HELP WITH BOSS STATS[RMVX ACE]

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Hi guys. I have completed my game, Dreamstone Destiny (WIP). I'm wondering if there are any experienced game makers who would be interested in taking a look at it. I need help with my Boss stats. I'm not sure how to do those. I'm sure there are other things that can be improved upon as well. If you would be interested, please message me or comment below. Thanks.
author=AngelAldredge
Hi guys. I have completed my game, Dreamstone Destiny (WIP). I'm wondering if there are any experienced game makers who would be interested in taking a look at it. I need help with my Boss stats. I'm not sure how to do those. I'm sure there are other things that can be improved upon as well. If you would be interested, please message me or comment below. Thanks.


Can you post a few relevant informations? I'd like to know

-Who the player characters are and what they can do
-Who the boss is and what they can do
-What strategy you're intending with the boss design
-How difficult you want the game to be

Just note that I might want to change, add and/or remove some skills to make the boss work better - stat tweaking alone could be not enough. Alternately, you can ask on this thread for advice.
My characters are an archer, soldier, spellblade, priestess, thief, and witch.
There are several mini-bosses, but the big boss is a darklord. The game is pretty simple, but I would like it to be somewhat difficult. This is my first game. Any help would be appreciated. I'm not sure about the strategy of the boss. I will try posting on the other thread. Thanks.

I would like him to have some dark skill kind of like a necromancer or something like that. I love to play rpgs, but haven't made one until now. Mini boss help would be great to. I have several guardian type mini-bosses.
It doesn't sound like you have fully realized a concept just yet. Maybe it'll help if I design one of the minibosses to explain a bit.

First, let's assume a few basic roles of the class:

Archer:
-Deals high physical damage to a single target.
-Can burst with powerful skills that require a recharge turn afterwards. (he draws more arrows)
-Can self-buff to inflict poison, silence or stun on his shots for several turns.

Soldier:
-Deals medium physical damage to either one or multiple targets.
-Very high HP and/or defense.
-Can boost his own target rate and cover allies.

Spellblade:
-Deals high elemental damage based on his physical stats.
-Can apply elemental attack effects on allies as well.
-Solid HP and very good resistance to magical damage.

Priestress:
-Deals medium holy damage.
-Various skills to heal allies and ward off/remove negative effects.
-Buffs allies with regeneration and defense boosting effects.

Thief:
-Deals high physical damage to one target.
-High speed and evasion, with him being able to further boost the latter.
-Can temporarily lower his own target rate.

Witch:
-Deals high elemental damage to all targets.
-Causes different ailments based on which element is used.
-Can buff allies to do more damage.

Always remember that you need to be clear about what role(s) a character fulfills. Onto my submission for a simple miniboss:

Warlord of the Blood Pit
A servant of the darklord in charge of preparing his minions. He sacrifices people by making them fight to the death in a gladiator-style arena. If the victims won't fight each other, he'll do the work himself.

Features (main)
-Starts the battle with two Executioners at the sides.

Moves
Fight Harder!: Buffs the troop's attack. Only used when there's two Executioners.

Kill him!: Greatly debuffs a target's defenses for two turns. Also increases its target rate. Not used when no Executioners are present.

Take this!: Medium physical damage to one target.

Move out!: Brings in another Executioner. Only used when there's less than two present.

Die already!: Medium-low physical damage to the party. High chance to inflict bleeding. Only used on low health.

Executioners
Armored soldiers loyal to the warlord. They only live to kill whatever they face in the arena.
-They should live at least one turn of focus fire.

Heavy Slash: Hits one target with physical damage. Low chance for bleeding.

Savage Cleave: Hits the whole party and lowers his own defenses afterwards. Only used while buffed with "Fight Harder!".

Defensive Stance: Reduces damage taken for one turn. Also heals him a bit.

-End-

I decided not to give exact numbers just yet - it's quite tricky and lengthy to get it right.

The Warlord's buff is mainly to get the player to use control skills in order to avoid being overwhelmed by Savage Cleaves. "Move Out!" helps him pressure the party further even after one or both Executioners are dead. "Kill him!" forces the player to protect a specific party member by having them guard and giving heals and defense buffs. "Die Already!" is a curveball to keep the players from thinking that they got this already. Lastly, I gave the executioners a defensive skill to make focus targetting harder and damage over time effects more lucrative. Heavy Slash and "Take This!" are mostly just normal attacks.

I also hope the flavor text should help integrate the fight into your game. If you're able to get a summoning script, you can make different kinds of executioners, possibly based on roman gladiator types. Otherwise, just make him revive the others.
It sounds great. I'm not sure how to go about making new skills yet. I've been looking into how to do it. Everything is still just regular skills that come with ace. I like the concept.
author=AngelAldredge
It sounds great. I'm not sure how to go about making new skills yet. I've been looking into how to do it. Everything is still just regular skills that come with ace. I like the concept.


Hope I'll see the game done so I can see your other bosses.
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