SCREENSHOT SURVIVAL 20XX
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Much better, I'd try creating a lighter outline similar to the grass tile to create a water's edge.
Messed around with Pixel Myth to kill a little time.

Messed around with Pixel Myth to kill a little time.
Looks cute :)
@ESBY: I followed your advice, and I have to say I love how this turned out.
What do you think?
I swear it looks even better animated.
What do you think?
I swear it looks even better animated.
author=luiishu535Yay :D
That looks a lot better, Gretgor.
I'm open to any and all suggestions on the below map. Just started messing around in RMMV and I'm looking for way to improve the mapping...without using parallex mapping styles.

Thanks

Thanks
Esby, that looks great.
Ashley, while I like the... what was the word for it? Leviathion? No that's definetly not it. You know, the way the cliffs work? You get the idea. I still think that it lacks detail. Try to add some flowers and bushes around, and possibly more trees. There's also an error with the two trees in the bottom-middle side of the map btw.
Ashley, while I like the... what was the word for it? Leviathion? No that's definetly not it. You know, the way the cliffs work? You get the idea. I still think that it lacks detail. Try to add some flowers and bushes around, and possibly more trees. There's also an error with the two trees in the bottom-middle side of the map btw.
AshleyLacure: overall, it looks pretty great, I love large landscapes, and I also like how this combines a canyon with a forest nicely.
I only have a few observations: the "wall of trees" is like three times taller than the individual trees in the rest of the scenery, and that looks off in my opinion. There are also two trees overlapping incorrectly north of the southern cliffside. Also, is there anything you could do about the pitch black shadow in the "wall of trees"? It makes it look blocky, like a black wall that had trees painted on it.
Overall, though, the general idea and the landscape composition are not bad, there are just those problems regarding scale and blockiness.
I only have a few observations: the "wall of trees" is like three times taller than the individual trees in the rest of the scenery, and that looks off in my opinion. There are also two trees overlapping incorrectly north of the southern cliffside. Also, is there anything you could do about the pitch black shadow in the "wall of trees"? It makes it look blocky, like a black wall that had trees painted on it.
Overall, though, the general idea and the landscape composition are not bad, there are just those problems regarding scale and blockiness.
author=Frogge
Esby, that looks great.
Ashley, while I like the... what was the word for it? Leviathion? No that's definetly not it. You know, the way the cliffs work? You get the idea. I still think that it lacks detail. Try to add some flowers and bushes around, and possibly more trees. There's also an error with the two trees in the bottom-middle side of the map btw.
author=GretgorReally appreciate the feedback guys, I'll work on whipping something new up, with the suggestions you folks have offered. Thank you
AshleyLacure: overall, it looks pretty great, I love large landscapes, and I also like how this combines a canyon with a forest nicely.
I only have a few observations: the "wall of trees" is like three times taller than the individual trees in the rest of the scenery, and that looks off in my opinion. There are also two trees overlapping incorrectly north of the southern cliffside. Also, is there anything you could do about the pitch black shadow in the "wall of trees"? It makes it look blocky, like a black wall that had trees painted on it.
Overall, though, the general idea and the landscape composition are not bad, there are just those problems regarding scale and blockiness.
Cutscene, Jacket and Lute rest by the fire in the Hardwoods of Carpentos. Still might add to the background.
I'd say that some more stars would be nice, and also some light hitting nearby trees- it looks like the fire and characters are floating in front of a flat graphic due to the fact that the light isn't affecting anything else in the scene.
The fire lights up the ground and adds shadows to the characters. I think it looks overall pretty good. It reminds me of Shovel Knight.
author=Pizza
I'd say that some more stars would be nice, and also some light hitting nearby trees- it looks like the fire and characters are floating in front of a flat graphic due to the fact that the light isn't affecting anything else in the scene.
I agree with this. The stars especially so because they are in an area with potentially limited light pollution and/or smog that would distort the appeareance of stars, but I guess it also depends on how much he wants this composition to focus on them.
@Gretgor - nice job on the cliffs! They fit very naturally into the tileset. Can't even tell they're edits, which is a good thing :D
Dookie: I dig that shot. Nice work.
I post here and there but here's some new-ish shots of my project Shadows of Adam. FYI: We are releasing a public demo and kickstarter Jan 20th. I'll make sure to post it on our game page.
Anyway here's the new shots:

I post here and there but here's some new-ish shots of my project Shadows of Adam. FYI: We are releasing a public demo and kickstarter Jan 20th. I'll make sure to post it on our game page.
Anyway here's the new shots:





I'll work on adding some residual light on the surrounding trees. Thank y'all.
Erave I've been following SoA for a while now, syked you guys are kickstarting. Everything looks so tight, great job.(I still HAaAatE the battle UI, but everything else is great.)
Erave I've been following SoA for a while now, syked you guys are kickstarting. Everything looks so tight, great job.(I still HAaAatE the battle UI, but everything else is great.)
























