SCREENSHOT SURVIVAL 20XX
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I'd say unless there's a good reason to make them so multicoloured you should tone it down a bit, since it's pretty distracting. It'd be more forgivable if some of the tents were the same colour, but when every single one in a different colour it makes everything look to jumbled up and hastily stitched together, if you get my meaning.
How about using tents in different shades of that neutral beige color? You know, so some tents look more worn out than others, all without being too flashy? The overall map looks good, though.
Maybe make the colors blander, as though the tents have been used for a long time?
author=SatedI see it now looking at the image again, but I think it comes from when a tile like a flooring is laid on grass has always looked awkward for me. Maybe have grass ever so slightly puffed at its edges instead of the darker shading or on top of the shading. Like it's in the grass and not on top of it.
@InfectionFiles:You don't think the darker shading at the bottom makes it look like it's raised? That's how I've always interpreted it. Bumping one of the tents up isn't a bad idea.
Again, this is nitpicky stuff. I like your experimenting with adding to the RTP style. And if it helps, the different color for every tent feels like too much, but I like it at the same time? honestly, if anything make the white tent a more vibrant color to fit in with the rest.
edit: Or like was said above, go the other direction and have more drab colors instead of bright. But if you're playing on the colorfulness of the RTP then keep it as is
Woooow, those are nice. And I actually think the carpets don't look stupid or out of place (alittle maybe, but damn do carpets/rugs look bad) lol
Very nice interiors! The carpets look fine to me, but when the furniture creeps into the edges of the carpet it looks a little weird to me. I'd suggest moving them away from the furniture, or the other way around.
Woah hey looky here! I got me some screenshots. The first is a test for the word bubbles found in game. It's a little off center because the character that uses the bubble is actually supposed to be to the right more. The crow is just a placeholder.
The second is a screen from a new area I'm working on.

Woah hey looky here! I got me some screenshots. The first is a test for the word bubbles found in game. It's a little off center because the character that uses the bubble is actually supposed to be to the right more. The crow is just a placeholder.

The second is a screen from a new area I'm working on.

Those look really good, ESBY and Punkitt!
I love how the font is flickering. Looks pretty creepy :3
I love how the font is flickering. Looks pretty creepy :3
i hate the letters shifting around on top of not being parallel. either have them moving but with the same origin x, or have them stationary but jumbled. both at once is headache-inducing.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192

Taking the critique from RS, the info has been reorganized. Now the center window contains the Drives list, and the right window has the amount of items possessed. Originally, it was the other way around.
How does this look? Better?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192

Sure. How does this look?
EDIT: Wow I'm dumb. What you suggested was literally what was told to me in the RSW feedback. I completely misread it until just now. Thanks for saying something.
the borders between the base and the shell is indiscernable and muddies it. try using a highlight for it instead, maybe for some other interior borders too?
I think it would look better with a lighter color for the dark blue top part. Just because the RTP is so bright, it's very dark.






















