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SCREENSHOT SURVIVAL 20XX

Posts

Tau
RMN sex symbol
3293
@Dookie - As much as I love everything you're doing Dookie, I've always been fond of the original A Blurred Lines title screen, shits iconic for me. That just kinda reminds me of FFVI too much. Everything else is fucking great though :D

@Erave - Woah you're still around, welcome back! I'm glad Lun is still making games as well, I remember his Way website being pretty popular back in the day.
Did Erave take his images down, or maybe I just can't see them on the currently extremely subpar network I'm on right now?
Unfortunately I had to cancel the A Blurred Line project, I don't think Lysander was too keen on it. I had no idea he was still around/attached to the project...

Anyway I'm going to go back to focusing on my other two games. I just made a game page for my earthbound project Eagleland here : Rpgmaker.net/games/7293

Also the graphics I was using for ABLr were originally designed for my space game Black Future, which I haven't made a page for but if any if you liked the look of that keep an eye out.

Gonna take everyone advice and try to finish my own up in the air projects
Lys is the one who turns up every now and again when mentioned in passing - a bit like Bloody Mary, come to think of it.

Say his name three times in a forum post and the ghost of games unfinished comes to haunt the thread. OoooooOOOoo~
whipping up some stuff for the Bacon Jam ;w;

(I-i wonder if I'm allowed to post this here? Cash'nCap don't kill me please? ;_;)



Very early stages. Ahh, eventing menu / skill systems, how I missed you. Now a thousand times better, with SELF SWITCHES

HA

TAKE THAT RM2K3 (i'm joking I still love you kiss me)
author=Dookie
Unfortunately I had to cancel the A Blurred Line project, I Gonna take everyone advice and try to finish my own up in the air projects


Make another sci-fi game and use the graphics you make anyway, those are too neat to be scrapped.
Also, man, that's disappointing. And I was looking forward for the remake too!
Craze
why would i heal when i could equip a morningstar
15170
oh god. eventing scenes. i shudder at the thought of ever doing that again...

i agree with aethers, repurpose dat shit, dookie

have some rtp edits for the game jam





unity
You're magical to me.
12540
author=Aethers
author=Dookie
Unfortunately I had to cancel the A Blurred Line project, I Gonna take everyone advice and try to finish my own up in the air projects
Make another sci-fi game and use the graphics you make anyway, those are too neat to be scrapped.


Looks like they're already part of a game. :D

author=Dookie
Also the graphics I was using for ABLr were originally designed for my space game Black Future, which I haven't made a page for but if any if you liked the look of that keep an eye out.

Gonna take everyone advice and try to finish my own up in the air projects


Looking forward to seeing what you come up with, Dookie! Best of luck! ^_^
Cap_H
DIGITAL IDENTITY CRISIS
6625
author=Dookie
Unfortunately I had to cancel the A Blurred Line project, I don't think Lysander was too keen on it. I had no idea he was still around/attached to the project...

Anyway I'm going to go back to focusing on my other two games. I just made a game page for my earthbound project Eagleland here : Rpgmaker.net/games/7293

Also the graphics I was using for ABLr were originally designed for my space game Black Future, which I haven't made a page for but if any if you liked the look of that keep an eye out.

Gonna take everyone advice and try to finish my own up in the air projects

Eagleland looks so cool, I'm really keen on playing it.
Black Future is exactly the generic type of name for futuristic games I like.
Name Itself has loads of potential.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
JosephSeraph, did you make a goddamn SPHERE GRID?


Not a real map, just a bunch of stuff that I made today. I'm trying to go for a simplistic, but cute style. It's for a future game where you own a shop that sells all kinds of sweets. I might re-adjust the colors so that they are more pastel-like. What do you think so far?
Room could probably be smaller. Also consider moving those counters at the top all up one tile so they look more against the wall. Also everything is a bit monochromatic with all the yellow. Possibly experiment with some complementary colors in there, some blues or pink maybe would work well with the sweets thing.




Just got the game page up for this one.

Black Future
@Dookie: The room isn't a real...well, room. I just needed walls to show off the colors of those. =) But that idea for the counters is great. I might make them a bit taller, too. Oh, there will definitely be a bunch of blues and pinks in the near future. I just want to go with a general yellow theme so that both the male MC and the female MC fit nicely into the store.

Really digging that first screenshot of Black Future! The landscape and orange-y colors fit in very nicely with the spaceship!
Craze
why would i heal when i could equip a morningstar
15170
dookie pls. you don't need me to echo what everybody else will say...

i touched up the temple from above a bit more:

Cap_H
DIGITAL IDENTITY CRISIS
6625
author=Schwer-von-Begriff
Really digging that first screenshot of Black Future! The landscape and orange-y colors fit in very nicely with the spaceship!


Seconded!

IT HAS SPACESHIPS! there is definitely need for more SPACESHIPS within rm games.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Craze
dookie pls. you don't need me to echo what everybody else will say...

i touched up the temple from above a bit more:


The pillars, chair and carpet: why? What purpose does the neverending carpet in the back of the room serve? Why isn't it shorter? Why isn't the carpet by the coffin a rectangle? Why isn't the chair situated immediately behind the altar? Why don't the pillars along the back of the room have bases? Why not shift-map the border of the upper section of the room to meet with the beginning of the stairs instead of wrapping to the wall, creating an unnaturally massive "step" where the two floors meet (alternately, you could move the stairs up one tile so that they feed into the upper floor)?


Massive spoiler for the game nobody played hue hue hue hue hue
It'll look like shit, but that's VX RTP for ya.
Have some McBacon jams from me as well ( I just finished up all 15 or so maps ).







Character and tints are a placeholder.
Dookie: I'm in awe of your stuff. ;_; Amazing work buddy. I'm glad you kept the same aesthetic going.

Yuna: Looking great as always :D I love what you do with overlays! Even your side project has such ambience lol.

Just messing around some more~ xD
Damn, there's some nice stuff being shown in the thread~ I really like the look of those screens, Blind. Sexy stuff. You have a talent of making tiles that come from different games just mesh together well. Though the wooden arch could use a bit more colour contrast to match with the cliffage and trees. Still, hnnnnng~<3

yuna~ Personally I'm not really so big on overlays that are so dark (I'm more for ones like Blind uses which are much more subtle and add touches of atmosphere instead of dosing it up) but I guess it's become something of a signature for your maps. ^.^
That said, you're good at breathing bits of life into your mapping and while there are a few small bits here and there that are a little odd, for the most part it looks great and has a lovely atmosphere. (It's mainly small touches like the dirt floor of the cave opening not connecting to anything or looking like it blends in any way, lack of shadow under the curve of the landbridge where it's still connected to the land, or small pieces of cliff edging missing due to the corner of overlapping cliffs (small edits work wonders for that and makes it look much more polished.) Nothing major, but just small touches that could up the polish of the piece a bit more.)



Craze you've got a few issues with the map, but otherwise it's layout is pretty nice. As mentioned by Corf, the carpet to the right should be rectangular or square. There are also pillar issues with the top of the map, where half-tiles should be overlapping that ground tile (Since those kinds of pillars are actually not pillars but wall releifs, they would not be on top of carpet as the wall foundations are built first. Thus the carpet would look better moved down a tile. It doesn't need to be quite so long - a tile space of floor at either end would help it look better.) I'd also recommend centering the stairs in their respective wall parts, so that it's more symmetrical.

For example:
It's really really rough

Basically moved the walls with the stairs down to be flush with the bottom wall, then got rid of the indent wall on either side. Then moved the pentagrams down with them and moved the carpet down one tile too, and replaced the ground under the columns to be normal ground tile. Then made carpet under coffin to be same width as other carpet. It's a lot more symmetric but the details make it not so much.
Dudesoft
always a dudesoft, never a soft dude.
6309
I'm so glad I quit gamemaking... You guys are amazing. I simply cannot compete with these screenies.
Room could probably be smaller. Also consider moving those counters at the top all up one tile so they look more against the wall. Also everything is a bit monochromatic with all the yellow. Possibly experiment with some complementary colors in there, some blues or pink maybe would work well with the sweets thing.




Just got the game page up for this one.

Black Future

Seriously. Holy Crapola.