[RMVX ACE] HOW CAN WE MAKE A PICTURE SIZED SPRITE?
Posts
Pages:
1
Hello, and once again, I'm trying to break RMVX ACE by working on a different 3d dungeon program. So here is the problem I've hit this time; I need a full sized picture to act as a sprite. Namely, this rtp one as a demo:
I want to use this picture, in its full size, as a sprite. he engine I've got cobbled together, can render sprites fluidly on the 3d dungeon map. The catch is, that it is cutting the sprite into parts. Does anyone know how I can use a single picture as a sprite in RMVX ACE?
I want to use this picture, in its full size, as a sprite. he engine I've got cobbled together, can render sprites fluidly on the 3d dungeon map. The catch is, that it is cutting the sprite into parts. Does anyone know how I can use a single picture as a sprite in RMVX ACE?
You'll need a script for that; Moby's Correct Sprite Display and the seven spritesheet direction control scripts that go with it. Use them with Yanfly's Engine Ace. Remember to save your charset with a $ at the beginning of the file name. The CSD script doesn't require a specific size. It calculates based on the area dimensions of the file. It can be a little tricky to calculate the correct size ratios.
If you can't locate the scripts, let me know and I'll inbox them to you.
If you can't locate the scripts, let me know and I'll inbox them to you.
Pages:
1