[MAFIA] SPY VS. MAFIA II DAY 3
Posts
i'm waiting to hear your vague idea so I can fraudulently manipulate the description of my item to suit my needs
You guys literally aren't playing the game because the euphonium isn't scheduled yet? Damned kids and your non-vanilla powers...
Fine. I'll send it. Now get off my lawn.
Fine. I'll send it. Now get off my lawn.
I'm waiting for Cap to show back up and say where he got his cake, and for Cave to claim his fraudulent item
WE DONT CARE ABOUT THE GAME ANYMORE WE JUST WANT TO HEAR A TUBA SOLO
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=psy_wombatsI got mine in the middle of day 2. Why? What are you thinking?
Unrelated to that, @lockez and @ae: when did you receive your items? Or did you start with them?
And, I mean, I think we've been playing the game, just not voting.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
inb4 tuba spawns in the hands of scum and we all wait around for it until the clock runs out.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Watch the tuba land on scum and not get used.
My preemptive plan, if that happens, is to vote for Psy. My new theory is that Demonlord probably had an item that can kill someone. So if Psy's strategy of tuba spam had actually been possible, and everyone had been revealed, scum could have killed both agents on night one.
This is just a theory, but scum Liberty had an extra kill item in the first Spy vs. Mafia game, and town had a bodyguard item in this game, so it makes a lot of sense to me. It explains why scum-Psy would not only blow the tuba but also encourage people to fill the chat with a symphony of toots.
My preemptive plan, if that happens, is to vote for Psy. My new theory is that Demonlord probably had an item that can kill someone. So if Psy's strategy of tuba spam had actually been possible, and everyone had been revealed, scum could have killed both agents on night one.
This is just a theory, but scum Liberty had an extra kill item in the first Spy vs. Mafia game, and town had a bodyguard item in this game, so it makes a lot of sense to me. It explains why scum-Psy would not only blow the tuba but also encourage people to fill the chat with a symphony of toots.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Good to see Milk was town. I wouldn't have liked town losing to absent scum. At least now I feel town's gotten a fair chance so I won't have to feel bad winning with scum.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
demon had a potted ficus, which was a doublevote item.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I'm not really sure on wanting to fill the thread with a symphony of toots though. One use is a calculated risk. Many uses in a row and sure, you'll unmask all the agents, but you're also going to unmask all the scum.
Yeah, it seems so much more likely to me that scum would just sit on the saxophone. It's so dangerous for scum to use it, at least early on for sure.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
No, it would be less dangerous for scum to use it early on with all town still alive.


















