[RMMV] USING YANFLY'S MOVE ROUTE CORE - SOFTLOCK WHEN USING MOVE TO: EVENT X

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Hey all, so I'm trying to make an event where when an item is used, the player runs up automatically to the enemy event chasing them. For this I'm using Yanfly's Move Route Core plugin and using a "MOVE TO: EVENT X" script, however when testing this, the game softlocks upon collision with the enemy event. Checking the "skip if cannot move" box does not help either, and neither does making it "AVOID MOVE TO" or "CRASH MOVE TO". I'm assuming that the game is trying to get the player on the same tile as the enemy event rather than having them stop right next to the enemy event and that's what's causing the softlock. Am I just an idiot and don't know how to use the plugin correctly lol? Thanks!
Pages: 1