SCREENSHOT SURVIVAL 20XX
Posts
author=Pizza
Just bought the legal 2k3. Shit, it's been a while since I booted this stuff up:
The first time this game has been played on a legal version of the engine. Brings back memories of the good (bad?) old days.
I am not looking for critique or anything, this version of this game has been dead for years upon years. This is just the best place to share the memories with screens attached.
Looks like Treasure of Rudras to me.
Then again i guess all the sprites might have just been ripped from it.
I am working on what is probably my most elaborate intro for any game I made and I would like some opinions on a couple of the center pieces in it (visually).

I know the tree in 2nd image looks funky sort of blurring out but I couldn't think of any other way to end them since the trees are supposed to be tall enough to go outside the atmosphere. Ignore that.



I know the tree in 2nd image looks funky sort of blurring out but I couldn't think of any other way to end them since the trees are supposed to be tall enough to go outside the atmosphere. Ignore that.
I don't like the font or the really obvious photoshop job in the last screen, maybe disguise the tree tops with clouds or something if you want to convey height.


@SnowOwl: In the first, add a couple more space ships, particularly in the center, which is where eyes tend to be drawn.
Alright, lot's of work, I warned you all, told you to prepare... did you listen? I don't know! But here, let's start this off with a new stage area in P:A.
Sped's facesets have been updated.
And so have Nola's, in addition to another 16 to match the other player character.
If you wanna see the faces standalone, links will follow.
Nola:
http://i.imgur.com/5tCJ4sf.png
http://i.imgur.com/txjj8Oz.png
http://i.imgur.com/uJfJssg.png
Sped:
http://i.imgur.com/gTK8obU.png
Finally...
Some things to fix on her, like right arm, shading etc.
Alright, lot's of work, I warned you all, told you to prepare... did you listen? I don't know! But here, let's start this off with a new stage area in P:A.

Sped's facesets have been updated.
And so have Nola's, in addition to another 16 to match the other player character.

If you wanna see the faces standalone, links will follow.
Nola:
http://i.imgur.com/5tCJ4sf.png
http://i.imgur.com/txjj8Oz.png
http://i.imgur.com/uJfJssg.png
Sped:
http://i.imgur.com/gTK8obU.png
Finally...

Some things to fix on her, like right arm, shading etc.
@ESBY: I really dig that screenie. Very swish! Especially liking the open drawers/doors. I assume there's closed versions of them too? It looks great!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
SnowOwl, the sane choice would be to make the zone be largely horizontal and diagonal without many places where you can move very far north and south, and then you can have the trees reach off the top of the screen without obscuring large sections of the map or getting in the player's way.
The enemy is cute but the rest of that interface looks godawful.
Is it cutoff at the bottom or is that the design?
Is it cutoff at the bottom or is that the design?
WE ARA FELL NOW!
Jokes aside, I actually made this easy for myself, unwittingly past-tense.
Basically since I draw the maps by hand, I can just open up them in gimp, select the light sources, and add effects on a new layer, then save that layer as another overlay image, and have it pulse, then just apply tints.
Still shot:

Now to make a less self-indulgent save system.
Jokes aside, I actually made this easy for myself, unwittingly past-tense.
Basically since I draw the maps by hand, I can just open up them in gimp, select the light sources, and add effects on a new layer, then save that layer as another overlay image, and have it pulse, then just apply tints.
Still shot:

Now to make a less self-indulgent save system.
author=Dookie
The enemy is cute but the rest of that interface looks godawful.
Is it cutoff at the bottom or is that the design?
I'm in the middle of transitioning over stuff to a new battle engine and making it look decent I meant to just crop it.
OK looks a little better in context, here's my cc.
Change up the bulbus head peeking out. It clashes with the rez of that great enemy sprite. Either make it the same pixel ratio or smaller or ditch it IMO.
A lot of unutilized space within that bottom bar. I assume that will fill in as your party grows but its looking very empty.
I would center the battle icons to level with the words.
And is it just me or does anyone else HATE the black stroke around that earthbound font?
Change up the bulbus head peeking out. It clashes with the rez of that great enemy sprite. Either make it the same pixel ratio or smaller or ditch it IMO.
A lot of unutilized space within that bottom bar. I assume that will fill in as your party grows but its looking very empty.
I would center the battle icons to level with the words.
And is it just me or does anyone else HATE the black stroke around that earthbound font?
author=Dookie
And is it just me or does anyone else HATE the black stroke around that earthbound font?
It's actually bugged me the most tbh but I just put in a one line code which fixed all of that so simple fix and I'll play around with the heads, I just feel it's the one thing right now that is kinda keeping if from to similarly resembling Housekeeping's game
@char: We're both working with yanfly's default aesthetic, so you're not stepping on my toes or anything. Too, if you want to keep the head, you can just shrink it like dookie suggested. Mother 3 just had the default-sized sprite when the characters popped up--not sure if you're trying to distance yourself from that, but I think that would work.
Stayed up all night eventing a quick select menu for both weapons and powerup items.
So much yes. I'll try to get a video ready for tomorrow.


So much yes. I'll try to get a video ready for tomorrow.





























