HIGHLANDER'S REALM ("D&D" FORUM RPG)

Posts

Kloe
I lost my arms in a tragic chibi accident
2236
author=pianotm
As I understand it, another hit like that should kill my character, not just knock her out, being at least 20 percent below zero hit points.

(I can only help one of you at once, and my character has an interest in Aldy, but yeah, you are as high-priority right now!)

"Soldiers, Leara and the others won't survive another attack like that, think of a way to defend us, anything, shields, sacks, we just need a way to defend ourselves!!"
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
TIME TO BEAT SOME SSWEET BUNS

IF I remember correctly, I just rolled a d20 to attack, right?

I roll 16.
Seiromem
I would have more makerscore If I did things.
6375
You can drag Aldus to cover with your movement and that roll. You have a standard left Kloe.

(I meant to have 'Give" be five, but then realized five was a bit too much and that I had misspelled it, so four it became!)

E: Frogge, you also have four arms! So you can forgo your +4 attack bonus to try to hit them four times! (That would be three more rolls)
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Oh, thanks Seironem! Like this?

8+4+20 +4
Kloe
I lost my arms in a tragic chibi accident
2236
(Ooooooh, standard too!? Wows, that's awesome!)
"Hold on Aldy, I'll have you patched up in a jiffy!"
I'll cast Soothing Wave on Aldus, I roll a 3 (+5) which heals 8 to Aldus!

(Hang on, I forgot, can I just heal him or do I need to un-faint him somehow?)
Ratty524
The 524 is for 524 Stone Crabs
12986
Seems like these beasts take pride in their hunt as much as I do, but I'm not a fan of one-sided battles.

I fire a Pinpoint Shot at the Gnoll Archer to the right. 4 +5. Damage 6
Seiromem
I would have more makerscore If I did things.
6375
You can just heal him.

Aldus is now back to full! He has 13 stacks of fatigue (Combat rules at the bottom of the OP)

He can still act, but severely hampered.
NeverSilent
Got any Dexreth amulets?
6299
Madness beyond the universe that which cannot be yet always is beautiful paradoxes the everything is nothing but the nothing is everything

I open my eyes. "Ah, I'm back. Very well." I nod friendlily towards whoever the person next to me is. "A pleasure."

I order my summon to protect the Drow Lady who took a hit right before me, wherever she is now.
Can I still see the battlefield and/or make out the attackers? (I don't need to identify them individually.)
Seiromem
I would have more makerscore If I did things.
6375
You can barely distinguish between Gnolls and humans.

E: I'm doing death as in 5th Edition D&D.
You can never go negative, only be knocked out. The death saves and fails decide your ultimate fate.
pianotm
The TM is for Totally Magical.
32388
Uh-oh, that's not good. That means Frogge will have to try a different action or roll for perception.
NeverSilent
Got any Dexreth amulets?
6299
Oh well, this actually doesn't change that much, as far as Aldus is concerned.


I groggily turn my head around a few times, trying to get my bearings. Once I realise that I can hardly distinguish anything, I will just accept that and cast Implant Memory on a random person that I presume to be attacking us. It will remind them that we've all known each other before and are in fact good friends.

My Chaotic Magic roll is a 20
.


Edit:
pianotm, what does this have to do with Frogge's action? Or did I miss something?
Kloe
I lost my arms in a tragic chibi accident
2236
(Is it next turn now? If not I'll just do this whenever the next turn is!)
"Stay here, I'll go out and help!"

I run back out, to Leara and the summon, and stand in-front of Leara but behind the summon. Then I'll hold my staff, ready to bop anything that trys to hurt us!
pianotm
The TM is for Totally Magical.
32388
@NS, Frogge is attacking the gnolls, but he's having difficulty distinguishing between them and humans. That means he can hit one of you, and possibly me.
Kloe
I lost my arms in a tragic chibi accident
2236
author=pianotm
@NS, Frogge is attacking the gnolls, but he's having difficulty distinguishing between them and humans. That means he can hit one of you, and possibly me.
(>.< No Piano, that's Aldy, the one who was shot and has like 13 stacks of fatigue! Frogmin can see fine, even if he's slightly crazy and has 4 arms!)

"Leara, try not to get hit okay? Just stay behind me!"

Edit: Mwhahahaha, I have ninja'd you Nesi! :D
NeverSilent
Got any Dexreth amulets?
6299
The bit about hardly being able to distinguih between gnolls and humans was directed at me. I'm currently rocking 13 levels of exhaustion, which among other penalties has the effect of blurring my vision.

Edit:
Dangert, Kloe! ^_^
pianotm
The TM is for Totally Magical.
32388
Oh! Nevermind.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm still not sure what's going on. I've always been taught that all foreign races are equally violent and dangerous, so I'm not inclined to take a side yet in this fight. I hold my whip out, face the gnolls and the urak'lai and back away from the fighting (towards the road).

"Stay back! Keep away from me!"

I activate my Acolyte Robes, increasing my armor.
Kloe
I lost my arms in a tragic chibi accident
2236
(Then the Elf girl is run over by the caridge? Hopefully not...)

Also Seiromem, could I do a perception check for anything dangerous or any threats on the road? I have advantage due to Vamous' Boon, so I roll twice, I roll a 1(>.>) and a 16, 16 is used.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
...Towards the road, not onto it

I would imagine the caravan has stopped moving anyway though.
Seiromem
I would have more makerscore If I did things.
6375
The caravan is no longer moving, yes.

Chloe looks around for a moment to see the Gnolls and Caravan Guards fighting. The guards are fighting valiantly, but will obviously crumble to the Gnolls in time.

Frogge, I will assume those four numbers are four rolls for the four attacks. You only needed three more, so I'll substitute the last four for the 16.

The next turn will happen when I make a post that starts with -----Turn X-----

I just let the healing action take it's course as it would allow Aldus to have an action (albeit at severe penalties) Speaking of...

-----Turn 3-----
Frogmin lunges at the Hyena-man with fierocity, unleashing a flurry of punches, two of which aren't blocked and crack a few of the Gnoll's bones, leaving it gasping on it's knees.
deals 10 damage
The elf child reacts defensively as her robes glow white. Her shout gets the attention of one of the Gnolls, the other two suprised at the Ulak'lai's fury of punches!
The two gnolls react to Frogmin violently, one swinging it's club and the other thrusting it's spear. The club Smacks him in the face as the spear scraps his leg.
Consitution Save Frogge(d20 + con save) you took 6 from the club and 6 from the spear.
The Gnoll that took note of the elf child charge her with a wicked smile and fearless cackle, letting go of too much of his discipline as Agnelia simply steps out of the charge. The Gnolls Howls with anger!


Leara Moves to the line where several Gnolls are attacking the four guardsmen. Four other guards are holding several more gnolls on the other side, but Leara can hardly be in two places at once. She draws her sword and attack with ferocity as she drives it into one Gnoll, who didn't ntoice her approach, who gasps in fear.
Gnoll 5 Took 8 damage!
Chloe drags Aldus to a still caravan and pumps water from her hands into Aldus' wound. It restores it, though a scar remains, and Aldus becomes just barely coherent. He mumbles a thanks, nearly indecipherable, to Chloe and spies a hunched, dog-like shape on the offense. It suddenly gets the memory of being close friends with a human. The resurgence of the memory puzzles it so much that it stops it's offense for a moment, allowing a guard to cut it down. Aldus gets a cold feeling just under his feet.
Meanwhile further away, Enna fires a shot, which gets caught in the slight wind and goes off target, missing the Gnoll by mere inches. The Gnoll is so startled it gives a yip, and the archer battery loses focus right as they release, as the arrows go off course. Only one manages to get near the fighting. The gnolls turn and try to spot Enna.
Ratty you can choose to try to hide once more, but at -10. Or you can forgo this and attack immediately.
---Cooldowns/Active Effects---
LockeZ: +5 AC (5)
Soothing Wave(3)
Implant Memory(5)
Create Water(4)
Pinpoint Shot(3)
Bardic Performance(4)