=SnowOwl
author=Orias_Obderhode
For me, a fangame has an advantage. I just don't have the time in the day to go through and look at every game on this site and try them out. So a game has to stick out to me in some way for me to want to try it.

What sticks out the most? A title that I've heard of and love/played! Then, I'll look at the graphics/features.etc and determine if it is similar to the series I love, and if it is, I'll be playing that one!
It's not like that in any way is a guarantee for quality, though. Often, I found, it's quite the opposite.
Fangames aren't inherently bad, if you actually put time and effort in.

People that didn't play or like the original probably won't be playing the fangame, which is also something to consider. On the other hand, you might get some players that searched for "Naruto" or whatever fangame you're making...


I completely agree, it doesn't guarantee quality at all. What it does do for me though, is cause me to at least look at it. A non-fangame has to have something special about it to really hook my interest. It pretty much have non-RTP graphics and a fun looking battle system (granted, fangames must have the same thing).

I pretty much only create fangames. It is not because I'm not creative enough to make something all my own, but it is more because I love the series so much and making my own "entry" into the series is fun for me. None of the games I make are prequels or sequels to already existing games though, just a game with an original idea that uses the theme of those games.
slash
APATHY IS FOR COWARDS
4158
Fan games are cool and I totally get being inspired by other people's work so much that you want to do something with it too - just look at all the art inspired by other people's art.

What's important is that you realize what you're trying to do with your fan game and why. Are you retelling the story as you think it should've happened? That's not bad or wrong, but it is important to be aware of. Are you using the universe as a jumping-off point to create your own stories? Again, that's not that bad, and a lot of famous works of art do that already - see Lord of the Rings and all the works it inspired, itself being inspired by other works, like old fairy tales.

However - and this is a personal theory - I think what makes art memorable is how the artist shines through it. Even if someone creates two totally different works, often you can see the same threads of their personality in it. This is something people usually don't need to force out; it happens naturally. A frequent thing I see in derivative works is that they don't recognize the original creator's thread of personality, and often actively avoid adding their own personal touches, and so they create copies without any heart in them. It's absolutely not inevitable and it's definitely possible to create a fan game that has a life of its own, but it's something to be aware of while you work - even if you're not making a fan game.

And that, as they say, is that.
I made several attempts at a Final Fantasy fangame and I can tell one thing: it takes a lot of willpower and dedication to make even a playable demo with a decent story. After that, I decided to write up a summary of a story which was basically a lengthy synopsis of the whole main story. From that I went with writing an actual story, like chapters and all, instead of focusing on current situation. I just find it easier to have a whole scenario written with what each character says, how they behave, locations' descriptions, and all that.

Fangames, where not just simple word-to-word remakes, are quite demanding from the Creator: s/he has to think about engaging story and interesting characters. Even when trying to make a cliché character there's still somewhat of a demand to make the character distinctive; be it unorthodox clothes, way of act (and speech), or something else. Story also demands some kind of derivation from the common concept, also for the sake of distinction. If the game has no notable distinction, how good can it be?
I think fan games are cool as long as it doesn't just feel like a rehash of the original. It needs to feel unique but still familiar to fans.
Let me tell you a story. I love Final Fantasy IV I grew up with it. So when I heard it was getting a sequel called the After Years I was really excited but when finally played it I was really let down. The game is too similar to FF IV and lost my interest. Also, I kept accidentally, saving over other files and wound up losing my save data. I'd rather just replay Final Fantasy IV then play the After Years.

P.S. I realize After Years is an official game but I feel it's still relevant to the topic.
halibabica
RMN's Official Reviewmonger
16948
Whatever you do, don't make a fan game that goes in a different direction than everything from the canon series, as this ensures exactly zero people will be interested. I should know; I have hands-on experience.
author=halibabica
Whatever you do, don't make a fan game that goes in a different direction than everything from the canon series, as this ensures exactly zero people will be interested. I should know; I have hands-on experience.

A few commercial developers should take note of that, too! Hey Sega, nobody wants Sonic to turn into a WEREWOLF.
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