SCREENSHOT SURVIVAL 20XX
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Shift mapping perhaps? The diagonal cliffs will be harder to do though... Maybe it looks better in-game with the animated water.
author=luiishu535
A little off topic: I've always wanted to map with the older REFMAP tiles (2k/2k3) in RPG Maker VX/Ace. Does anyone know if there exists a conversion of said tiles for VX/Ace?
This thread has a lot of that. ^_^
author=Gretgor
Thanks Frogge :) Do you think I should change the fog a bit?
I think it's fine :3
author=luiishu535
A little off topic: I've always wanted to map with the older REFMAP tiles (2k/2k3) in RPG Maker VX/Ace. Does anyone know if there exists a conversion of said tiles for VX/Ace?
I do have a few converted myself but I converted them for my own games so it's not 100% all. It's simple to do it on your own. If you want to learn how, I can always do another tutorial for you ^^
author=luiishu535
Shift mapping perhaps? The diagonal cliffs will be harder to do though... Maybe it looks better in-game with the animated water.
Oh yeah, I looked at the map again and noticed a tiny piece of ground tile underneath the cliff. I shift-removed it, let's see if it turns out better. Thanks!
This'll be my penultimate post here, probably.


ur banne? how can u post den?
That aside, I don't really like the clash of styles here. You could probably make them all in that simplistic style and it would look good, but why have half of them simplistic and half of them RTP like?
That aside, I don't really like the clash of styles here. You could probably make them all in that simplistic style and it would look good, but why have half of them simplistic and half of them RTP like?
author=FroggeBelieve me! I'm asking the same questions!
ur banne? how can u post den?
author=FroggeIt's a work in progress. I'm still working on phasing out the RTP.
That aside, I don't really like the clash of styles here. You could probably make them all in that simplistic style and it would look good, but why have half of them simplistic and half of them RTP like?
Here's one of the 24 new faces for Rolly.

Here's an inside screen shot of a special (to me anyway) game idea my friends I see outside of the RM Communities came up with.
It's suppose to be class room for a boarding school n the game. I used some of the classic school tiles I got with the humble bundle a few months ago. I couldn't use the actual desks for the studies because the seats were off center, and I couldn't place a character in that spot, so that is why I am using something else for the desks. Also the game title is not for anyone to know yet. That's why it's blacked out.

It's suppose to be class room for a boarding school n the game. I used some of the classic school tiles I got with the humble bundle a few months ago. I couldn't use the actual desks for the studies because the seats were off center, and I couldn't place a character in that spot, so that is why I am using something else for the desks. Also the game title is not for anyone to know yet. That's why it's blacked out.
author=Gretgor
Well, it' supposed to look like that side of the cliff touches the water. Maybe I should make some tiles to better pass that impression. Not sure how, though.
You could make them one deeper and the bottom ones be events with transparency turned on, to give the illusion that they're under the water and also give the water some depth. Might want to also use the underwater cliff tiles to give some depth to the rest of the water, though. >.<)b
@Rose-Those walls and roof look a little blurry to me :P Everything else looks pretty good!
@El_WakaWakaWakaThisTimeForAfrica-I like the blood effect, but the map needs some work. It's not bad really, but it lacks detail. You did a good job placing around all the flowers and little enviorements but don't forget about the bigger ones. Trees and some tall grass should do the job!
I'm doing a dungeon crawler inspired by my drawings back in primary school. Here's one of the two opening maps:

Looks the house is actually the same size outside as inside!
And the tutorial map

@El_WakaWakaWakaThisTimeForAfrica-I like the blood effect, but the map needs some work. It's not bad really, but it lacks detail. You did a good job placing around all the flowers and little enviorements but don't forget about the bigger ones. Trees and some tall grass should do the job!
I'm doing a dungeon crawler inspired by my drawings back in primary school. Here's one of the two opening maps:

And the tutorial map

Thank you Frogge, to be honest I don't know why parts of the tiles look blurry. I didn't edit them at all. It could just be the design. I just have to change those parts of the tiles.
Sorry for the double post. Here's a screen shot of the new title screen for my game Mystic Guardians. The only thing I am looking for feedback is the background color. Not much I could really do with the title script I picked, and I like it, its just the color in the background is the only thing I am unsure about.

Edit: I noticed Raven, and Keldanite were standing too close together so I fixed that. The only thing that concerns right now is the color in the background.

Edit: I noticed Raven, and Keldanite were standing too close together so I fixed that. The only thing that concerns right now is the color in the background.
I actually like the color, Rose_Guardian
@Frogge- The first screenshot of the outside is nice! Reminds me of Playstation or something graphics lol
@Frogge- The first screenshot of the outside is nice! Reminds me of Playstation or something graphics lol
I think with the title, the anime style character art and the little light will-o-wisp balls the background color is within consistency of the vibe I think you're going for. :)
Eh, the issue is that it makes it hard to read the already-hard-to-read title font, since the colours are very similar. Perhaps go with a darker red or another colour instead.























