[POLL] DOES RPG MAKER NET HAVE LOW ENGAGEMENT RATE?
Poll
Does RPG Maker net have a lower than average engagement rate for the submissions? - Results
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Yes
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13
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52%
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No
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12
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48%
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Posts
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I am just going to say that if you are looking to get an objective, factual impression of RMN's user engagement, a poll is the complete wrong way to go about it; self-reporting is notoriously unreliable for accurate results.
You would probably have to do a lot of work scouring every gamepage for user interactions and noting what differences there are in what does or does not get the comments and downloads.
You would probably have to do a lot of work scouring every gamepage for user interactions and noting what differences there are in what does or does not get the comments and downloads.
from Tuomo_LStill, listing the exact number makes you look extremely vain. It's an impressive stat, but stating it exact comes off badly. You could change it to say "It received over 39,000 downloads before the end of the event!" It's still true and delivers the fact in a way that doesn't come off as narcissistic.
Not memorized, I took a screenshot of the downloada numbers before removal, haha. I'd hate to rely on just my pure memory for something that important!
from Tuomo_LAlso, since the game was expanded from it's initial month-long development, that's all you need to say. Three years of development is much longer than one month, so even just mentioning the dev time clarifies this point. Basically, there's no need to list things out because stating "the game has since been expanded" has it covered.
As for improvements, pretty much every single area but I thought listing every single thing would be very reduntant. (This game is longer, has more stuff, more characters, more gameplay and more everything)
author=unity
Can anyone who knows more about CSS help out with that? Did I mess up in the code I gave?
i think it might be the url tags
#body { background: url("http://YOURBACKGROUNDIMAGE") repeat !important; }
seems to work fine
author=Sooz
I am just going to say that if you are looking to get an objective, factual impression of RMN's user engagement, a poll is the complete wrong way to go about it; self-reporting is notoriously unreliable for accurate results.
You would probably have to do a lot of work scouring every gamepage for user interactions and noting what differences there are in what does or does not get the comments and downloads.
I actually wanted to hear if others had similar experience or if my case was isolated, hence the poll.
author=ESBYauthor=unityi think it might be the url tags
Can anyone who knows more about CSS help out with that? Did I mess up in the code I gave?
#body { background: url("http://YOURBACKGROUNDIMAGE") repeat !important; }
seems to work fine
It doesn't work for me. I think I actually tried something like this but gave up because it just doesn't work.
body {
background-image: url("https://rpgmaker.net/media/content/users/58674/locker/background_image.jpg");
}
p {
font-family: "Verdana";
}
author=kentona
did you do a hard refresh? (F5)
Yes, even with CTRL+F5 to flush cache but it still doesn't show.
#body { background: url("https://rpgmaker.net/media/content/users/58674/locker/background_image.jpg") repeat !important; }
this definitely works, i've checked it on my own profile
this definitely works, i've checked it on my own profile
author=ESBY
#body { background: url("https://rpgmaker.net/media/content/users/58674/locker/background_image.jpg") repeat !important; }
this definitely works, i've checked it on my own profile
Thanks finally got it working. I updated the page, how's it look now?
https://rpgmaker.net/games/8361/
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
OK you're using the Extra Credits video to justify not making a demo, but it doesn't support your argument at all, because 1) it's targeted more toward big publishers' sales than little indies and 2) you're citing 2 in 9 cases as success, but a third of those cases are things that you claim don't apply to your game.
For those unable to watch, the video's message is framed around 9 situations, in which the game can be crap, mediocre, or good, and the demo can make it appear crap, mediocre, or good.
The video argues that ONLY a demo that makes a game look good will result in sales, and that these sales are not a benefit in the case of a crap game because there will be backlash. It also relies on an assumption that all players of a demo are players who would have bought the game otherwise, which is silly.
(AND relies on charts tracking XBox sales involving various combinations of trailers and demos, which is empirically questionable, but we'll leave that aside.)
It also argues that resources that could go into a demo are better spent on more game content.
These arguments don't apply so well in this case, as 1) if the game is so great already, AND you're not already getting engagement, then you're demonstrably not losing a single thing by offering a demo, and potentially gaining quite a lot, and 2) as stated earlier in the thread, it doesn't take a lot of resources for you to make a demo in RPGMaker. And you're ostensibly finished with the game, so those resources aren't taking away from the game itself.
For those unable to watch, the video's message is framed around 9 situations, in which the game can be crap, mediocre, or good, and the demo can make it appear crap, mediocre, or good.
The video argues that ONLY a demo that makes a game look good will result in sales, and that these sales are not a benefit in the case of a crap game because there will be backlash. It also relies on an assumption that all players of a demo are players who would have bought the game otherwise, which is silly.
(AND relies on charts tracking XBox sales involving various combinations of trailers and demos, which is empirically questionable, but we'll leave that aside.)
It also argues that resources that could go into a demo are better spent on more game content.
These arguments don't apply so well in this case, as 1) if the game is so great already, AND you're not already getting engagement, then you're demonstrably not losing a single thing by offering a demo, and potentially gaining quite a lot, and 2) as stated earlier in the thread, it doesn't take a lot of resources for you to make a demo in RPGMaker. And you're ostensibly finished with the game, so those resources aren't taking away from the game itself.
2) as stated earlier in the thread, it doesn't take a lot of resources for you to make a demo in RPGMaker. And you're ostensibly finished with the game, so those resources aren't taking away from the game itself.
I don't even have an idea where I could even splice the demo into. It's very tricky, I mean I guess I could just cut the intro away and end the game in first boss battle, but does that really give you a good idea of the game, especially since every levele is fundamentally different? Besides, that's like 10-15 minutes into the game.
If I rush it and just do poor job, it will reflect badly on the game. Demo can be too long or too short and it's just lots of tinkering I don't think is really worth it.
Besides, I'm serious about the Steam refunds you could just pay the 3,99$ and see if you like the full game experience and if you don't, just refund it. Steam allows refunds as long as you have played the game less than 2 hours and by then you should have been able to form an opinnion. That's why I'm also against the demos because you literally have the whole game that you can basically already try. If you end up liking it, then you'll happily keep it and if you don't, you didn't lose anything since you can just get a refund. Like, this whole system is very pro customer already and I don't know what giving seperate demo would really give in this case. Also there's the let's plays already which show a lot more than the super short demo would. There is a reason why demos aren't really made any more and it's not due to laziness.
The game's only got bad engagement in here, Facebook, RPG Maker Web, etc, it gets notified and I do get sales.
RMN was not created or designed with commercial games in mind (in fact, way back when it was passively hostile against commercial games - there weren't really any avenues for RM games to to be sold, those that were were shady af, and RM2k/3 were illegally translated and that what most people had to work with). And I haven't made a concerted effort to redesign RMN in 5 years.
I should get on that. Or someone should.
I should get on that. Or someone should.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Tuomo_L
I don't even have an idea where I could even splice the demo into. It's very tricky, I mean I guess I could just cut the intro away and end the game in first boss battle, but does that really give you a good idea of the game, especially since every levele is fundamentally different? Besides, that's like 10-15 minutes into the game.
Well, figure out what the crux of your gameplay is, and pick an area that shows it off well.
If I rush it and just do poor job, it will reflect badly on the game. Demo can be too long or too short and it's just lots of tinkering I don't think is really worth it.
Then I guess you're not really a fit for RMN. Like, it's not a bad thing, this is just a site with its own culture, and what you're doing just doesn't mesh with the way things work here. Stick to the larger, less community-based sites.
author=Soozauthor=Tuomo_LWell, figure out what the crux of your gameplay is, and pick an area that shows it off well.
I don't even have an idea where I could even splice the demo into. It's very tricky, I mean I guess I could just cut the intro away and end the game in first boss battle, but does that really give you a good idea of the game, especially since every levele is fundamentally different? Besides, that's like 10-15 minutes into the game.
First area but would you really like to try out 10 minute demo then?
If I rush it and just do poor job, it will reflect badly on the game. Demo can be too long or too short and it's just lots of tinkering I don't think is really worth it.Then I guess you're not really a fit for RMN. Like, it's not a bad thing, this is just a site with its own culture, and what you're doing just doesn't mesh with the way things work here. Stick to the larger, less community-based sites.
That's a bit harsh, there's even "commercial" tab that you can check. Am I unwelcome here, simply because I do not agree on the demos being currently profittable from the eyes of commercial development? From developer standpoint, they don't really make a lot of sense, especially with the refunds and let's plays already existing.
Did you try the game? You'd probably like it, if you would. I never have asked anything but a fair chance.
I don't get around to playing games much, so I'm not familiar with Steam's business end of things. Perhaps you can just get a refund, but that's not an excuse. Even a ten-minute demo is enough to give the player a taste. That said, I do think videos of gameplay work just as well for RM games.
Geez, Sooz, that's kind of a leap. Our site facilitates all kinds of games, and demos aren't the be-all end-all. The game in question had several presentation issues that have only just started being adjusted. There's no reason to say something like that.
from Sooz
Then I guess you're not really a fit for RMN. Like, it's not a bad thing, this is just a site with its own culture, and what you're doing just doesn't mesh with the way things work here. Stick to the larger, less community-based sites.
Geez, Sooz, that's kind of a leap. Our site facilitates all kinds of games, and demos aren't the be-all end-all. The game in question had several presentation issues that have only just started being adjusted. There's no reason to say something like that.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Tuomo_L
First area but would you really like to try out 10 minute demo then?
I mean, maybe? If it's enough to get an idea whether I like what the game's doing, I'm hypothetically down.
That's a bit harsh, there's even "commercial" tab that you can check. Am I unwelcome here, simply because I do not agree on the demos being currently profittable from the eyes of commercial development?
You're not personally unwelcome, you're just trying to do things in a way that we don't tend to do 'em here. RMN is about networking and community, not putting up a gamepage and waiting for people to notice it. The really successful people generally get there by being involved and being a fixture of the community. It's very collaborative here.
Did you try the game? You'd probably like it, if you would. I never have asked anything but a fair chance.
I did not, because I'm more interested in this community from a developing and design standpoint than a game consumer standpoint. From a look at the Steam page, it really doesn't look like it's my bag.
ETA:
author=halibabica
Geez, Sooz, that's kind of a leap. Our site facilitates all kinds of games, and demos aren't the be-all end-all. The game in question had several presentation issues that have only just started being adjusted. There's no reason to say something like that.
I guess I ended up sounding harsher than I intended? I'm just saying, if your methods are not getting you the results you want here, but are getting them on other sites, it's probably better to write this place off as not your thing, and focus on the stuff that is getting you success.
Not all web communities are the same. Some of them work better for certain people. This isn't a judgment on the people of the community, it's just the way life is.
You can get a refund if you've not played more than two hours and bought the game less than two weeks ago. After two weeks of owning the game or playing past two hours, you no longer can refund it. Steam's really generous when it comes to that, far more than any other storefront I know which is why I said it's so good.
I see. Well, it looks like the game profile is a lot better now. I can reach the comment section with just one swipe of my mouse wheel. Any further you want to develop it is up to you. Just be sure that anything else you add is enticing to potential players and doesn't create clutter (custom pages are perfect for this).
author=halibabica
I see. Well, it looks like the game profile is a lot better now. I can reach the comment section with just one swipe of my mouse wheel. Any further you want to develop it is up to you. Just be sure that anything else you add is enticing to potential players and doesn't create clutter (custom pages are perfect for this).
Yeah, I will. RPG Maker net has a totally different layouts from the usual sites that I use, that's why I probably don't have the best looking page.
Someone also commented that I have not been active poster, I tried to be but the site was giving me logging error at one point, I even tweeted about it back when I couldn't get on. I just recently was able to log in.
I feel that engaging with other people's game is also a good start for people to in turn check out yours. I see you haven't commented on anyone's game on here.
There's no promises, since you have to pay for your game and again, it's something not a lot of people are going to do just to try it out around a development community.
But that's why we keep mentioning being active in this community. It does come around here and more likely to get feedback when you give it out.
Personally, I've been a user that will comment randomly or try and play games out of the blue just to give the developer a nice little comment or a "Keep up the good work!"
There's no promises, since you have to pay for your game and again, it's something not a lot of people are going to do just to try it out around a development community.
But that's why we keep mentioning being active in this community. It does come around here and more likely to get feedback when you give it out.
Personally, I've been a user that will comment randomly or try and play games out of the blue just to give the developer a nice little comment or a "Keep up the good work!"

















