FIRE EMBLEM - FŌRAMU NO SENJUTSU-TEKINA RPG - THE GREAT REVIVAL

Posts

Alright! Let's get this party started, bitches!

Also, I liked your song choice Jeroen. :)
Awright!
Unity, our first target should be to get to the town on N3 before that
bandit on U10.

Because bandits can destroy towns.

Edit: I'm completly ignoring the fact that both Unity's character and
my character are married...with children.
I'll give this a try!
I'll be Symbon the pirate

I have to ask, from my understanding basically the triangle is
Sword beats lance
Lance beats axe
Axe beats sword in terms of the pluses and negatives right?
unity
You're magical to me.
12540
author=JJJ7
Awright!
Unity, our first target should be to get to the town on N3 before that
bandit on U10.

Because bandits can destroy towns.


So, should my first move be to move five steps towards the town? Which would put me at S5, I think?

author=JJJ7
Edit: I'm completly ignoring the fact that both Unity's character and
my character are married...with children.


Juniper's not about to let her kids get whacked. C'mon, hubby, put that bow to good use!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Mr_SuNa
I have to ask, from my understanding basically the triangle is
Sword beats lance
Lance beats axe
Axe beats sword in terms of the pluses and negatives right?



Sword beats axe, axe beats lance, and lance beats sword.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
author=Mr_SuNa
I have to ask, from my understanding basically the triangle is
Sword beats lance
Lance beats axe
Axe beats sword in terms of the pluses and negatives right?

It's the exact other way around. I tried to make my beginning post less ambiguous on that matter, but I guess it still wasn't clear enough.

I think I'm going to add in constitution as a stat. I wasn't planning on doing that, but right now, nobody can even wield the most basic weapon without losing all kinds of speed.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Added constitution for all units.

Experience is as follows:

Weapon experience gain = Weapon EXP for every hit landed in an attack.
Exp gain =
1 if attacked without counterattacking (or attacking but missing an enemy)
20-(level/4) rounded up when killing an enemy. Doubled when fighting against a boss unit.
10-(level/4) rounded up when attacking but not killing an enemy (or counterattacking but not killing an enemy) Doubled when fighting against a boss unit.
10 when using a stave or ring.

I couldn't find the experience formula anywhere, so let's hope this one I came up with works!
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
When players post their actions I can start calculating!

There's no fixed deadline or anything, the game is not as strict as mafia games, but let's try to aim for a turn every day for now.

I filled out that triple post rather nicely.
author=unity
So, should my first move be to move five steps towards the town? Which would put me at S5, I think?

Yup.
S4 - WAIT.
unity
You're magical to me.
12540
So, is this how we post actions?

S5 - WAIT.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Yes, that is how you post your action! :)

Now we just wait for Red_Nova.

The way it works is this:
Red players post their actions after all blue players have posted theirs. When there are multiple red players I might first post the results of blue phase, but already, if any action becomes invalid due to prior actions, that action can be resubmitted.
(E.G. two units both attack the same enemy unit, but that unit dies after the first attack.)
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Since unity and JJJ7 both took their actions, I guess that makes it enemy phase, yes?

Righty then. I have my orders:

G7 - WAIT.

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Double posting because I'm not sure what the rules are for editing posts:

You were just waiting on me? I thought IIan was here, too?
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
All I can say is that Ilan's character is not on the map at this point in time.

Actually, S4 is not a valid move for Atton. :/
JJJ can repost his move.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Player phase:

Juniper moves to S5!

Atton moves to U5!

Enemy phase:

Kalas moves to G7!

Soldier on C11 moves to F13!

Mercenary on N9 moves to N7!

Archer on D15 waits!

Bandit on U10 moves to U6, and attacks Atton!
Blazing Sword 027 - Safeguard

Damage:9 Hit:70% Crit:0%
9 damage to Atton!
Atton gains 1 exp! 99 to level up!

Attacker: HP 20/20
44/45 Iron Axe

Defender: HP 8/17
45/45 Iron Bow


Mallory waits!

Blazing Sword 008 - Companions




Units:
Archer, U5
Name: Atton
Lvl:1 (0/100)
HP:9/17
Str:3
Skl:4
Spd:5
Luk:1
Def:3
Res:0
Move:5
Con:7
Rank: D (0/71)
45/45 Iron Bow (E)

Fighter, S5
Name: Juniper
Lvl:1 (0/100)
HP:22/22
Str:5
Skl:2
Spd:4
Luk:0
Def:2
Res:0
Move:5
Con:11
Rank: D (0/71)
45/45 Iron Axe (E)
3/3 Vulnerary

Soldier G7:
Name: Kalas
Level: 1 (0/100)
HP: 20
Strength: 4
Skill: 4
Speed: 3
Luck: 0
Defense: 4
Res: 0
Move: 5
Con: 9
Rank: D (0/71)
45/45 Iron Lance (E)
3/3 Vulnerary


Bandit U6:
Level: 1
HP: 20
Strength: 4
Skill: 3
Speed: 3
Luck: 0
Defense: 3
Res: 1
Move: 5
Con:12
Rank: E
44/45 Iron Axe (E)

Mercenary N7:
Level: 1
HP: 21
Strength: 4
Skill: 3
Speed: 3
Luck: 1
Defense: 2
Res: 1
Move: 5
Con:8
Rank: E
45/45 Iron Sword (E)

Soldier F13:
Level: 1
HP: 18
Strength: 3
Skill: 3
Speed: 2
Luck: 1
Defense: 5
Res: 1
Move: 5
Con:8
Rank: E
45/45 Iron Sword (E)

Archer D15:
Lvl:1
HP:15/15
Str:2
Skl:3
Spd:5
Luk:0
Def:3
Res:0
Move:5
Con:7
Rank: E
45/45 Iron Bow (E)
3/3 Vulnerary (drops on death)

Knight E16 (Boss)
Name:Mallory
Lvl:2
HP:19/19
Str:3
Skl:2
Spd:1
Luk:0
Def:7
Res:1
Move:3
Con:10
Rank: D
30/30 Steel Lance (E)
45/45 Iron Lance



Turn 2 starts now! It is now Player phase.

Goal: Have any blue unit seize E17.
unity
You're magical to me.
12540
Should I help Atton, or is securing the town more important?
That's weird... I thought the bandit was going to focus in attacking the village like it normally happens, not attack the enemy (in this case, Atton) directly.
author=unity
Should I help Atton, or is securing the town more important?

Well considering the only unit capable of destroying the town is, well,
destroying Atton, yes, you better save me pls ;_;

I could go to W6 to attack the bandit and you could go to V6
between Atton and the bandit, to heal him or to attack the bandit.
If that's ok with you of course, we can do something else too.

Edit:
author=Ilan14
That's weird... I thought the bandit was going to focus in attacking the village like it normally happens, not attack the enemy (in this case, Atton) directly.

That.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
author=Ilan14
That's weird... I thought the bandit was going to focus in attacking the village like it normally happens, not attack the enemy (in this case, Atton) directly.

author=Jeroen_Sol
I will control the enemy, and I will be an evil A.I.

Bandits generally focus on villages, but another thing any enemy unit does is attack units that cannot counterattack if they have the chance to.

The situation is far from lost. You can overcome me!