DOES ANYONE REMEMBER GAMINGW? (REMEMBERING GAMINGW)

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Craze
why would i heal when i could equip a morningstar
15170
that's probably the nicest thing that anybody has ever said about gw

edit: wow the worst page snipe in the world, sorry ciel

edit2: since i have this spot anyway i guess i'll say that ciel's not wrong yet gw got to this point of weirdly glorifying itself. from my perspective it often felt like the common users there were putting on a mask to be part of gw, not liberating themselves in the ribfest

my favorite thing about gw is that i got /!\ put around my username because i told somebody off about something once so.
ceal
an example brought up in this topic was strangeluv creating rpgmaker screenshots featuring kaempher. kaempher had posted a thread somewhere on the forums concerning a girl problem, i may be misremembering and correct me if i am, but i believe it was basically asking for advice on whether he should have a threesome with this girl and another guy. from his perspective, and at his age at the time, i suppose this was a very serious issue and he was earnestly coming to this community for help
haha I legitimately do not remember this, that does sound like me though

Here's the problem with good-natured ribbing: your friends do that to you. Not... random people you don't get along with from the internet. I have an older brother, and he used to say mean shit to me all the time (that was his job). Since he was my brother, though, I took it in stride, since I knew he meant well.

The problem with a bunch of dudes you have never shared a kind word with pulling the same hijinx as your friends might is that they aren't your friends. See the difference?

I totally agree with ceal that taking someone down a peg is usually good for them in the long term, but there's another big difference between saying someone's anime fangame is bad and making fun of the way someone looks in real life.

For me, personally, I viewed video games as an escape from the bullying I'd received earlier in life. To conflate the two seemed like the ultimate low blow. Attempting to ruin someone's escape (whether or not your think its for their own good) is not a nice thing to do. So while it was maybe a funny idea conceptually, I was still very much the butt of that joke, and it was not great.

I should point out that I 100% agree that genuine (and sometimes harsh) criticism is good and useful when it comes to any artistic works, especially when those works are someone's first foray into the medium. Attacking someone on a personal level, which a certain cadre of folks loved doing, is another world altogether.

I wasn't the only one or the most frequent person to receive these personal insults. So ceal might not view the community at large as being toxic, and their argument is a compelling one, but I disagree with it.

GW certainly had a gate, but that gate was just a sort of mean spirited apathy that you had to have in order to gain acceptance. That gate meant that, eventually, the entire site reflected the opinions of those few influential members.

So, to sum up:
making fun of a stranger's game = good?
making fun of a stranger = bad
making fun of your friends = good
making fun of your friend's game = bad?


edit: I should also point out that obviously asking for sex advice at GW was a dumb fucking idea and I learned an important lesson about doing that, but
ceal
there is an inherent humor to the notion of someone asking for this kind of sex advice on a site primarily dedicated to japanese tile rips
would have been an infinitely better and less mean way of teaching me that lesson
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Kaempher
Here's the problem with good-natured ribbing: your friends do that to you. Not... random people you don't get along with from the internet
Not sure what it was like on GW but I feel like most everyone on this website are friends with each-other. I mean if you talk to someone about mutual interests on a regular basis for months on end (let alone years) I don't know how you could not consider them a friend.
LockeS
Not sure what it was like on GW but I feel like most everyone on this website are friends with each-other. I mean if you talk to someone about mutual interests on a regular basis for months on end (let alone years) I don't know how you could not consider them a friend.
That was not the case on GW. RMN is a whole lot friendlier than GW was.
GW had a lot of problems, but it did a good job in encouraging me and others to do better.

You don't always get to chose to nature of the criticism you receive, as a matter of fact; you should be grateful anyone cared enough to say anything at all.

If you're not challenged, you don't grow.





author=Nightblade
GW had a lot of problems, but it did a good job in encouraging me and others to do better.

You don't always get to chose to nature of the criticism you receive, as a matter of fact; you should be grateful anyone care enough to say anything at all.

If you're not challenged, you don't grow.
Have to agree with this.

RMN initially brought to the table what GW often lacked - a sense of genuine rule-enforcement and civility. Hypothetically, it should have been the more ideal space for constructive feedback... but strangely, that hasn't always been the case.

What I can say (mostly) favorably about GW is that you could nearly always expect a reaction to your work. Whether that be positive or...terribly harsh, you could at least always learn from it. Everyone was incredibly passionate. We've seen repeatedly on RMN that people like Luchino etc, despite having many followers, have struggled to stay motivated. The downside to having everyone be 'friends', is that attention to game content can weirdly become cliquey or diluted.

Interesting to hear Ciel's perspective though. I think he's mostly accurate, although there were some prominent members who were genuinely rude or slightly malicious.

I will be honest about GW that I liked its competitive nature and how everyone didn't really hold back then.

When Medieve told me he was disappointed at me over a piece of artwork I did and he knew I could do better (and the cost that the mascot character we were saving there had been injured), it is still one of my driving forces today. And I even got a feedback that the coloring I did for a character's hair looked like liquid and that drove me even further to improve myself. Nowadays (not RMN in particular but in general), it feels like if you try to legitimately give criticism to someone, it's always taken as an attack and you can't be honest about what you feel.

And that in turn causes "cliques" where you can be as brutal as you can with a friend. Decky and Liberty can chew on me and it's vice versa. But I feel like I cannot do the same in public without seeming like an asshole because I can't be nice with my words.
Magi
Resident Terrapin
1028
Medieve was the nicest guy. you could tear him down with 30 soul-crushing verbal insults and his response would just be 'so... are we still on 4 movie nite'

Another lost hero :(
author=Magi
Medieve was the nicest guy. you could tear him down with 30 soul-crushing verbal insults and his response would just be 'so... are we still on 4 movie nite'

Another lost hero :(


He's definitely one of the driving forces of Art forums :(
I remember it, Bart was an ass!(Don't get me started on Dark-Dominion!) And his Sun with shades avatar was annoyingly hilarious!

I had a lot of fun there but pretty much ended up visiting RRR far more in the end.
author=Ciel
GW's social environment was a filter that tried to make people better versions of themselves by inciting self-reflection - i know that i personally benefited from it and was made to re-examine to some degree what my adolescent self thought was good, or cool, or funny, or high-quality rpgmaking

maybe it didn't always do that in a productive way, and maybe in some cases the humor got out of hand and the message was lost in the mix. but the consequences of not having what GW had carry far more troubling implications than the minor pitfalls involved in actually asking people to take a look at themselves


Thanks for posting this Ciel. ❤

I totally agree with this - but not to the extent that GamingW would make most newer, more outside members feel, who were struggling to become more involved with the community.

Like, people come from all different walks of life - there's nothing we can do to change that…They will not have the same opportunities as you or I have had, or be as consciously aware of social situations either - that's just how life is.

To assume otherwise is detrimental to fostering a creative community of any kind. Because as a community, we need to be encouraging, we need to be welcoming and we need to be accepting of these differences in order for our community to grow.

Whatever topic was made in the past, may not be appropriate for an rpgmaker site - but you need to have a sense of dignity and humility towards dealing with these sort of situations - Because people should ultimately feel welcome in our community, first and foremost, before any sort of change or healthy growth can take place.

Because it's through this diversity, it's through these personal conflicts and through these differences of opinions, that communities can start to actually grow and change can actually take place.
---

author=Nightblade
GW had a lot of problems, but it did a good job in encouraging me and others to do better.

You don't always get to chose to nature of the criticism you receive, as a matter of fact; you should be grateful anyone cared enough to say anything at all.

If you're not challenged, you don't grow.



Thanks for posting Nightblade ❤

I wholeheartedly agree with this as well. It's actually the one thing I miss the most about GamingWorld - when I first came to GamingW, it was the only rpgmaker site, that I had come across, in my mind, that was the most similar to Newgrounds, because Newgrounds allows for constructive criticism - it's what the site is essentially built off of:

1)Creators submit content,
2)the community votes on it.
3)Community members are awarded with more voting power.
4)The creator is awarded with a rating and constructive criticism, that gives them the feedback, the motivation and the courage that they need to pursue more creative endeavours.

It's very immediate and easy to use for the average user.


I've rotated between various rpgmaker sites while GamingW was in decline in hopes of finding this sort of site again. I have not found this site, but I have fortunately found it in other places - (which I won't get into now because it's another matter entirely)

…But either way, there's a flipside to seeking out this sort of constructive criticism as well - I'm not going to get too into this, because again. it's been said to death here on RMN numerous times, more than I can count:

If you're too harsh in your criticism, the individual seeking feedback will eventually burn out,

But if you're too lenient in your criticism they will no longer have the motivation in order to improve.

The trick is trying to find a balance between these two extremes: Saying just enough that needs to be said to the individuals who are truly interested in improving their craft, in order to encourage self-development and personal growth - without burning them out.

The rest is up to them.

(EDIT: TFT, Magi, Ciel, Nightblade - I know you guys don't frequent RMN as much as you use to, but I really appreciate the fact that you guys took the time to contribute your thoughts to this thread, especially Ciel's concise look on what GamingW was like back then - It really means a lot, It means the world.

Thank you ❤)
author=kentona
I USE QS INSTEQD OF QS
Current Mood: Just ate a pinecone

and fucking Porcupine Tree EVERYWHERE


Man that avatar was seen everywhere on GamingW!

Anyone remember the touted new version of GW that never came to be? I remember there was a beta of it but never completed, really sucked the design for the time was nice.
author=Rukiri
author=kentona
I USE QS INSTEQD OF QS
Current Mood: Just ate a pinecone

and fucking Porcupine Tree EVERYWHERE

Man that avatar was seen everywhere on GamingW!

Anyone remember the touted new version of GW that never came to be? I remember there was a beta of it but never completed, really sucked the design for the time was nice.


I don't know. The site is called Saltw now and it's mostly Drule yelling a wall?? I think?

For me it was the most coolest english speaking RM site. So I just mentally ignored every piece of drama that I saw there, because we had our own dramas that killed our own RM site as well.
But I liked it very much, and visited it every day to see a lot of great people (except Kan Gao, I hate this guy and his Quintessence) who made all this interesting projects (Shut Up and Jam... geez), and legacy that we knows. And it's good to see all these familiar people here, on RMN, and to know that they are still loves this community.

And I participated into three, I guess, ALEX games (ALEX3, ALEXIS and third one)
And the bitter part was - latest game was never been made, because organizer just left and that was all for ALEX games.
Does anyone remember what happened to Bart? It's like he just vanished in the end... Funny guy, but a total dick!
author=Rukiri
Does anyone remember what happened to Bart? It's like he just vanished in the end... Funny guy, but a total dick!

I would disagree about him being a dick.

Also I just googled him. Seems he's doing alright and has left rpgmaker way behind.
halibabica
RMN's Official Reviewmonger
16948
from Dragol
I participated into three, I guess, ALEX games (ALEX3, ALEXIS and third one)
And the bitter part was - latest game was never been made, because organizer just left and that was all for ALEX games.

I loved those games so much. I still remember the disappointment that the final one wasn't completed, though I can also see why it wasn't. If I recall, the title was ALEX/JENQ and it was partially taking a jab at...whichever forum user whose last name was Jenq that I just can't recall.

But yeah, that series was such an inspiration to me. It's why I ran the Tastes Like Spelunky Metroidvania project and why I got involved with RMN Bros. since its third installment. It's just so much fun to see what a wide group can put into a game together.

Dangit, now I'm tempted to run a new ALEX game. FUUUUUUUH
Jenq was Psyburn. Was the ALEX games run by RPG? Because as far as I know he's still around... Somewhere. He had a Kickstarter some years ago (of a game that isn't out yet, obviously, it happens to all the kickstarters :) https://www.kickstarter.com/projects/ghostinabottle/octopus-city-blues
The Befuddle Quest series was directly inspired by the ALEX games.